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Vita dei nemici resa variabile

This commit is contained in:
Steffo 2016-01-12 18:21:11 +01:00
parent 0d909290be
commit b144990b0a

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@ -15,6 +15,7 @@ using namespace std;
#define STARTING_ATK 5
#define STARTING_DEF 5
#define MAX_POTIONS_PER_FLOOR 5
#define ENEMY_HP 10
//Costanti globali per il rendering della mappa
const unsigned char WALL = 0xB2;
@ -54,13 +55,12 @@ Enemy* find(int x, int y);
//Classe entità generica, sia nemico sia giocatore
class Entity
{
protected:
int hp = HP_MAX;
int hp_max = HP_MAX;
public:
bool alive = true;
int x;
int y;
int hp = HP_MAX;
int hp_max = HP_MAX;
int move();
//Cura di x l'entità
void heal(int x)
@ -437,14 +437,14 @@ void draw()
printf("%c", map[x][y]);
}
}
printf("Piano: %d | Vita: %d/%d | x:%d y:%d | atk: %d\n", depth, player.gethp(), HP_MAX, player.x, player.y, player.atk());
printf("Piano: %d | Vita: %d/%d | x:%d y:%d\n", depth, player.gethp(), HP_MAX, player.x, player.y);
}
//Visualizza l'inventario
void inventory()
{
system("cls");
printf("Piano: %d | Vita: %d/%d | x:%d y:%d | atk: %d\n", depth, player.gethp(), HP_MAX, player.x, player.y, player.atk());
printf("Piano: %d | Vita: %d/%d | x:%d y:%d\n", depth, player.gethp(), HP_MAX, player.x, player.y);
for(int i = 0; i < X_MAX; i++)
{
//TODO: Cambiare qui. Rallenta.
@ -654,6 +654,8 @@ void generate(int enemies_to_place)
Enemy* created = new Enemy();
created->x = x;
created->y = y;
created->hp = ENEMY_HP;
created->hp_max = ENEMY_HP;
list[e] = created;
break;
}
@ -722,7 +724,7 @@ Enemy* find(int x, int y)
void attack(int x, int y)
{
find(x,y)->damage(50);
find(x,y)->damage(player.atk());
}
int main()