mirror of
https://github.com/Steffo99/bleach-beach.git
synced 2024-12-04 10:54:18 +00:00
Fix animation
This commit is contained in:
parent
cd5be643ef
commit
094fb7b1b0
11 changed files with 402 additions and 507 deletions
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@ -16,21 +16,39 @@ AnimationClip:
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@ -8,4 +8,62 @@ AnimatorController:
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@ -1,206 +0,0 @@
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8
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m_GameObject: {fileID: 891569522}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 215901072}
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m_RootOrder: 1
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GameObject:
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m_ObjectHideFlags: 0
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@ -381,7 +605,7 @@ Transform:
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m_Father: {fileID: 0}
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--- !u!1 &984464199
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@ -450,7 +674,7 @@ Prefab:
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objectReference: {fileID: 0}
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propertyPath: limitSecondCorner.y
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m_IsPrefabAsset: 0
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value: Sea
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--- !u!1 &1377091584
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--- !u!61 &1377091585
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BoxCollider2D:
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m_UsedByComposite: 0
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m_SpriteTilingProperty:
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border: {x: 0, y: 0, z: 0, w: 0}
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pivot: {x: 0, y: 0}
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oldSize: {x: 0, y: 0}
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newSize: {x: 0, y: 0}
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drawMode: 0
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adaptiveTiling: 0
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--- !u!4 &1377091586
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Transform:
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m_ObjectHideFlags: 0
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 1377091584}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 30.54, y: -1.3, z: -50.34375}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 0}
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m_RootOrder: 4
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &2033480559
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GameObject:
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m_ObjectHideFlags: 0
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|
@ -708,8 +812,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: -2, y: -32}
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m_SizeDelta: {x: -1340, y: -538}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &2033480561
|
||||
MonoBehaviour:
|
||||
|
@ -823,5 +927,5 @@ Transform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 9
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m_RootOrder: 8
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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|
|
|
@ -21,12 +21,12 @@ public class Cannon : MonoBehaviour {
|
|||
|
||||
private void Update ()
|
||||
{
|
||||
Vector2 screenPosition = Camera.main.WorldToScreenPoint(transform.position);
|
||||
Vector2 direction = (Vector2)Input.mousePosition - screenPosition;
|
||||
transform.rotation = Quaternion.LookRotation(Vector3.forward, direction);
|
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spriteRenderer.flipX = direction.x < 0;
|
||||
if (harpoonAvailable)
|
||||
{
|
||||
Vector2 screenPosition = Camera.main.WorldToScreenPoint(transform.position);
|
||||
Vector2 direction = (Vector2)Input.mousePosition - screenPosition;
|
||||
transform.rotation = Quaternion.LookRotation(Vector3.forward, direction);
|
||||
spriteRenderer.flipX = direction.x < 0;
|
||||
if (Input.GetMouseButton(0))
|
||||
{
|
||||
force = Mathf.Clamp(force + forceBuildingSpeed * Time.deltaTime, 0, maxForce);
|
||||
|
|
|
@ -9,10 +9,13 @@ public class FollowGameObject : MonoBehaviour {
|
|||
public Vector2 limitSecondCorner;
|
||||
|
||||
void Update () {
|
||||
transform.position = new Vector3(
|
||||
Mathf.Clamp(target.transform.position.x, limitFirstCorner.x, limitSecondCorner.x),
|
||||
Mathf.Clamp(target.transform.position.y, limitFirstCorner.y, limitSecondCorner.y),
|
||||
-1f
|
||||
);
|
||||
if (target != null)
|
||||
{
|
||||
transform.position = new Vector3(
|
||||
Mathf.Clamp(target.transform.position.x, limitFirstCorner.x, limitSecondCorner.x),
|
||||
Mathf.Clamp(target.transform.position.y, limitFirstCorner.y, limitSecondCorner.y),
|
||||
-1f
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,14 +2,29 @@
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class GameStarter : MonoBehaviour {
|
||||
public Image image;
|
||||
public Animator animator;
|
||||
public GameObject fade;
|
||||
|
||||
private Animator animator;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
animator = fade.GetComponent<Animator>();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (animator.GetBool("Finished"))
|
||||
{
|
||||
SceneManager.LoadScene("Game");
|
||||
}
|
||||
}
|
||||
|
||||
void OnTriggerEnter2D(Collider2D GameStart)
|
||||
{
|
||||
animator.SetBool("Fade", false);
|
||||
Application.LoadLevel(1);
|
||||
animator.SetBool("Fade", true);
|
||||
}
|
||||
}
|
||||
|
|
9
ProjectSettings/TagManager.asset
generated
9
ProjectSettings/TagManager.asset
generated
|
@ -3,7 +3,8 @@
|
|||
--- !u!78 &1
|
||||
TagManager:
|
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serializedVersion: 2
|
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tags: []
|
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tags:
|
||||
- Fish
|
||||
layers:
|
||||
- Default
|
||||
- TransparentFX
|
||||
|
@ -38,6 +39,9 @@ TagManager:
|
|||
-
|
||||
-
|
||||
m_SortingLayers:
|
||||
- name: Particles
|
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uniqueID: 3614082125
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locked: 0
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- name: Default
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uniqueID: 0
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locked: 0
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|
@ -47,3 +51,6 @@ TagManager:
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- name: Cannon
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uniqueID: 2724917297
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locked: 0
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- name: Fade
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uniqueID: 785011415
|
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locked: 0
|
||||
|
|
Loading…
Reference in a new issue