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Create prefab placer
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3 changed files with 30 additions and 0 deletions
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@ -60,6 +60,7 @@
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Compile Include="Assets\Scripts\AlignToGridContinuous.cs" />
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<Compile Include="Assets\Scripts\AlignToGridContinuous.cs" />
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<Compile Include="Assets\Scripts\InstantiateOnClick.cs" />
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<Compile Include="Assets\Scripts\PositionFromMouse.cs" />
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<Compile Include="Assets\Scripts\PositionFromMouse.cs" />
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<Reference Include="UnityEditor.StandardEvents">
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<Reference Include="UnityEditor.StandardEvents">
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<HintPath>C:/Users/stepi/Code/ld41/Library/ScriptAssemblies/UnityEditor.StandardEvents.dll</HintPath>
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<HintPath>C:/Users/stepi/Code/ld41/Library/ScriptAssemblies/UnityEditor.StandardEvents.dll</HintPath>
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18
Assets/Scripts/InstantiateOnClick.cs
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18
Assets/Scripts/InstantiateOnClick.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class InstantiateOnClick : MonoBehaviour
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{
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public GameObject original = null;
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void Update () {
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if (Input.GetMouseButtonDown(0))
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{
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if (original != null)
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{
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Instantiate(original, transform.position, transform.rotation);
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}
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}
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}
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}
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11
Assets/Scripts/InstantiateOnClick.cs.meta
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11
Assets/Scripts/InstantiateOnClick.cs.meta
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fileFormatVersion: 2
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guid: 081ef29388dfb6347a06f44d55a176d8
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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