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Spostati i define a costanti char, evitando casting
Non so se possa essere una buona idea... Ho provato però ed è più veloce di prima...
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1 changed files with 10 additions and 10 deletions
20
main.cpp
20
main.cpp
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@ -11,18 +11,18 @@
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#define HP_MAX 50
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#define MAX_POTIONS_PER_FLOOR 5
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#define WALL 0xB2
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#define EMPTY 0xFF
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#define PLAYER 0x02
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#define ENEMY 'X'
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#define EXIT '>'
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#define DOUBLELINE 0xCD
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#define ITEM_SMALL_POTION 'p'
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#define ITEM_MEDIUM_POTION 'n'
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#define ITEM_BIG_POTION 'm'
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using namespace std;
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const unsigned char WALL = 0xB2;
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const unsigned char EMPTY = ' ';
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const unsigned char PLAYER = 0x02;
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const unsigned char ENEMY = 'X';
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const unsigned char EXIT = '>';
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const unsigned char DOUBLELINE = 0xCD;
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const unsigned char ITEM_SMALL_POTION = 'p';
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const unsigned char ITEM_MEDIUM_POTION = 'n';
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const unsigned char ITEM_BIG_POTION = 'm';
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//Mappa del gioco
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unsigned char map[X_MAX][Y_MAX];
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