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Forgot to commit some things. Oops!
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8
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2893
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2893
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File diff suppressed because it is too large
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8
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29
Assets/Scripts/EnemyMovement.cs
Normal file
29
Assets/Scripts/EnemyMovement.cs
Normal file
|
@ -0,0 +1,29 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class EnemyMovement : MonoBehaviour {
|
||||||
|
|
||||||
|
public Vector3[] path;
|
||||||
|
public float speed = 1;
|
||||||
|
|
||||||
|
private int nextStop = 0;
|
||||||
|
private GameStatus gameStatus;
|
||||||
|
|
||||||
|
void Start () {
|
||||||
|
gameStatus = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameStatus>();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update () {
|
||||||
|
Vector3 newPosition = Vector3.MoveTowards(transform.position, path[nextStop], speed * Time.deltaTime);
|
||||||
|
if (Vector3.Distance(transform.position, newPosition) == 0)
|
||||||
|
{
|
||||||
|
nextStop++;
|
||||||
|
if (nextStop >= path.Length)
|
||||||
|
{
|
||||||
|
gameStatus.EnemyFinishedPath(gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
transform.position = newPosition;
|
||||||
|
}
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||||||
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}
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11
Assets/Scripts/EnemyMovement.cs.meta
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11
Assets/Scripts/EnemyMovement.cs.meta
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10
Assets/Scripts/EnemyStatus.cs
Normal file
10
Assets/Scripts/EnemyStatus.cs
Normal file
|
@ -0,0 +1,10 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class EnemyStatus : MonoBehaviour {
|
||||||
|
|
||||||
|
public int livesCost = 1;
|
||||||
|
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|
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||||||
|
}
|
11
Assets/Scripts/EnemyStatus.cs.meta
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11
Assets/Scripts/EnemyStatus.cs.meta
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34
Assets/Scripts/GameStatus.cs
Normal file
34
Assets/Scripts/GameStatus.cs
Normal file
|
@ -0,0 +1,34 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class GameStatus : MonoBehaviour {
|
||||||
|
|
||||||
|
public int money = 0;
|
||||||
|
public int lives = 10;
|
||||||
|
|
||||||
|
public GameObject moneyTextObject;
|
||||||
|
private Text moneyText;
|
||||||
|
public GameObject livesTextObject;
|
||||||
|
private Text livesText;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
moneyText = moneyTextObject.GetComponent<Text>();
|
||||||
|
livesText = livesTextObject.GetComponent<Text>();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
moneyText.text = money.ToString();
|
||||||
|
livesText.text = lives.ToString();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void EnemyFinishedPath(GameObject enemy)
|
||||||
|
{
|
||||||
|
Debug.Log("Enemy reached target.");
|
||||||
|
lives -= enemy.GetComponent<EnemyStatus>().livesCost;
|
||||||
|
Destroy(enemy);
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/GameStatus.cs.meta
Normal file
11
Assets/Scripts/GameStatus.cs.meta
Normal file
|
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|
@ -6,6 +6,7 @@ public class HatTower : MonoBehaviour {
|
||||||
|
|
||||||
private AudioSource hatSource;
|
private AudioSource hatSource;
|
||||||
private SongData songData;
|
private SongData songData;
|
||||||
|
private SpriteRenderer spriteRenderer;
|
||||||
private float cooldown;
|
private float cooldown;
|
||||||
private float cooldownRemaining = 0;
|
private float cooldownRemaining = 0;
|
||||||
|
|
||||||
|
@ -13,8 +14,12 @@ public class HatTower : MonoBehaviour {
|
||||||
{
|
{
|
||||||
hatSource = gameObject.GetComponent<AudioSource>();
|
hatSource = gameObject.GetComponent<AudioSource>();
|
||||||
songData = GameObject.FindGameObjectWithTag("GameController").GetComponent<SongData>();
|
songData = GameObject.FindGameObjectWithTag("GameController").GetComponent<SongData>();
|
||||||
|
spriteRenderer = gameObject.GetComponent<SpriteRenderer>();
|
||||||
//The period is 30 / bpm
|
//The period is 30 / bpm
|
||||||
cooldown = 11 / songData.bpm;
|
cooldown = 11 / songData.bpm;
|
||||||
|
//Find next beat
|
||||||
|
float nextBeatIn = 30 / songData.bpm - (songData.songTime - (Mathf.Floor(songData.songTime / 30 * songData.bpm) * 30 / songData.bpm));
|
||||||
|
InvokeRepeating("OnBeat", nextBeatIn, 30 / songData.bpm);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Update () {
|
void Update () {
|
||||||
|
@ -36,4 +41,15 @@ public class HatTower : MonoBehaviour {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void OnBeat()
|
||||||
|
{
|
||||||
|
spriteRenderer.color = Color.black;
|
||||||
|
Invoke("ResetColor", Time.fixedDeltaTime * 2);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ResetColor()
|
||||||
|
{
|
||||||
|
spriteRenderer.color = Color.white;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
20
Assets/Scripts/InstantiateEverySeconds.cs
Normal file
20
Assets/Scripts/InstantiateEverySeconds.cs
Normal file
|
@ -0,0 +1,20 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class InstantiateEverySeconds : MonoBehaviour {
|
||||||
|
|
||||||
|
public GameObject target;
|
||||||
|
public float period;
|
||||||
|
|
||||||
|
private float cooldown = 0;
|
||||||
|
|
||||||
|
void Update () {
|
||||||
|
cooldown -= Time.deltaTime;
|
||||||
|
if (cooldown <= 0)
|
||||||
|
{
|
||||||
|
Instantiate(target);
|
||||||
|
cooldown = period;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/InstantiateEverySeconds.cs.meta
Normal file
11
Assets/Scripts/InstantiateEverySeconds.cs.meta
Normal file
|
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|
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||||||
|
guid: 49c40f26c309ea34883e6f12fd857dc0
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -6,6 +6,7 @@ public class KickTower : MonoBehaviour {
|
||||||
|
|
||||||
private AudioSource kickSource;
|
private AudioSource kickSource;
|
||||||
private SongData songData;
|
private SongData songData;
|
||||||
|
private SpriteRenderer spriteRenderer;
|
||||||
private float cooldown;
|
private float cooldown;
|
||||||
private float cooldownRemaining = 0;
|
private float cooldownRemaining = 0;
|
||||||
|
|
||||||
|
@ -13,8 +14,12 @@ public class KickTower : MonoBehaviour {
|
||||||
{
|
{
|
||||||
kickSource = gameObject.GetComponent<AudioSource>();
|
kickSource = gameObject.GetComponent<AudioSource>();
|
||||||
songData = GameObject.FindGameObjectWithTag("GameController").GetComponent<SongData>();
|
songData = GameObject.FindGameObjectWithTag("GameController").GetComponent<SongData>();
|
||||||
|
spriteRenderer = gameObject.GetComponent<SpriteRenderer>();
|
||||||
//The period is 120 / bpm
|
//The period is 120 / bpm
|
||||||
cooldown = 44 / songData.bpm;
|
cooldown = 44 / songData.bpm;
|
||||||
|
//Find next beat
|
||||||
|
float nextBeatIn = 120 / songData.bpm - (songData.songTime - (Mathf.Floor(songData.songTime / 120 * songData.bpm) * 120 / songData.bpm));
|
||||||
|
InvokeRepeating("OnBeat", nextBeatIn, 120 / songData.bpm);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Update () {
|
void Update () {
|
||||||
|
@ -36,4 +41,16 @@ public class KickTower : MonoBehaviour {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void OnBeat()
|
||||||
|
{
|
||||||
|
spriteRenderer.color = Color.black;
|
||||||
|
Invoke("ResetColor", Time.fixedDeltaTime * 2);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ResetColor()
|
||||||
|
{
|
||||||
|
spriteRenderer.color = Color.white;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,6 +6,7 @@ public class SnareTower : MonoBehaviour {
|
||||||
|
|
||||||
private AudioSource snareSource;
|
private AudioSource snareSource;
|
||||||
private SongData songData;
|
private SongData songData;
|
||||||
|
private SpriteRenderer spriteRenderer;
|
||||||
private float cooldown;
|
private float cooldown;
|
||||||
private float cooldownRemaining = 0;
|
private float cooldownRemaining = 0;
|
||||||
|
|
||||||
|
@ -13,8 +14,12 @@ public class SnareTower : MonoBehaviour {
|
||||||
{
|
{
|
||||||
snareSource = gameObject.GetComponent<AudioSource>();
|
snareSource = gameObject.GetComponent<AudioSource>();
|
||||||
songData = GameObject.FindGameObjectWithTag("GameController").GetComponent<SongData>();
|
songData = GameObject.FindGameObjectWithTag("GameController").GetComponent<SongData>();
|
||||||
|
spriteRenderer = gameObject.GetComponent<SpriteRenderer>();
|
||||||
//The period is 120 / bpm
|
//The period is 120 / bpm
|
||||||
cooldown = 44 / songData.bpm;
|
cooldown = 44 / songData.bpm;
|
||||||
|
//Find next beat
|
||||||
|
float nextBeatIn = 120 / songData.bpm - (songData.songTime - (Mathf.Floor((songData.songTime + 60 / songData.bpm) / 120 * songData.bpm) * 120 / songData.bpm));
|
||||||
|
InvokeRepeating("OnBeat", nextBeatIn, 120 / songData.bpm);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Update () {
|
void Update () {
|
||||||
|
@ -36,4 +41,15 @@ public class SnareTower : MonoBehaviour {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void OnBeat()
|
||||||
|
{
|
||||||
|
spriteRenderer.color = Color.black;
|
||||||
|
Invoke("ResetColor", Time.fixedDeltaTime * 2);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ResetColor()
|
||||||
|
{
|
||||||
|
spriteRenderer.color = Color.white;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -7,9 +7,12 @@ public class SongData : MonoBehaviour {
|
||||||
public float bpm;
|
public float bpm;
|
||||||
public float delay;
|
public float delay;
|
||||||
public float songTime;
|
public float songTime;
|
||||||
|
private AudioSource song;
|
||||||
|
|
||||||
void Start () {
|
void Start () {
|
||||||
songTime = delay;
|
songTime = delay;
|
||||||
|
song = GetComponent<AudioSource>();
|
||||||
|
song.Play();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Update () {
|
void Update () {
|
||||||
|
|
|
@ -6,10 +6,20 @@ public class TowerPlacer : MonoBehaviour
|
||||||
{
|
{
|
||||||
public GameObject selected = null;
|
public GameObject selected = null;
|
||||||
SpriteRenderer cursorSprite;
|
SpriteRenderer cursorSprite;
|
||||||
|
SpriteRenderer towerGhost;
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
cursorSprite = gameObject.GetComponent<SpriteRenderer>();
|
SpriteRenderer[] spriteRenderers = gameObject.GetComponentsInChildren<SpriteRenderer>();
|
||||||
|
foreach (SpriteRenderer spriteRenderer in spriteRenderers)
|
||||||
|
{
|
||||||
|
if (spriteRenderer.gameObject == gameObject)
|
||||||
|
{
|
||||||
|
cursorSprite = spriteRenderer;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
towerGhost = spriteRenderer;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Update () {
|
void Update () {
|
||||||
|
@ -18,10 +28,12 @@ public class TowerPlacer : MonoBehaviour
|
||||||
if (collider == null)
|
if (collider == null)
|
||||||
{
|
{
|
||||||
cursorSprite.color = Color.white;
|
cursorSprite.color = Color.white;
|
||||||
|
towerGhost.color = Color.white;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
cursorSprite.color = Color.red;
|
cursorSprite.color = Color.red;
|
||||||
|
towerGhost.color = new Color(1, 1, 1, 0);
|
||||||
}
|
}
|
||||||
if (Input.GetMouseButtonDown(0))
|
if (Input.GetMouseButtonDown(0))
|
||||||
{
|
{
|
||||||
|
|
51
Assets/Scripts/TowerSelector.cs
Normal file
51
Assets/Scripts/TowerSelector.cs
Normal file
|
@ -0,0 +1,51 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class TowerSelector : MonoBehaviour {
|
||||||
|
|
||||||
|
public GameObject[] towerList;
|
||||||
|
|
||||||
|
private int index;
|
||||||
|
private TowerPlacer towerPlacer;
|
||||||
|
private SpriteRenderer towerGhost;
|
||||||
|
|
||||||
|
void Start () {
|
||||||
|
index = 0;
|
||||||
|
towerPlacer = gameObject.GetComponent<TowerPlacer>();
|
||||||
|
SpriteRenderer[] spriteRenderers = gameObject.GetComponentsInChildren<SpriteRenderer>();
|
||||||
|
foreach(SpriteRenderer spriteRenderer in spriteRenderers)
|
||||||
|
{
|
||||||
|
if(spriteRenderer.gameObject == gameObject)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
towerGhost = spriteRenderer;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update () {
|
||||||
|
if (Input.GetAxis("Mouse ScrollWheel") > 0)
|
||||||
|
{
|
||||||
|
//Go to the next tower
|
||||||
|
index++;
|
||||||
|
if (index >= towerList.Length)
|
||||||
|
{
|
||||||
|
index = 0;
|
||||||
|
}
|
||||||
|
towerPlacer.selected = towerList[index];
|
||||||
|
towerGhost.sprite = towerList[index].GetComponent<SpriteRenderer>().sprite;
|
||||||
|
}
|
||||||
|
else if (Input.GetAxis("Mouse ScrollWheel") < 0)
|
||||||
|
{
|
||||||
|
//Go to the previous tower
|
||||||
|
index--;
|
||||||
|
if (index < 0)
|
||||||
|
{
|
||||||
|
index = towerList.Length - 1;
|
||||||
|
}
|
||||||
|
towerPlacer.selected = towerList[index];
|
||||||
|
towerGhost.sprite = towerList[index].GetComponent<SpriteRenderer>().sprite;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/TowerSelector.cs.meta
Normal file
11
Assets/Scripts/TowerSelector.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 56e5631403f3f1d4fa97ec77bcdc0d02
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
BIN
Assets/Sounds/metronome120.mp3
Normal file
BIN
Assets/Sounds/metronome120.mp3
Normal file
Binary file not shown.
22
Assets/Sounds/metronome120.mp3.meta
Normal file
22
Assets/Sounds/metronome120.mp3.meta
Normal file
|
@ -0,0 +1,22 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c194ff70b588cee438ebb160c48b8686
|
||||||
|
AudioImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 6
|
||||||
|
defaultSettings:
|
||||||
|
loadType: 0
|
||||||
|
sampleRateSetting: 0
|
||||||
|
sampleRateOverride: 44100
|
||||||
|
compressionFormat: 1
|
||||||
|
quality: 1
|
||||||
|
conversionMode: 0
|
||||||
|
platformSettingOverrides: {}
|
||||||
|
forceToMono: 0
|
||||||
|
normalize: 1
|
||||||
|
preloadAudioData: 1
|
||||||
|
loadInBackground: 0
|
||||||
|
ambisonic: 0
|
||||||
|
3D: 1
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
97
Assets/Sprites/map1.png.meta
Normal file
97
Assets/Sprites/map1.png.meta
Normal file
|
@ -0,0 +1,97 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1dbfc922f0810c846babac2fd00e8405
|
||||||
|
TextureImporter:
|
||||||
|
fileIDToRecycleName: {}
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 6
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 0
|
||||||
|
sRGBTexture: 1
|
||||||
|
linearTexture: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
|
||||||
|
isReadable: 0
|
||||||
|
streamingMipmaps: 0
|
||||||
|
streamingMipmapsPriority: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: 2
|
||||||
|
aniso: -1
|
||||||
|
mipBias: -100
|
||||||
|
wrapU: 1
|
||||||
|
wrapV: 1
|
||||||
|
wrapW: 1
|
||||||
|
nPOTScale: 0
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 1
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 120
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 1
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 8
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
|
||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 2
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
- serializedVersion: 2
|
||||||
|
buildTarget: Standalone
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID: 530b2f7cb2387e74198b3bfd8c5375cd
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
spritePackingTag:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -45,7 +45,7 @@ TextureImporter:
|
||||||
spriteMeshType: 1
|
spriteMeshType: 1
|
||||||
alignment: 0
|
alignment: 0
|
||||||
spritePivot: {x: 0.5, y: 0.5}
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
spritePixelsToUnits: 32
|
spritePixelsToUnits: 64
|
||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
spriteGenerateFallbackPhysicsShape: 0
|
spriteGenerateFallbackPhysicsShape: 0
|
||||||
alphaUsage: 1
|
alphaUsage: 1
|
||||||
|
|
|
@ -31,6 +31,8 @@ GraphicsSettings:
|
||||||
m_AlwaysIncludedShaders:
|
m_AlwaysIncludedShaders:
|
||||||
- {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
|
- {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
|
- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
- {fileID: 17000, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
- {fileID: 16000, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
m_PreloadedShaders: []
|
m_PreloadedShaders: []
|
||||||
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
|
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
|
||||||
type: 0}
|
type: 0}
|
||||||
|
|
|
@ -38,11 +38,11 @@ InputManager:
|
||||||
axis: 0
|
axis: 0
|
||||||
joyNum: 0
|
joyNum: 0
|
||||||
- serializedVersion: 3
|
- serializedVersion: 3
|
||||||
m_Name: Charleston
|
m_Name: Fire1
|
||||||
descriptiveName:
|
descriptiveName:
|
||||||
descriptiveNegativeName:
|
descriptiveNegativeName:
|
||||||
negativeButton:
|
negativeButton:
|
||||||
positiveButton: z
|
positiveButton:
|
||||||
altNegativeButton:
|
altNegativeButton:
|
||||||
altPositiveButton:
|
altPositiveButton:
|
||||||
gravity: 1000
|
gravity: 1000
|
||||||
|
|
Loading…
Reference in a new issue