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Steffo 2018-04-23 10:45:40 +02:00
parent c222d109da
commit 7769fbbb77
26 changed files with 2635 additions and 158 deletions

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@ -60,6 +60,7 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="Assets\Scripts\AlignToGridContinuous.cs" /> <Compile Include="Assets\Scripts\AlignToGridContinuous.cs" />
<Compile Include="Assets\Scripts\ChangeSpriteOnHover.cs" />
<Compile Include="Assets\Scripts\DepthFromY.cs" /> <Compile Include="Assets\Scripts\DepthFromY.cs" />
<Compile Include="Assets\Scripts\EnemyMovement.cs" /> <Compile Include="Assets\Scripts\EnemyMovement.cs" />
<Compile Include="Assets\Scripts\EnemyStatus.cs" /> <Compile Include="Assets\Scripts\EnemyStatus.cs" />
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<Compile Include="Assets\Scripts\GameStatus.cs" /> <Compile Include="Assets\Scripts\GameStatus.cs" />
<Compile Include="Assets\Scripts\HatTower.cs" /> <Compile Include="Assets\Scripts\HatTower.cs" />
<Compile Include="Assets\Scripts\InstantiateEverySeconds.cs" /> <Compile Include="Assets\Scripts\InstantiateEverySeconds.cs" />
<Compile Include="Assets\Scripts\InstantiateOnBeat.cs" />
<Compile Include="Assets\Scripts\InstantiateOnClick.cs" /> <Compile Include="Assets\Scripts\InstantiateOnClick.cs" />
<Compile Include="Assets\Scripts\KickCollision.cs" /> <Compile Include="Assets\Scripts\KickCollision.cs" />
<Compile Include="Assets\Scripts\KickTower.cs" /> <Compile Include="Assets\Scripts\KickTower.cs" />
<Compile Include="Assets\Scripts\LargeEnemyMovement.cs" /> <Compile Include="Assets\Scripts\LargeEnemyMovement.cs" />
<Compile Include="Assets\Scripts\LoadSceneOnClick.cs" />
<Compile Include="Assets\Scripts\PositionFromMouse.cs" /> <Compile Include="Assets\Scripts\PositionFromMouse.cs" />
<Compile Include="Assets\Scripts\SnareTower.cs" /> <Compile Include="Assets\Scripts\SnareTower.cs" />
<Compile Include="Assets\Scripts\SongData.cs" /> <Compile Include="Assets\Scripts\SongData.cs" />
<Compile Include="Assets\Scripts\SpriteOnLives.cs" />
<Compile Include="Assets\Scripts\TowerPlacer.cs" /> <Compile Include="Assets\Scripts\TowerPlacer.cs" />
<Compile Include="Assets\Scripts\TowerSelector.cs" /> <Compile Include="Assets\Scripts\TowerSelector.cs" />
<None Include="Assets\Sounds\credit.txt" /> <None Include="Assets\Sounds\credit.txt" />

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period: 1 beats: 2

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@ -0,0 +1,28 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ChangeSpriteOnHover : MonoBehaviour {
public Sprite enter;
public Sprite exit;
private Image image;
void Start()
{
image = gameObject.GetComponent<Image>();
}
void OnMouseEnter()
{
image.sprite = enter;
}
void OnMouseExit()
{
image.sprite = exit;
}
}

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@ -10,19 +10,15 @@ public class GameStatus : MonoBehaviour {
public GameObject moneyTextObject; public GameObject moneyTextObject;
private Text moneyText; private Text moneyText;
public GameObject livesTextObject;
private Text livesText;
void Start() void Start()
{ {
moneyText = moneyTextObject.GetComponent<Text>(); moneyText = moneyTextObject.GetComponent<Text>();
livesText = livesTextObject.GetComponent<Text>();
} }
void Update() void Update()
{ {
moneyText.text = money.ToString(); moneyText.text = money.ToString();
livesText.text = lives.ToString();
} }
public void EnemyFinishedPath(GameObject enemy) public void EnemyFinishedPath(GameObject enemy)

View file

@ -0,0 +1,30 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class InstantiateOnBeat : MonoBehaviour {
public GameObject target;
public float beats;
private float period;
private float cooldown;
private SongData songData;
void Start()
{
songData = GameObject.FindGameObjectWithTag("GameController").GetComponent<SongData>();
period = beats * 60 / songData.bpm;
cooldown = period;
}
void Update()
{
cooldown -= Time.deltaTime;
if (cooldown <= 0)
{
Instantiate(target, transform.position, transform.rotation);
cooldown = period;
}
}
}

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@ -0,0 +1,15 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class LoadSceneOnClick : MonoBehaviour {
public void Play () {
SceneManager.LoadScene("Game");
Scene menu = SceneManager.GetSceneByName("Menu");
Scene game = SceneManager.GetSceneByName("Game");
SceneManager.SetActiveScene(game);
SceneManager.UnloadSceneAsync(menu);
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@ -0,0 +1,29 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpriteOnLives : MonoBehaviour {
public Sprite higherSprite;
public Sprite lowerSprite;
public int livesThreshold;
private GameStatus gameStatus;
private SpriteRenderer spriteRenderer;
void Start () {
gameStatus = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameStatus>();
spriteRenderer = gameObject.GetComponent<SpriteRenderer>();
}
void Update () {
if(gameStatus.lives >= livesThreshold)
{
spriteRenderer.sprite = higherSprite;
}
else
{
spriteRenderer.sprite = lowerSprite;
}
}
}

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@ -25,7 +25,7 @@ public class TowerPlacer : MonoBehaviour
void Update () { void Update () {
//Check if there's nothing else under the cursor //Check if there's nothing else under the cursor
Collider2D collider = Physics2D.OverlapPoint(transform.position); Collider2D collider = Physics2D.OverlapPoint(transform.position);
if (collider == null || collider.tag != "Tower") if (collider == null || collider.tag == "Hit")
{ {
cursorSprite.color = Color.white; cursorSprite.color = Color.white;
towerGhost.color = Color.white; towerGhost.color = Color.white;
@ -40,7 +40,7 @@ public class TowerPlacer : MonoBehaviour
//Check if something is selected //Check if something is selected
if (selected == null) return; if (selected == null) return;
//Ensure there is nothing below //Ensure there is nothing below
if (collider != null && collider.tag == "Tower") return; if (collider != null && collider.tag != "Hit") return;
//Place the item //Place the item
Vector3 position = new Vector3(transform.position.x, transform.position.y, 0); Vector3 position = new Vector3(transform.position.x, transform.position.y, 0);
Instantiate(selected, position, transform.rotation); Instantiate(selected, position, transform.rotation);

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