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apprevol-2020-turtle007/Progetto.nlogo

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breed [ants ant]
patches-own [pheromone food nest distance-from-nest]
ants-own [carrying-food speed metabolism hunger]
globals [ant-deaths ants-to-respawn]
to setup
clear-all
reset-ticks
setup-nest
setup-food
setup-ants
ask patches [p-paint-patch]
ask ants [t-paint-ant]
set ant-deaths 0
set ants-to-respawn 0
end
to p-paint-patch
set pcolor black
if show-pheromone [
set pcolor scale-color pheromone-color pheromone pheromone-min pheromone-max
]
if show-distance [
; 35 * sqrt(2) = ~50
set pcolor scale-color distance-color distance-from-nest 0.1 50
]
if show-food and food = 1 [
set pcolor food-color
]
if show-nest and nest = 1 [
set pcolor nest-color
]
end
to t-paint-ant
set hidden? not show-ants
ifelse carrying-food = 1 [
set color ant-carrying-color
][
set color ant-color
]
end
to setup-nest
ask patches [
p-setup-nest
]
end
to p-setup-nest
ifelse (distancexy nest-x nest-y) < nest-size [
set nest 1
][
set nest 0
]
set distance-from-nest distancexy nest-x nest-y
end
to setup-food
add-food-1
add-food-2
add-food-3
end
to add-food-1
ask patches [
p-add-food food-x-1 food-y-1 food-size-1
]
end
to add-food-2
ask patches [
p-add-food food-x-2 food-y-2 food-size-2
]
end
to add-food-3
ask patches [
p-add-food food-x-3 food-y-3 food-size-3
]
end
to p-add-food [x y s]
if (distancexy x y) < s [
set food 1
]
end
to setup-ants
set-default-shape ants "bug"
create-ants ants-qty
ask ants [t-setup-ant]
end
to respawn-ants
create-ants ants-to-respawn [t-setup-ant]
set ants-to-respawn 0
end
to t-setup-ant
set color ant-color
set carrying-food 0
; Ho usato dei float invece che degli int, va bene lo stesso?
set speed (random (max-speed - min-speed + 1)) + min-speed
set metabolism (random (max-metabolism - min-metabolism + 1)) + min-metabolism
set hunger max-hunger
setxy nest-x nest-y
fd nest-size
end
to p-evaporate-pheromone
set pheromone pheromone * (100 - evaporation-pct) / 100
end
to-report t-pheromone-left
report [pheromone] of patch-left-and-ahead 45 1
end
to-report t-pheromone-center
report [pheromone] of patch-ahead 1
end
to-report t-pheromone-right
report [pheromone] of patch-right-and-ahead 45 1
end
to t-rotate-pheromone
; TODO: aggiungere rotazione a caso
let pleft t-pheromone-left
let pcenter t-pheromone-center
let pright t-pheromone-right
if (pleft >= 0.05 and pleft <= 2) or (pcenter >= 0.05 and pcenter <= 2) or (pright >= 0.05 and pright <= 2)[
ifelse pleft > pright and pleft > pcenter [
left 45
][
if pright > pcenter [
right 45
]
]]
end
to-report t-nest-left
report [distance-from-nest] of patch-left-and-ahead 45 1
end
to-report t-nest-center
report [distance-from-nest] of patch-ahead 1
end
to-report t-nest-right
report [distance-from-nest] of patch-right-and-ahead 45 1
end
to t-rotate-nest
let nleft t-nest-left
let ncenter t-nest-center
let nright t-nest-right
ifelse nleft > nright and nleft > ncenter [
right 45
][
if nright > ncenter [
left 45
]
]
end
to-report t-is-over-food
report ([food] of patch-here = 1)
end
to-report t-is-over-nest
report ([nest] of patch-here = 1)
end
to t-pick-up-food
ask patch-here [
set food 0
]
set carrying-food 1
rt 180
end
to t-try-pick-up-food
if carrying-food = 0 and t-is-over-food [
t-pick-up-food
]
end
to t-drop-food
set carrying-food 0
rt 180
end
to-report t-try-drop-food
if carrying-food = 1 and t-is-over-nest [
t-drop-food
report true
]
report false
end
to t-add-pheromone
ask patch-here [
set pheromone pheromone + 60
]
end
to t-die
; "To die is human, to respawn... divine!" --Zeus, Dota 2
set ant-deaths ant-deaths + 1
set ants-to-respawn ants-to-respawn + 1
; Die interrompe la funzione!
die
end
to t-resupply
set hunger max-hunger
end
to t-consume-food
set hunger hunger - metabolism
if hunger <= 0 [
t-die
]
end
to t-work
ifelse carrying-food = 1 [
t-rotate-nest
t-add-pheromone
][
t-rotate-pheromone
]
left random random-angle
right random random-angle
t-consume-food
repeat speed [
fd 1
t-try-pick-up-food
if t-try-drop-food [
t-resupply
]
]
end
to try-respawn-food-1
if ticks mod food-r-1 = food-o-1 [
add-food-1
]
end
to try-respawn-food-2
if ticks mod food-r-2 = food-o-2 [
add-food-2
]
end
to try-respawn-food-3
if ticks mod food-r-3 = food-o-3 [
add-food-3
]
end
to try-respawn-food
try-respawn-food-1
try-respawn-food-2
try-respawn-food-3
end
to go
tick
if food-respawn [
try-respawn-food
]
respawn-ants
ask ants [t-work]
ask patches [p-evaporate-pheromone]
diffuse pheromone (diffusion-pct / 100)
ask patches [p-paint-patch]
ask ants [t-paint-ant]
end
@#$#@#$#@
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@#$#@#$#@
## WHAT IS IT?
(a general understanding of what the model is trying to show or explain)
## HOW IT WORKS
(what rules the agents use to create the overall behavior of the model)
## HOW TO USE IT
(how to use the model, including a description of each of the items in the Interface tab)
## THINGS TO NOTICE
(suggested things for the user to notice while running the model)
## THINGS TO TRY
(suggested things for the user to try to do (move sliders, switches, etc.) with the model)
## EXTENDING THE MODEL
(suggested things to add or change in the Code tab to make the model more complicated, detailed, accurate, etc.)
## NETLOGO FEATURES
(interesting or unusual features of NetLogo that the model uses, particularly in the Code tab; or where workarounds were needed for missing features)
## RELATED MODELS
(models in the NetLogo Models Library and elsewhere which are of related interest)
## CREDITS AND REFERENCES
(a reference to the model's URL on the web if it has one, as well as any other necessary credits, citations, and links)
@#$#@#$#@
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