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https://github.com/Steffo99/beat-td.git
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Commit with unknown name
This commit is contained in:
parent
c222d109da
commit
7769fbbb77
26 changed files with 2635 additions and 158 deletions
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@ -60,6 +60,7 @@
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<Compile Include="Assets\Scripts\AlignToGridContinuous.cs" />
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<Compile Include="Assets\Scripts\AlignToGridContinuous.cs" />
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<Compile Include="Assets\Scripts\EnemyStatus.cs" />
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@ -67,13 +68,16 @@
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<Compile Include="Assets\Scripts\GameStatus.cs" />
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<Compile Include="Assets\Scripts\HatTower.cs" />
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<Compile Include="Assets\Scripts\KickCollision.cs" />
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<Compile Include="Assets\Scripts\KickTower.cs" />
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<Compile Include="Assets\Scripts\KickTower.cs" />
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8
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7
Assets/Scenes/Menu.unity.meta
Normal file
7
Assets/Scenes/Menu.unity.meta
Normal file
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28
Assets/Scripts/ChangeSpriteOnHover.cs
Normal file
28
Assets/Scripts/ChangeSpriteOnHover.cs
Normal file
|
@ -0,0 +1,28 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class ChangeSpriteOnHover : MonoBehaviour {
|
||||||
|
|
||||||
|
public Sprite enter;
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||||||
|
public Sprite exit;
|
||||||
|
|
||||||
|
private Image image;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
image = gameObject.GetComponent<Image>();
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnMouseEnter()
|
||||||
|
{
|
||||||
|
image.sprite = enter;
|
||||||
|
}
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||||||
|
|
||||||
|
void OnMouseExit()
|
||||||
|
{
|
||||||
|
image.sprite = exit;
|
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|
}
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||||||
|
|
||||||
|
}
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11
Assets/Scripts/ChangeSpriteOnHover.cs.meta
Normal file
11
Assets/Scripts/ChangeSpriteOnHover.cs.meta
Normal file
|
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|
@ -10,19 +10,15 @@ public class GameStatus : MonoBehaviour {
|
||||||
|
|
||||||
public GameObject moneyTextObject;
|
public GameObject moneyTextObject;
|
||||||
private Text moneyText;
|
private Text moneyText;
|
||||||
public GameObject livesTextObject;
|
|
||||||
private Text livesText;
|
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
moneyText = moneyTextObject.GetComponent<Text>();
|
moneyText = moneyTextObject.GetComponent<Text>();
|
||||||
livesText = livesTextObject.GetComponent<Text>();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
moneyText.text = money.ToString();
|
moneyText.text = money.ToString();
|
||||||
livesText.text = lives.ToString();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void EnemyFinishedPath(GameObject enemy)
|
public void EnemyFinishedPath(GameObject enemy)
|
||||||
|
|
30
Assets/Scripts/InstantiateOnBeat.cs
Normal file
30
Assets/Scripts/InstantiateOnBeat.cs
Normal file
|
@ -0,0 +1,30 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class InstantiateOnBeat : MonoBehaviour {
|
||||||
|
|
||||||
|
public GameObject target;
|
||||||
|
public float beats;
|
||||||
|
|
||||||
|
private float period;
|
||||||
|
private float cooldown;
|
||||||
|
private SongData songData;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
songData = GameObject.FindGameObjectWithTag("GameController").GetComponent<SongData>();
|
||||||
|
period = beats * 60 / songData.bpm;
|
||||||
|
cooldown = period;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
cooldown -= Time.deltaTime;
|
||||||
|
if (cooldown <= 0)
|
||||||
|
{
|
||||||
|
Instantiate(target, transform.position, transform.rotation);
|
||||||
|
cooldown = period;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/InstantiateOnBeat.cs.meta
Normal file
11
Assets/Scripts/InstantiateOnBeat.cs.meta
Normal file
|
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15
Assets/Scripts/LoadSceneOnClick.cs
Normal file
15
Assets/Scripts/LoadSceneOnClick.cs
Normal file
|
@ -0,0 +1,15 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
public class LoadSceneOnClick : MonoBehaviour {
|
||||||
|
|
||||||
|
public void Play () {
|
||||||
|
SceneManager.LoadScene("Game");
|
||||||
|
Scene menu = SceneManager.GetSceneByName("Menu");
|
||||||
|
Scene game = SceneManager.GetSceneByName("Game");
|
||||||
|
SceneManager.SetActiveScene(game);
|
||||||
|
SceneManager.UnloadSceneAsync(menu);
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/LoadSceneOnClick.cs.meta
Normal file
11
Assets/Scripts/LoadSceneOnClick.cs.meta
Normal file
|
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29
Assets/Scripts/SpriteOnLives.cs
Normal file
29
Assets/Scripts/SpriteOnLives.cs
Normal file
|
@ -0,0 +1,29 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class SpriteOnLives : MonoBehaviour {
|
||||||
|
|
||||||
|
public Sprite higherSprite;
|
||||||
|
public Sprite lowerSprite;
|
||||||
|
public int livesThreshold;
|
||||||
|
|
||||||
|
private GameStatus gameStatus;
|
||||||
|
private SpriteRenderer spriteRenderer;
|
||||||
|
|
||||||
|
void Start () {
|
||||||
|
gameStatus = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameStatus>();
|
||||||
|
spriteRenderer = gameObject.GetComponent<SpriteRenderer>();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update () {
|
||||||
|
if(gameStatus.lives >= livesThreshold)
|
||||||
|
{
|
||||||
|
spriteRenderer.sprite = higherSprite;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
spriteRenderer.sprite = lowerSprite;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/SpriteOnLives.cs.meta
Normal file
11
Assets/Scripts/SpriteOnLives.cs.meta
Normal file
|
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|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -25,7 +25,7 @@ public class TowerPlacer : MonoBehaviour
|
||||||
void Update () {
|
void Update () {
|
||||||
//Check if there's nothing else under the cursor
|
//Check if there's nothing else under the cursor
|
||||||
Collider2D collider = Physics2D.OverlapPoint(transform.position);
|
Collider2D collider = Physics2D.OverlapPoint(transform.position);
|
||||||
if (collider == null || collider.tag != "Tower")
|
if (collider == null || collider.tag == "Hit")
|
||||||
{
|
{
|
||||||
cursorSprite.color = Color.white;
|
cursorSprite.color = Color.white;
|
||||||
towerGhost.color = Color.white;
|
towerGhost.color = Color.white;
|
||||||
|
@ -40,7 +40,7 @@ public class TowerPlacer : MonoBehaviour
|
||||||
//Check if something is selected
|
//Check if something is selected
|
||||||
if (selected == null) return;
|
if (selected == null) return;
|
||||||
//Ensure there is nothing below
|
//Ensure there is nothing below
|
||||||
if (collider != null && collider.tag == "Tower") return;
|
if (collider != null && collider.tag != "Hit") return;
|
||||||
//Place the item
|
//Place the item
|
||||||
Vector3 position = new Vector3(transform.position.x, transform.position.y, 0);
|
Vector3 position = new Vector3(transform.position.x, transform.position.y, 0);
|
||||||
Instantiate(selected, position, transform.rotation);
|
Instantiate(selected, position, transform.rotation);
|
||||||
|
|
Binary file not shown.
Before Width: | Height: | Size: 53 KiB After Width: | Height: | Size: 36 KiB |
|
@ -45,7 +45,7 @@ TextureImporter:
|
||||||
spriteMeshType: 1
|
spriteMeshType: 1
|
||||||
alignment: 0
|
alignment: 0
|
||||||
spritePivot: {x: 0.5, y: 0.5}
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
spritePixelsToUnits: 100
|
spritePixelsToUnits: 120
|
||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
spriteGenerateFallbackPhysicsShape: 1
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
alphaUsage: 1
|
alphaUsage: 1
|
||||||
|
@ -69,6 +69,17 @@ TextureImporter:
|
||||||
allowsAlphaSplitting: 0
|
allowsAlphaSplitting: 0
|
||||||
overridden: 0
|
overridden: 0
|
||||||
androidETC2FallbackOverride: 0
|
androidETC2FallbackOverride: 0
|
||||||
|
- serializedVersion: 2
|
||||||
|
buildTarget: Standalone
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
spriteSheet:
|
spriteSheet:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
sprites: []
|
sprites: []
|
||||||
|
|
Binary file not shown.
Before Width: | Height: | Size: 61 KiB After Width: | Height: | Size: 43 KiB |
Binary file not shown.
Before Width: | Height: | Size: 56 KiB After Width: | Height: | Size: 37 KiB |
|
@ -50,3 +50,6 @@ TagManager:
|
||||||
- name: Hit
|
- name: Hit
|
||||||
uniqueID: 2556322779
|
uniqueID: 2556322779
|
||||||
locked: 0
|
locked: 0
|
||||||
|
- name: UI
|
||||||
|
uniqueID: 2717720453
|
||||||
|
locked: 0
|
||||||
|
|
Loading…
Reference in a new issue