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502 lines
9.7 KiB
ReStructuredText
502 lines
9.7 KiB
ReStructuredText
Sprint 0: 04 Apr - 18 Apr
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=========================
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.. todo::
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Inserire informazioni generali sullo sprint, come inizio e fine.
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Consegna
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--------
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La seguente documentazione è stata fornita dal cliente durante questo sprint:
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- :download:`Descrizione iniziale del prodotto <0-initial.pdf>`
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- :download:`Sprint 0 <0-sprint-requirements.pdf>`
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Goal
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----
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.. todo::
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Inserire qui lo sprint goal.
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Backlog
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-------
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.. todo::
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Mostrare qui lo sprint backlog di Taiga.
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Definition of done
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------------------
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.. todo::
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Inserire qui la definition of done dello sprint.
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Registro attività
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-----------------
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Riunioni collettive
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^^^^^^^^^^^^^^^^^^^
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.. list-table::
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:header-rows: 2
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* - Data
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- Ora
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- Durata
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- Attività
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* -
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-
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- 10h 6m
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- Totale
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* - 2021-04-08
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- 20:45
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- 1h
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- Analisi documento di specifiche
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* - 2021-04-09
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- 14:15
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- 35m
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- Intervista con il cliente
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* - 2021-04-09
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- 15:00
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- 1h
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- Resoconto intervista
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* - 2021-04-11
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- 15:03
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- 2h 39m
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- Documentazione e planning poker
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* - 2021-04-15
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- 18:15
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- 52m
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- Documentazione
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* - 2021-04-17
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- 15:05
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- 4h
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- Documentazione e partita a Scrumble
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Attività individuali
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^^^^^^^^^^^^^^^^^^^^
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Stefano Goldoni
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"""""""""""""""
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.. list-table::
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:header-rows: 2
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* - Data
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- Durata
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- Attività
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* -
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- 6h 30m
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- Totale
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* - 2021-04-08
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- 1h
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- user stories
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* - 2021-04-09
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- 1h
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- epic
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* - 2021-04-10
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- 30m
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- use cases
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* - 2021-04-11
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- 30m
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- use cases
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* - 2021-04-14
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- 30m
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- documentazione SRS
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* - 2021-04-15
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- 30m
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- documentazione SRS
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* - 2021-04-17
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- 1h 30m
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- diagrammi di attività
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Flavia Cocca
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""""""""""""
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.. list-table::
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:header-rows: 2
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* - Data
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- Durata
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- Attività
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* -
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- 15h
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- Totale
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* - 2021-04-08
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- 2h 30m
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- brainstorming Ui
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* - 2021-04-10
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- 2h
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- creazione frame in figma con relativo css
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* - 2021-04-11
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- 1h 30m
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- mockup UI con relativo css (creazione componenti)
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* - 2021-04-12
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- 1h 30m
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- mockup UI con relativo css (creazione componenti)
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* - 2021-04-14
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- 3h
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- mockup UI con relativo css (creazione pagine)
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* - 2021-04-15
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- 2h
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- mockup UI con relativo css (creazioni pagine)
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* - 2021-04-16
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- 2h
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- ultimi ritocchi UI
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* - 2021-04-17
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- 30m
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- Stesura documentazione partita scrumble
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Chiara Calzolari
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""""""""""""""""
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.. list-table::
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:header-rows: 2
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* - Data
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- Durata
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- Attività
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* -
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- 12h 30m
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- Totale
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* - 2021-04-09
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- 2.5h
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- Brainstorming UI
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* - 2021-04-10
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- 1.5h
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- mockup UI con relativo css (dashboard ed elenco repositories)
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* - 2021-04-11
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- 1.0h
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- mockup UI con relativo css (settings)
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* - 2021-04-11
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- 0.5h
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- Prima versione del logo
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* - 2021-04-12
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- 3.0h
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- mockup UI con relativo css (creazione componenti, light/dark mode)
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* - 2021-04-13
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- 1.0h
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- mockup UI con relativo css (alerts)
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* - 2021-04-15
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- 1.0h
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- Versione definitiva del logo
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* - 2021-04-16
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- 0.5h
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- mockup UI con relativo css (Notifications e Share)
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* - 2021-04-17
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- 1.0h
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- Documentazione Mockup
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* - 2021-04-17
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- 0.5h
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- Doppiaggio video di presentazione
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Stefano Pigozzi
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"""""""""""""""
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.. list-table::
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:header-rows: 2
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* - Data
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- Durata
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- Attività
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* -
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- 23h 30m
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- Totale
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* - 2021-04-08
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- 4h 30m
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- Configurazione Discord e GitLab
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* - 2021-04-09
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- 3h 30m
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- Riunione con il cliente e configurazione Taiga
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* - 2021-04-10
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- 4h
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- Configurazione Penpot, Taiga, UI Design, progettazione Database
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* - 2021-04-11
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- 3h 30m
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- Riunione, configurazione GitLab e project management
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* - 2021-04-12
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- 30m
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- Configurazione Twitter e UI Design
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* - 2021-04-15
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- 2h 30m
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- Partita a Scrumble e project management
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* - 2021-04-16
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- 1h 30m
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- Project management e configurazione SonarQube
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* - 2021-04-17
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- 3h 30m
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- Riunione e partita a scrumble
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Giovanni Anniballi
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""""""""""""""""""
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.. note::
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Giovanni ha iniziato a raccogliere dati sul tempo impiegato a partire dallo Sprint 1.
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Giorgio Minoccari
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""""""""""""""""""
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.. note::
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Giorgio ha iniziato a raccogliere dati sul tempo impiegato a partire dallo Sprint 1.
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Lorenzo Balugani
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""""""""""""""""
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.. note::
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Lorenzo ha iniziato a raccogliere dati sul tempo impiegato a partire dallo Sprint 1.
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Risultati della partita di Scrumble
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-----------------------------------
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.. list-table::
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:header-rows: 1
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* - GOAL
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- QUESTIONS
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- EVALUATION
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- Chiara
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- Giorgio
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- Giovanni
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- Stefano P.
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- Lorenzo
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- Stefano G.
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- Flavia
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- QUESTION
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- METRIC
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* - Learn
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- Q1
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- 1 = no idea of the Scrum roles 5 = perfect knowledge of the roles and their jobs
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- 4
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- 4
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- 4
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- 4
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- 5
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- 5
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- 4
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- Do team members understand the Scrum roles?
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- Knowledge of Scrum roles by questions
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* - Learn
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- Q2
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- 1 = couldn't repeat the game 5 = could play the game as a Scrum Master by himself
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- 3
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- 3
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- 4
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- 5
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- 3
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- 3
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- 3
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- Do team members feel they learned the process?
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- Opinions from the participants
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* - Learn
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- Q3
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- 1 = totally lost 5 = leads the game driving the other players
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- 3
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- 4
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- 4
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- 4
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- 5
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- 5
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- 5
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- Does everyone keep up with the other players?
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- Check during every sprint retrospective if every one is on point
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* - Practice
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- Q4
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- 1 = feels the game is unrepeatable 5 = feels the game could be played in any situation
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- 1
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- 2
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- 1
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- 1
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- 1
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- 2
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- 1
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- Are the game mechanics linear and repeatable?
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- Opinions from the participants
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* - Practice
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- Q5
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- 1 = 0 to 3 stories 2 = 4 to 6 3 = 7 to 9 4 = 10 to 12 5 = 13 to 15
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- 5
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- 5
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- 5
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- 5
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- 5
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- 5
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- 5
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- Do team success in completing the game?
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- Number of User Stories completed
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* - Practice
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- Q6 (Only Dev. Team)
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- 1 = abnormal difference from the other players 5 = coherent and uniform with the group most of the time
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- 5
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- 4
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- 5
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- 4
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- 5
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- /
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- /
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- Do team members efficiently estimate during sprint planning?
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- Uniformity in evaluating the size and the priority of user stories
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* - Cooperation
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- Q7
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- 1 = never speaks with the other players 5 = talks friendly to anyone in every situation
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- 4
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- 5
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- 5
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- 5
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- 5
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- 5
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- 4
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- Do team members know each other better?
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- Level of players' serenity throughout the game
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* - Cooperation
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- Q8
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- 1 = never puts effort in doing something 5 = every time is willing to understand what is going on
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- 4
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- 3
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- 3
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- 2
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- 3
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- 4
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- 3
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- Does the game let all players cooperate?
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- Contribution of every player during the game
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* - Cooperation
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- Q9
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- 1 = never asks for an opinion 5 = wants to discuss about every topic
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- 5
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- 5
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- 5
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- 3
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- 5
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- 4
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- 5
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- Do team member consult each other about a topic?
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- Sharing of ideas
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* - Motivation
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- Q10
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- 1 = not involved by the game 5 = always makes sure everyone is on point
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- 3
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- 5
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- 5
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- 4
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- 5
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- 4
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- 4
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- Do team members encourage collegues in need?
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- Players explain something other players don't understand
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* - Motivation
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- Q11 (Only for PO)
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- 1 = poor/absent advices 5 = wise and helpful suggestions when is required
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- /
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- /
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- /
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- /
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- /
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- 4
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- /
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- Does PO help the team?
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- Quality of PO's advices to get better in the next sprints
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* - Motivation
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- Q12
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- 1 = doesn't express opinions during retrospective 5 = feels the retrospective fundamental to express opinions
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- 4
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- 5
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- 5
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- 5
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- 5
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- 5
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- 5
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- Does the team come up with good ideas?
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- Effectiveness of sprint retrospective
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* - Problem Solving
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- Q13
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- On the game board, if the debt pawn is on the lowest stage,the evaluation is 5, for every higher stage it decreases by 1
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- 5
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- 5
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- 5
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- 5
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- 5
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- 5
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- 5
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- Do team members behave well when facing a problem?
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- Level of the technical debt at the end of the game
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* - Problem Solving
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- Q14 (Only Dev. Team)
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- Calculate the average of tasks left for each sprint: 1 = 21+ 2 = 16-20 3 = 11-15 4 = 6-10 5 = 0-5
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- 5
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- 5
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- 5
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- 5
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- 5
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- /
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- /
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- Does team organize their tasks properly?
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- Average of tasks left at the end of each sprint
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* - Problem Solving
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- Q15 (Only for PO)
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- Same evaluation as Q14 for the PO
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- /
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- /
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- /
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- /
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- /
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- 5
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- Does PO plan efficiently the Sprint Backlog?
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- Average of tasks left at the end of each sprint
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Statistiche
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-----------
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Gitinspector
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^^^^^^^^^^^^^
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Questa statistica è stata generata dal prof. Marcello Missiroli con
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`Gitinspector`_ al termine dello Sprint.
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- :download:`Sprint 0 <0-stats.html>`
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.. _Gitinspector: https://github.com/ejwa/gitinspector
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