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Create prefab placer

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Steffo 2018-04-21 13:01:00 +02:00
parent 3d9cf176b2
commit 80b9ac2bb1
3 changed files with 30 additions and 0 deletions

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@ -60,6 +60,7 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="Assets\Scripts\AlignToGridContinuous.cs" /> <Compile Include="Assets\Scripts\AlignToGridContinuous.cs" />
<Compile Include="Assets\Scripts\InstantiateOnClick.cs" />
<Compile Include="Assets\Scripts\PositionFromMouse.cs" /> <Compile Include="Assets\Scripts\PositionFromMouse.cs" />
<Reference Include="UnityEditor.StandardEvents"> <Reference Include="UnityEditor.StandardEvents">
<HintPath>C:/Users/stepi/Code/ld41/Library/ScriptAssemblies/UnityEditor.StandardEvents.dll</HintPath> <HintPath>C:/Users/stepi/Code/ld41/Library/ScriptAssemblies/UnityEditor.StandardEvents.dll</HintPath>

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@ -0,0 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class InstantiateOnClick : MonoBehaviour
{
public GameObject original = null;
void Update () {
if (Input.GetMouseButtonDown(0))
{
if (original != null)
{
Instantiate(original, transform.position, transform.rotation);
}
}
}
}

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