[PATCH] mbxfb: Add more registers bits access macros

This patch adds register bits access macros for chip's Video Plane, Scaling
and interrupt registers.

Signed-off-by: Raphael Assenat <raph@8d.com>
Cc: "Antonino A. Daplas" <adaplas@pol.net>
Acked-by: James Simmons <jsimmons@infradead.org>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
This commit is contained in:
Raphael Assenat 2006-12-08 02:40:34 -08:00 committed by Linus Torvalds
parent ce7405fb38
commit fb137d5b7f

View file

@ -242,6 +242,67 @@
#define GPLUT_LUTDATA Fld(24,0)
#define Gplut_Lutdata(x) ((x) << FShft(GPLUT_LUTDATA))
/* VSCTRL - Video Surface Control Register */
#define VSCTRL_VPIXFMT Fld(4,27)
#define VSCTRL_VPIXFMT_YUV12 ((0x9) << FShft(VSCTRL_VPIXFMT))
#define VSCTRL_VPIXFMT_UY0VY1 ((0xc) << FShft(VSCTRL_VPIXFMT))
#define VSCTRL_VPIXFMT_VY0UY1 ((0xd) << FShft(VSCTRL_VPIXFMT))
#define VSCTRL_VPIXFMT_Y0UY1V ((0xe) << FShft(VSCTRL_VPIXFMT))
#define VSCTRL_VPIXFMT_Y0VY1U ((0xf) << FShft(VSCTRL_VPIXFMT))
#define VSCTRL_GAMMA_EN (1 << 26)
#define VSCTRL_CSC_EN (1 << 25)
#define VSCTRL_COSITED (1 << 22)
#define VSCTRL_VSWIDTH Fld(11,11)
#define Vsctrl_Width(Pixels) /* Video Width [1-2048] */ \
(((Pixels) - 1) << FShft(VSCTRL_VSWIDTH))
#define VSCTRL_VSHEIGHT Fld(11,0)
#define Vsctrl_Height(Pixels) /* Video Height [1-2048] */ \
(((Pixels) - 1) << FShft(VSCTRL_VSHEIGHT))
/* VBBASE - Video Blending Base Register */
#define VBBASE_GLALPHA Fld(8,24)
#define Vbbase_Glalpha(x) ((x) << FShft(VBBASE_GLALPHA))
#define VBBASE_COLKEY Fld(24,0)
#define Vbbase_Colkey(x) ((x) << FShft(VBBASE_COLKEY))
/* VCMSK - Video Color Key Mask Register */
#define VCMSK_COLKEY_M Fld(24,0)
#define Vcmsk_colkey_m(x) ((x) << FShft(VCMSK_COLKEY_M))
/* VSCADR - Video Stream Control Rddress Register */
#define VSCADR_STR_EN (1 << 31)
#define VSCADR_COLKEY_EN (1 << 30)
#define VSCADR_COLKEYSRC (1 << 29)
#define VSCADR_BLEND_M Fld(2,27)
#define VSCADR_BLEND_NONE ((0x0) << FShft(VSCADR_BLEND_M))
#define VSCADR_BLEND_INV ((0x1) << FShft(VSCADR_BLEND_M))
#define VSCADR_BLEND_GLOB ((0x2) << FShft(VSCADR_BLEND_M))
#define VSCADR_BLEND_PIX ((0x3) << FShft(VSCADR_BLEND_M))
#define VSCADR_BLEND_POS Fld(2,24)
#define VSCADR_BLEND_GFX ((0x0) << FShft(VSCADR_BLEND_POS))
#define VSCADR_BLEND_VID ((0x1) << FShft(VSCADR_BLEND_POS))
#define VSCADR_BLEND_CUR ((0x2) << FShft(VSCADR_BLEND_POS))
#define VSCADR_VBASE_ADR Fld(23,0)
#define Vscadr_Vbase_Adr(x) ((x) << FShft(VSCADR_VBASE_ADR))
/* VUBASE - Video U Base Register */
#define VUBASE_UVHALFSTR (1 << 31)
#define VUBASE_UBASE_ADR Fld(24,0)
#define Vubase_Ubase_Adr(x) ((x) << FShft(VUBASE_UBASE_ADR))
/* VVBASE - Video V Base Register */
#define VVBASE_VBASE_ADR Fld(24,0)
#define Vvbase_Vbase_Adr(x) ((x) << FShft(VVBASE_VBASE_ADR))
/* VSADR - Video Stride Address Register */
#define VSADR_SRCSTRIDE Fld(10,22)
#define Vsadr_Srcstride(x) ((x) << FShft(VSADR_SRCSTRIDE))
#define VSADR_XSTART Fld(11,11)
#define Vsadr_Xstart(x) ((x) << FShft(VSADR_XSTART))
#define VSADR_YSTART Fld(11,0)
#define Vsadr_Ystart(x) ((x) << FShft(VSADR_YSTART))
/* HCCTRL - Hardware Cursor Register fields */
#define HCCTRL_CUR_EN (1 << 31)
#define HCCTRL_COLKEY_EN (1 << 29)
@ -394,6 +455,30 @@
#define DMCTRL_BURSTLEN Fld(6,0)
#define Dmctrl_Burstlen(x) ((x) << FShft(DMCTRL_BURSTLEN))
/* DINTRS - Display Interrupt Status Register */
#define DINTRS_CUR_OR_S (1 << 18)
#define DINTRS_STR2_OR_S (1 << 17)
#define DINTRS_STR1_OR_S (1 << 16)
#define DINTRS_CUR_UR_S (1 << 6)
#define DINTRS_STR2_UR_S (1 << 5)
#define DINTRS_STR1_UR_S (1 << 4)
#define DINTRS_VEVENT1_S (1 << 3)
#define DINTRS_VEVENT0_S (1 << 2)
#define DINTRS_HBLNK1_S (1 << 1)
#define DINTRS_HBLNK0_S (1 << 0)
/* DINTRE - Display Interrupt Enable Register */
#define DINTRE_CUR_OR_EN (1 << 18)
#define DINTRE_STR2_OR_EN (1 << 17)
#define DINTRE_STR1_OR_EN (1 << 16)
#define DINTRE_CUR_UR_EN (1 << 6)
#define DINTRE_STR2_UR_EN (1 << 5)
#define DINTRE_STR1_UR_EN (1 << 4)
#define DINTRE_VEVENT1_EN (1 << 3)
#define DINTRE_VEVENT0_EN (1 << 2)
#define DINTRE_HBLNK1_EN (1 << 1)
#define DINTRE_HBLNK0_EN (1 << 0)
/* DLSTS - display load status register */
#define DLSTS_RLD_ADONE (1 << 23)
@ -403,16 +488,41 @@
#define DLLCTRL_RLD_ADRLN Fld(8,24)
#define Dllctrl_Rld_Adrln(x) ((x) << FShft(DLLCTRL_RLD_ADRLN))
/* CLIPCTRL - Clipping Control Register */
#define CLIPCTRL_HSKIP Fld(11,16)
#define Clipctrl_Hskip ((x) << FShft(CLIPCTRL_HSKIP))
#define CLIPCTRL_VSKIP Fld(11,0)
#define Clipctrl_Vskip ((x) << FShft(CLIPCTRL_VSKIP))
/* SPOCTRL - Scale Pitch/Order Control Register */
#define SPOCTRL_H_SC_BP (1 << 31)
#define SPOCTRL_V_SC_BP (1 << 30)
#define SPOCTRL_HV_SC_OR (1 << 29)
#define SPOCTRL_VS_UR_C (1 << 27)
#define SPOCTRL_VORDER Fld(2,16)
#define SPOCTRL_VORDER Fld(2,16)
#define SPOCTRL_VORDER_1TAP ((0x0) << FShft(SPOCTRL_VORDER))
#define SPOCTRL_VORDER_2TAP ((0x1) << FShft(SPOCTRL_VORDER))
#define SPOCTRL_VORDER_4TAP ((0x3) << FShft(SPOCTRL_VORDER))
#define SPOCTRL_VPITCH Fld(16,0)
#define SPOCTRL_VPITCH Fld(16,0)
#define Spoctrl_Vpitch(x) ((x) << FShft(SPOCTRL_VPITCH))
/* SVCTRL - Scale Vertical Control Register */
#define SVCTRL_INITIAL1 Fld(16,16)
#define Svctrl_Initial1(x) ((x) << FShft(SVCTRL_INITIAL1))
#define SVCTRL_INITIAL2 Fld(16,0)
#define Svctrl_Initial2(x) ((x) << FShft(SVCTRL_INITIAL2))
/* SHCTRL - Scale Horizontal Control Register */
#define SHCTRL_HINITIAL Fld(16,16)
#define Shctrl_Hinitial(x) ((x) << FShft(SHCTRL_HINITIAL))
#define SHCTRL_HDECIM (1 << 15)
#define SHCTRL_HPITCH Fld(15,0)
#define Shctrl_Hpitch(x) ((x) << FShft(SHCTRL_HPITCH))
/* SSSIZE - Scale Surface Size Register */
#define SSSIZE_SC_WIDTH Fld(11,16)
#define Sssize_Sc_Width(x) ((x) << FShft(SSSIZE_SC_WIDTH))
#define SSSIZE_SC_HEIGHT Fld(11,0)
#define Sssize_Sc_Height(x) ((x) << FShft(SSSIZE_SC_HEIGHT))
#endif /* __REG_BITS_2700G_ */