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29
Assets/Scripts/EnemyMovement.cs
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29
Assets/Scripts/EnemyMovement.cs
Normal file
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@ -0,0 +1,29 @@
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using System.Collections;
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using System.Collections.Generic;
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void Update () {
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11
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userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
10
Assets/Scripts/EnemyStatus.cs
Normal file
10
Assets/Scripts/EnemyStatus.cs
Normal file
|
@ -0,0 +1,10 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class EnemyStatus : MonoBehaviour {
|
||||
|
||||
public int livesCost = 1;
|
||||
public int health = 10;
|
||||
|
||||
}
|
11
Assets/Scripts/EnemyStatus.cs.meta
Normal file
11
Assets/Scripts/EnemyStatus.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 709ff8451b4165d4d94bfb1b3b535b63
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
34
Assets/Scripts/GameStatus.cs
Normal file
34
Assets/Scripts/GameStatus.cs
Normal file
|
@ -0,0 +1,34 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class GameStatus : MonoBehaviour {
|
||||
|
||||
public int money = 0;
|
||||
public int lives = 10;
|
||||
|
||||
public GameObject moneyTextObject;
|
||||
private Text moneyText;
|
||||
public GameObject livesTextObject;
|
||||
private Text livesText;
|
||||
|
||||
void Start()
|
||||
{
|
||||
moneyText = moneyTextObject.GetComponent<Text>();
|
||||
livesText = livesTextObject.GetComponent<Text>();
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
moneyText.text = money.ToString();
|
||||
livesText.text = lives.ToString();
|
||||
}
|
||||
|
||||
public void EnemyFinishedPath(GameObject enemy)
|
||||
{
|
||||
Debug.Log("Enemy reached target.");
|
||||
lives -= enemy.GetComponent<EnemyStatus>().livesCost;
|
||||
Destroy(enemy);
|
||||
}
|
||||
}
|
11
Assets/Scripts/GameStatus.cs.meta
Normal file
11
Assets/Scripts/GameStatus.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: def57d6e144c2bf4d9f47d39dffc1392
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -6,6 +6,7 @@ public class HatTower : MonoBehaviour {
|
|||
|
||||
private AudioSource hatSource;
|
||||
private SongData songData;
|
||||
private SpriteRenderer spriteRenderer;
|
||||
private float cooldown;
|
||||
private float cooldownRemaining = 0;
|
||||
|
||||
|
@ -13,8 +14,12 @@ public class HatTower : MonoBehaviour {
|
|||
{
|
||||
hatSource = gameObject.GetComponent<AudioSource>();
|
||||
songData = GameObject.FindGameObjectWithTag("GameController").GetComponent<SongData>();
|
||||
spriteRenderer = gameObject.GetComponent<SpriteRenderer>();
|
||||
//The period is 30 / bpm
|
||||
cooldown = 11 / songData.bpm;
|
||||
//Find next beat
|
||||
float nextBeatIn = 30 / songData.bpm - (songData.songTime - (Mathf.Floor(songData.songTime / 30 * songData.bpm) * 30 / songData.bpm));
|
||||
InvokeRepeating("OnBeat", nextBeatIn, 30 / songData.bpm);
|
||||
}
|
||||
|
||||
void Update () {
|
||||
|
@ -36,4 +41,15 @@ public class HatTower : MonoBehaviour {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OnBeat()
|
||||
{
|
||||
spriteRenderer.color = Color.black;
|
||||
Invoke("ResetColor", Time.fixedDeltaTime * 2);
|
||||
}
|
||||
|
||||
void ResetColor()
|
||||
{
|
||||
spriteRenderer.color = Color.white;
|
||||
}
|
||||
}
|
||||
|
|
20
Assets/Scripts/InstantiateEverySeconds.cs
Normal file
20
Assets/Scripts/InstantiateEverySeconds.cs
Normal file
|
@ -0,0 +1,20 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class InstantiateEverySeconds : MonoBehaviour {
|
||||
|
||||
public GameObject target;
|
||||
public float period;
|
||||
|
||||
private float cooldown = 0;
|
||||
|
||||
void Update () {
|
||||
cooldown -= Time.deltaTime;
|
||||
if (cooldown <= 0)
|
||||
{
|
||||
Instantiate(target);
|
||||
cooldown = period;
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/InstantiateEverySeconds.cs.meta
Normal file
11
Assets/Scripts/InstantiateEverySeconds.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 49c40f26c309ea34883e6f12fd857dc0
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -6,6 +6,7 @@ public class KickTower : MonoBehaviour {
|
|||
|
||||
private AudioSource kickSource;
|
||||
private SongData songData;
|
||||
private SpriteRenderer spriteRenderer;
|
||||
private float cooldown;
|
||||
private float cooldownRemaining = 0;
|
||||
|
||||
|
@ -13,8 +14,12 @@ public class KickTower : MonoBehaviour {
|
|||
{
|
||||
kickSource = gameObject.GetComponent<AudioSource>();
|
||||
songData = GameObject.FindGameObjectWithTag("GameController").GetComponent<SongData>();
|
||||
spriteRenderer = gameObject.GetComponent<SpriteRenderer>();
|
||||
//The period is 120 / bpm
|
||||
cooldown = 44 / songData.bpm;
|
||||
//Find next beat
|
||||
float nextBeatIn = 120 / songData.bpm - (songData.songTime - (Mathf.Floor(songData.songTime / 120 * songData.bpm) * 120 / songData.bpm));
|
||||
InvokeRepeating("OnBeat", nextBeatIn, 120 / songData.bpm);
|
||||
}
|
||||
|
||||
void Update () {
|
||||
|
@ -36,4 +41,16 @@ public class KickTower : MonoBehaviour {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OnBeat()
|
||||
{
|
||||
spriteRenderer.color = Color.black;
|
||||
Invoke("ResetColor", Time.fixedDeltaTime * 2);
|
||||
}
|
||||
|
||||
void ResetColor()
|
||||
{
|
||||
spriteRenderer.color = Color.white;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -6,6 +6,7 @@ public class SnareTower : MonoBehaviour {
|
|||
|
||||
private AudioSource snareSource;
|
||||
private SongData songData;
|
||||
private SpriteRenderer spriteRenderer;
|
||||
private float cooldown;
|
||||
private float cooldownRemaining = 0;
|
||||
|
||||
|
@ -13,8 +14,12 @@ public class SnareTower : MonoBehaviour {
|
|||
{
|
||||
snareSource = gameObject.GetComponent<AudioSource>();
|
||||
songData = GameObject.FindGameObjectWithTag("GameController").GetComponent<SongData>();
|
||||
spriteRenderer = gameObject.GetComponent<SpriteRenderer>();
|
||||
//The period is 120 / bpm
|
||||
cooldown = 44 / songData.bpm;
|
||||
//Find next beat
|
||||
float nextBeatIn = 120 / songData.bpm - (songData.songTime - (Mathf.Floor((songData.songTime + 60 / songData.bpm) / 120 * songData.bpm) * 120 / songData.bpm));
|
||||
InvokeRepeating("OnBeat", nextBeatIn, 120 / songData.bpm);
|
||||
}
|
||||
|
||||
void Update () {
|
||||
|
@ -36,4 +41,15 @@ public class SnareTower : MonoBehaviour {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OnBeat()
|
||||
{
|
||||
spriteRenderer.color = Color.black;
|
||||
Invoke("ResetColor", Time.fixedDeltaTime * 2);
|
||||
}
|
||||
|
||||
void ResetColor()
|
||||
{
|
||||
spriteRenderer.color = Color.white;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -7,9 +7,12 @@ public class SongData : MonoBehaviour {
|
|||
public float bpm;
|
||||
public float delay;
|
||||
public float songTime;
|
||||
private AudioSource song;
|
||||
|
||||
void Start () {
|
||||
songTime = delay;
|
||||
song = GetComponent<AudioSource>();
|
||||
song.Play();
|
||||
}
|
||||
|
||||
void Update () {
|
||||
|
|
|
@ -6,10 +6,20 @@ public class TowerPlacer : MonoBehaviour
|
|||
{
|
||||
public GameObject selected = null;
|
||||
SpriteRenderer cursorSprite;
|
||||
SpriteRenderer towerGhost;
|
||||
|
||||
void Start()
|
||||
{
|
||||
cursorSprite = gameObject.GetComponent<SpriteRenderer>();
|
||||
SpriteRenderer[] spriteRenderers = gameObject.GetComponentsInChildren<SpriteRenderer>();
|
||||
foreach (SpriteRenderer spriteRenderer in spriteRenderers)
|
||||
{
|
||||
if (spriteRenderer.gameObject == gameObject)
|
||||
{
|
||||
cursorSprite = spriteRenderer;
|
||||
continue;
|
||||
}
|
||||
towerGhost = spriteRenderer;
|
||||
}
|
||||
}
|
||||
|
||||
void Update () {
|
||||
|
@ -18,10 +28,12 @@ public class TowerPlacer : MonoBehaviour
|
|||
if (collider == null)
|
||||
{
|
||||
cursorSprite.color = Color.white;
|
||||
towerGhost.color = Color.white;
|
||||
}
|
||||
else
|
||||
{
|
||||
cursorSprite.color = Color.red;
|
||||
towerGhost.color = new Color(1, 1, 1, 0);
|
||||
}
|
||||
if (Input.GetMouseButtonDown(0))
|
||||
{
|
||||
|
|
51
Assets/Scripts/TowerSelector.cs
Normal file
51
Assets/Scripts/TowerSelector.cs
Normal file
|
@ -0,0 +1,51 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class TowerSelector : MonoBehaviour {
|
||||
|
||||
public GameObject[] towerList;
|
||||
|
||||
private int index;
|
||||
private TowerPlacer towerPlacer;
|
||||
private SpriteRenderer towerGhost;
|
||||
|
||||
void Start () {
|
||||
index = 0;
|
||||
towerPlacer = gameObject.GetComponent<TowerPlacer>();
|
||||
SpriteRenderer[] spriteRenderers = gameObject.GetComponentsInChildren<SpriteRenderer>();
|
||||
foreach(SpriteRenderer spriteRenderer in spriteRenderers)
|
||||
{
|
||||
if(spriteRenderer.gameObject == gameObject)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
towerGhost = spriteRenderer;
|
||||
}
|
||||
}
|
||||
|
||||
void Update () {
|
||||
if (Input.GetAxis("Mouse ScrollWheel") > 0)
|
||||
{
|
||||
//Go to the next tower
|
||||
index++;
|
||||
if (index >= towerList.Length)
|
||||
{
|
||||
index = 0;
|
||||
}
|
||||
towerPlacer.selected = towerList[index];
|
||||
towerGhost.sprite = towerList[index].GetComponent<SpriteRenderer>().sprite;
|
||||
}
|
||||
else if (Input.GetAxis("Mouse ScrollWheel") < 0)
|
||||
{
|
||||
//Go to the previous tower
|
||||
index--;
|
||||
if (index < 0)
|
||||
{
|
||||
index = towerList.Length - 1;
|
||||
}
|
||||
towerPlacer.selected = towerList[index];
|
||||
towerGhost.sprite = towerList[index].GetComponent<SpriteRenderer>().sprite;
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/TowerSelector.cs.meta
Normal file
11
Assets/Scripts/TowerSelector.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 56e5631403f3f1d4fa97ec77bcdc0d02
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Assets/Sounds/metronome120.mp3
Normal file
BIN
Assets/Sounds/metronome120.mp3
Normal file
Binary file not shown.
22
Assets/Sounds/metronome120.mp3.meta
Normal file
22
Assets/Sounds/metronome120.mp3.meta
Normal file
|
@ -0,0 +1,22 @@
|
|||
fileFormatVersion: 2
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||||
guid: c194ff70b588cee438ebb160c48b8686
|
||||
AudioImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 6
|
||||
defaultSettings:
|
||||
loadType: 0
|
||||
sampleRateSetting: 0
|
||||
sampleRateOverride: 44100
|
||||
compressionFormat: 1
|
||||
quality: 1
|
||||
conversionMode: 0
|
||||
platformSettingOverrides: {}
|
||||
forceToMono: 0
|
||||
normalize: 1
|
||||
preloadAudioData: 1
|
||||
loadInBackground: 0
|
||||
ambisonic: 0
|
||||
3D: 1
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
97
Assets/Sprites/map1.png.meta
Normal file
97
Assets/Sprites/map1.png.meta
Normal file
|
@ -0,0 +1,97 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 1dbfc922f0810c846babac2fd00e8405
|
||||
TextureImporter:
|
||||
fileIDToRecycleName: {}
|
||||
externalObjects: {}
|
||||
serializedVersion: 6
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
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streamingMipmaps: 0
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||||
streamingMipmapsPriority: 0
|
||||
grayScaleToAlpha: 0
|
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generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 2
|
||||
aniso: -1
|
||||
mipBias: -100
|
||||
wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: 1
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 120
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 8
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 2
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
- serializedVersion: 2
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 530b2f7cb2387e74198b3bfd8c5375cd
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
spritePackingTag:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -45,7 +45,7 @@ TextureImporter:
|
|||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 32
|
||||
spritePixelsToUnits: 64
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
|
@ -31,6 +31,8 @@ GraphicsSettings:
|
|||
m_AlwaysIncludedShaders:
|
||||
- {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
|
||||
- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
|
||||
- {fileID: 17000, guid: 0000000000000000f000000000000000, type: 0}
|
||||
- {fileID: 16000, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_PreloadedShaders: []
|
||||
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
|
||||
type: 0}
|
||||
|
|
|
@ -38,11 +38,11 @@ InputManager:
|
|||
axis: 0
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Charleston
|
||||
m_Name: Fire1
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton:
|
||||
positiveButton: z
|
||||
positiveButton:
|
||||
altNegativeButton:
|
||||
altPositiveButton:
|
||||
gravity: 1000
|
||||
|
|
Loading…
Reference in a new issue