Sprint 0: 04 Apr - 18 Apr¶
Da fare
Inserire informazioni generali sullo sprint, come inizio e fine.
Consegna¶
La seguente documentazione è stata fornita dal cliente durante questo sprint:
Goal¶
Da fare
Inserire qui lo sprint goal.
Backlog¶
Da fare
Mostrare qui lo sprint backlog di Taiga.
Definition of done¶
Da fare
Inserire qui la definition of done dello sprint.
Registro attività¶
Riunioni collettive¶
Data |
Ora |
Durata |
Attività |
---|---|---|---|
10h 6m |
Totale |
||
2021-04-08 |
20:45 |
1h |
Analisi documento di specifiche |
2021-04-09 |
14:15 |
35m |
Intervista con il cliente |
2021-04-09 |
15:00 |
1h |
Resoconto intervista |
2021-04-11 |
15:03 |
2h 39m |
Documentazione e planning poker |
2021-04-15 |
18:15 |
52m |
Documentazione |
2021-04-17 |
15:05 |
4h |
Documentazione e partita a Scrumble |
Attività individuali¶
Stefano Goldoni¶
Data |
Durata |
Attività |
---|---|---|
6h 30m |
Totale |
|
2021-04-08 |
1h |
user stories |
2021-04-09 |
1h |
epic |
2021-04-10 |
30m |
use cases |
2021-04-11 |
30m |
use cases |
2021-04-14 |
30m |
documentazione SRS |
2021-04-15 |
30m |
documentazione SRS |
2021-04-17 |
1h 30m |
diagrammi di attività |
Flavia Cocca¶
Data |
Durata |
Attività |
---|---|---|
15h |
Totale |
|
2021-04-08 |
2h 30m |
brainstorming Ui |
2021-04-10 |
2h |
creazione frame in figma con relativo css |
2021-04-11 |
1h 30m |
mockup UI con relativo css (creazione componenti) |
2021-04-12 |
1h 30m |
mockup UI con relativo css (creazione componenti) |
2021-04-14 |
3h |
mockup UI con relativo css (creazione pagine) |
2021-04-15 |
2h |
mockup UI con relativo css (creazioni pagine) |
2021-04-16 |
2h |
ultimi ritocchi UI |
2021-04-17 |
30m |
Stesura documentazione partita scrumble |
Chiara Calzolari¶
Data |
Durata |
Attività |
---|---|---|
12h 30m |
Totale |
|
2021-04-09 |
2.5h |
Brainstorming UI |
2021-04-10 |
1.5h |
mockup UI con relativo css (dashboard ed elenco repositories) |
2021-04-11 |
1.0h |
mockup UI con relativo css (settings) |
2021-04-11 |
0.5h |
Prima versione del logo |
2021-04-12 |
3.0h |
mockup UI con relativo css (creazione componenti, light/dark mode) |
2021-04-13 |
1.0h |
mockup UI con relativo css (alerts) |
2021-04-15 |
1.0h |
Versione definitiva del logo |
2021-04-16 |
0.5h |
mockup UI con relativo css (Notifications e Share) |
2021-04-17 |
1.0h |
Documentazione Mockup |
2021-04-17 |
0.5h |
Doppiaggio video di presentazione |
Stefano Pigozzi¶
Data |
Durata |
Attività |
---|---|---|
23h 30m |
Totale |
|
2021-04-08 |
4h 30m |
Configurazione Discord e GitLab |
2021-04-09 |
3h 30m |
Riunione con il cliente e configurazione Taiga |
2021-04-10 |
4h |
Configurazione Penpot, Taiga, UI Design, progettazione Database |
2021-04-11 |
3h 30m |
Riunione, configurazione GitLab e project management |
2021-04-12 |
30m |
Configurazione Twitter e UI Design |
2021-04-15 |
2h 30m |
Partita a Scrumble e project management |
2021-04-16 |
1h 30m |
Project management e configurazione SonarQube |
2021-04-17 |
3h 30m |
Riunione e partita a scrumble |
Giovanni Anniballi¶
Nota
Giovanni ha iniziato a raccogliere dati sul tempo impiegato a partire dallo Sprint 1.
Giorgio Minoccari¶
Nota
Giorgio ha iniziato a raccogliere dati sul tempo impiegato a partire dallo Sprint 1.
Lorenzo Balugani¶
Nota
Lorenzo ha iniziato a raccogliere dati sul tempo impiegato a partire dallo Sprint 1.
Risultati della partita di Scrumble¶
- Goal
Learn
- Question
Do team members understand the Scrum roles?
- Metric
Knowledge of Scrum roles by questions
- Evaluation
- 1
no idea of the Scrum roles
- 5
perfect knowledge of the roles and their jobs
- Chiara
4
- Giorgio
4
- Giovanni
4
- Stefano P.
4
- Lorenzo
5
- Stefano G.
5
- Flavia
4
- Goal
Learn
- Question
Do team members feel they learned the process?
- Metric
Opinions from the participants
- Evaluation
- 1
couldn’t repeat the game
- 5
could play the game as a Scrum Master by himself
- Chiara
3
- Giorgio
3
- Giovanni
4
- Stefano P.
5
- Lorenzo
3
- Stefano G.
3
- Flavia
3
- Goal
Learn
- Question
Does everyone keep up with the other players?
- Metric
Check during every sprint retrospective if every one is on point
- Evaluation
- 1
totally lost
- 5
leads the game driving the other players
- Chiara
3
- Giorgio
4
- Giovanni
4
- Stefano P.
4
- Lorenzo
5
- Stefano G.
5
- Flavia
5
- Goal
Practice
- Question
Are the game mechanics linear and repeatable?
- Metric
Opinions from the participants
- Evaluation
- 1
feels the game is unrepeatable
- 5
feels the game could be played in any situation
- Chiara
1
- Giorgio
2
- Giovanni
1
- Stefano P.
1
- Lorenzo
1
- Stefano G.
2
- Flavia
1
- Goal
Practice
- Question
Do team success in completing the game?
- Metric
Number of User Stories completed
- Evaluation
- 1
0 to 3 stories
- 2
4 to 6
- 3
7 to 9
- 4
10 to 12
- 5
13 to 15
- Chiara
5
- Giorgio
5
- Giovanni
5
- Stefano P.
5
- Lorenzo
5
- Stefano G.
5
- Flavia
5
- Goal
Practice
- Question
Do team members efficiently estimate during sprint planning?
- Metric
Uniformity in evaluating the size and the priority of user stories
- Evaluation
- 1
abnormal difference from the other players
- 5
coherent and uniform with the group most of the time
- Chiara
5
- Giorgio
4
- Giovanni
5
- Stefano P.
4
- Lorenzo
5
- Goal
Cooperation
- Question
Do team members know each other better?
- Metric
Level of players” serenity throughout the game
- Evaluation
- 1
never speaks with the other players
- 5
talks friendly to anyone in every situation
- Chiara
4
- Giorgio
5
- Giovanni
5
- Stefano P.
5
- Lorenzo
5
- Stefano G.
5
- Flavia
4
- Goal
Cooperation
- Question
Does the game let all players cooperate?
- Metric
Contribution of every player during the game
- Evaluation
- 1
never puts effort in doing something
- 5
every time is willing to understand what is going on
- Chiara
4
- Giorgio
3
- Giovanni
3
- Stefano P.
2
- Lorenzo
3
- Stefano G.
4
- Flavia
3
- Goal
Cooperation
- Question
Do team member consult each other about a topic?
- Metric
Sharing of ideas
- Evaluation
- 1
never asks for an opinion
- 5
wants to discuss about every topic
- Chiara
5
- Giorgio
5
- Giovanni
5
- Stefano P.
3
- Lorenzo
5
- Stefano G.
4
- Flavia
5
- Goal
Motivation
- Question
Do team members encourage collegues in need?
- Metric
Players explain something other players don’t understand
- Evaluation
- 1
not involved by the game
- 5
always makes sure everyone is on point
- Chiara
3
- Giorgio
5
- Giovanni
5
- Stefano P.
4
- Lorenzo
5
- Stefano G.
4
- Flavia
4
- Goal
Motivation
- Question
Does PO help the team?
- Metric
Quality of PO’s advices to get better in the next sprints
- Evaluation
- 1
poor/absent advices
- 5
wise and helpful suggestions when is required
- Stefano G.
4
- Goal
Motivation
- Question
Does the team come up with good ideas?
- Metric
Effectiveness of sprint retrospective
- Evaluation
- 1
doesn’t express opinions during retrospective
- 5
feels the retrospective fundamental to express opinions
- Chiara
4
- Giorgio
5
- Giovanni
5
- Stefano P.
5
- Lorenzo
5
- Stefano G.
5
- Flavia
5
- Goal
Problem Solving
- Question
Do team members behave well when facing a problem?
- Metric
Level of the technical debt at the end of the game
- Evaluation
On the game board, if the debt pawn is on the lowest stage,the evaluation is 5, for every higher stage it decreases by 1
- Chiara
5
- Giorgio
5
- Giovanni
5
- Stefano P.
5
- Lorenzo
5
- Stefano G.
5
- Flavia
5
- Goal
Problem Solving
- Question
Does team organize their tasks properly?
- Metric
Average of tasks left at the end of each sprint
- Evaluation
Calculate the average of tasks left for each sprint: :1: 21+ :2: 16-20 :3: 11-15 :4: 6-10 :5: 0-5
- Chiara
5
- Giorgio
5
- Giovanni
5
- Stefano P.
5
- Lorenzo
5
- Goal
Problem Solving
- Question
Does PO plan efficiently the Sprint Backlog?
- Metric
Average of tasks left at the end of each sprint
- Evaluation
Calculate the average of tasks left for each sprint: :1: 21+ :2: 16-20 :3: 11-15 :4: 6-10 :5: 0-5
- Stefano G.
5
Statistiche¶
Gitinspector¶
Questa statistica è stata generata dal prof. Marcello Missiroli con Gitinspector al termine dello Sprint.