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41 lines
855 B
C#
41 lines
855 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EnemyStatus : MonoBehaviour {
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public int livesCost = 1;
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public int health = 10;
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public int masks = 1;
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private GameStatus gameStatus;
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void Start()
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{
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gameStatus = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameStatus>();
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}
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private void OnTriggerEnter2D(Collider2D collision)
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{
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Debug.Log("HIT");
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KickCollision kickCollision = collision.GetComponent("KickCollision") as KickCollision;
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if (kickCollision != null)
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{
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health -= kickCollision.damage;
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}
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}
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void Update()
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{
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if(health <= 0)
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{
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Die();
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}
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}
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void Die()
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{
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gameStatus.money += masks;
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Destroy(gameObject);
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}
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}
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