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Use macro width and height
Co-authored-by: Fabio Zanichelli <274956@studenti.unimore.it> Co-authored-by: Stefano Pigozzi <256895@studenti.unimore.it>
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1 changed files with 13 additions and 11 deletions
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@ -2,12 +2,13 @@
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#include <math.h>
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#include <math.h>
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#include "sobel.h"
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#include "sobel.h"
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void sobel(uint8_t *__restrict__ out, uint8_t *__restrict__ in, const int width, const int height)
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#define WIDTH 512
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#define HEIGHT 512
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void sobel(uint8_t *__restrict__ out, uint8_t *__restrict__ in)
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{
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{
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#pragma HLS INTERFACE m_axi port=out offset=slave bundle=bout
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#pragma HLS INTERFACE m_axi port=out offset=slave bundle=bout
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#pragma HLS INTERFACE m_axi port=in offset=slave bundle=bin
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#pragma HLS INTERFACE m_axi port=in offset=slave bundle=bin
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#pragma HLS INTERFACE s_axilite port=width bundle=bwidth
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#pragma HLS INTERFACE s_axilite port=height bundle=bheight
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const int sobelFilter[3][3] = {
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const int sobelFilter[3][3] = {
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{-1, 0, 1},
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{-1, 0, 1},
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@ -16,17 +17,18 @@ void sobel(uint8_t *__restrict__ out, uint8_t *__restrict__ in, const int width,
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};
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};
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// Carica le prime tre righe nel buffer
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// Carica le prime tre righe nel buffer
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uint8_t inBuffer[3*height];
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uint8_t inBuffer[3*HEIGHT];
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memcpy(inBuffer, in, 3*height*sizeof(uint8_t));
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memcpy(inBuffer, in, 3*HEIGHT*sizeof(uint8_t));
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esternoY:
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esternoY:
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for (int y = 0; y < height - 2; y++)
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for (int y = 0; y < HEIGHT - 2; y++)
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{
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{
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#pragma HLS PIPELINE
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esternoX:
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esternoX:
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for (int x = 0; x < width - 2; x++)
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for (int x = 0; x < WIDTH - 2; x++)
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{
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{
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#pragma HLS PIPELINE
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int dx = 0;
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int dx = 0;
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int dy = 0;
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int dy = 0;
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@ -35,7 +37,7 @@ void sobel(uint8_t *__restrict__ out, uint8_t *__restrict__ in, const int width,
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{
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{
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#pragma HLS UNROLL
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#pragma HLS UNROLL
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const int inYOffset = ((y + k) % 3) * width;
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const int inYOffset = ((y + k) % 3) * WIDTH;
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internoX:
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internoX:
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for (int z = 0; z < 3; z++)
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for (int z = 0; z < 3; z++)
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@ -52,13 +54,13 @@ void sobel(uint8_t *__restrict__ out, uint8_t *__restrict__ in, const int width,
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}
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}
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}
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}
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const int outYOffset = (y + 1) * width;
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const int outYOffset = (y + 1) * WIDTH;
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const int outXOffset = (x + 1);
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const int outXOffset = (x + 1);
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const int outOffset = outYOffset + outXOffset;
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const int outOffset = outYOffset + outXOffset;
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out[outOffset] = sqrt((float)((dx * dx) + (dy * dy)));
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out[outOffset] = sqrt((float)((dx * dx) + (dy * dy)));
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}
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}
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memcpy(inBuffer, in + (y % 3) * height, height*sizeof(uint8_t));
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memcpy(inBuffer, in + (y % 3) * HEIGHT, HEIGHT*sizeof(uint8_t));
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}
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}
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}
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}
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