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decrease impulse
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@ -6,7 +6,7 @@ class_name Player
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@onready var current_input_accel = input_accel
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@onready var gravity_accel: Vector3 = ProjectSettings.get_setting("physics/3d/default_gravity") * ProjectSettings.get_setting("physics/3d/default_gravity_vector")
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@export var jump_impulse: Vector3 = Vector3.UP * 100.0;
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@export var jump_impulse: Vector3 = Vector3.UP;
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@export var max_jumps = 1
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