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beat-td/Assets/Scripts/PositionFromMouse.cs

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2018-04-21 09:40:20 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PositionFromMouse : MonoBehaviour {
void Update () {
Vector3 worldPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
transform.position = new Vector3(worldPosition.x, worldPosition.y, transform.position.z);
}
}