#include #include #define NUM_DIMS 5 #define NUM_POINTS 512 const unsigned int num_dims = NUM_DIMS; const unsigned int num_points = NUM_POINTS; const unsigned int max_iterations = num_dims * num_points; void nearest_neighbor(int *out, const int *points, const int *search_point, const int len, const int dim){ #pragma HLS INTERFACE m_axi port=out offset=slave bundle=out_mem #pragma HLS INTERFACE m_axi port=points offset=slave bundle=points_mem #pragma HLS INTERFACE m_axi port=search_point offset=slave bundle=search_point_mem #pragma HLS INTERFACE s_axilite port=len bundle=param #pragma HLS INTERFACE s_axilite port=dim bundle=param #pragma HLS INTERFACE s_axilite port=return bundle=param int best_i = 0; int best_dist = INT_MAX; int dist = 0; int iterations = len * dim; find_best: for (int p = 0, c = 0, itr = 0; itr < iterations; itr++) { #pragma HLS PIPELINE #pragma HLS LOOP_TRIPCOUNT max=max_iterations min=max_iterations int dx = points[dim * p + c] - search_point[c]; dist += dx * dx; if (c == dim - 1) { if (dist < best_dist) { best_i = p; best_dist = dist; } c = 0; dist = 0; p++; } else { c++; } } write_best: for (int c = 0; c < dim; ++c) { #pragma HLS PIPELINE #pragma HLS LOOP_TRIPCOUNT max=num_dims min=num_dims out[c] = points[best_i * dim + c]; } }