mirror of
https://github.com/Steffo99/bleach-beach.git
synced 2024-12-04 10:54:18 +00:00
Merge branch 'master' of https://github.com/Steffo99/ld42
This commit is contained in:
commit
cd5be643ef
20 changed files with 395 additions and 174 deletions
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@ -3385,7 +3385,7 @@ SpriteRenderer:
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@ -3431,7 +3431,7 @@ SpriteRenderer:
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@ -3477,7 +3477,7 @@ SpriteRenderer:
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@ -3523,7 +3523,7 @@ SpriteRenderer:
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@ -3569,7 +3569,7 @@ SpriteRenderer:
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@ -3615,7 +3615,7 @@ SpriteRenderer:
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@ -3661,7 +3661,7 @@ SpriteRenderer:
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@ -3707,7 +3707,7 @@ SpriteRenderer:
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@ -3845,7 +3845,7 @@ SpriteRenderer:
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m_Sprite: {fileID: 21300000, guid: a15b7468ef7ee074198a85ff5d2bd3ae, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
|
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m_FlipX: 0
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|
@ -4213,7 +4213,7 @@ SpriteRenderer:
|
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m_LightmapParameters: {fileID: 0}
|
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m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: -1
|
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m_SortingOrder: 0
|
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m_Sprite: {fileID: 21300000, guid: a15b7468ef7ee074198a85ff5d2bd3ae, type: 3}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_FlipX: 0
|
||||
|
|
6
Assets/Prefabs/Ship.prefab
generated
6
Assets/Prefabs/Ship.prefab
generated
|
@ -40,7 +40,7 @@ GameObject:
|
|||
- component: {fileID: 114893472868460232}
|
||||
m_Layer: 8
|
||||
m_Name: Ship
|
||||
m_TagString: Untagged
|
||||
m_TagString: Player
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
|
@ -246,7 +246,7 @@ SpriteRenderer:
|
|||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: -1570049999
|
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m_SortingLayer: 2
|
||||
m_SortingOrder: 1
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m_SortingOrder: 0
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m_Sprite: {fileID: 21300000, guid: bdd08b099cc1c614096f43a9ccf99b59, type: 3}
|
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m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_FlipX: 0
|
||||
|
@ -292,7 +292,7 @@ SpriteRenderer:
|
|||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
m_SortingOrder: 2
|
||||
m_Sprite: {fileID: 21300000, guid: 1f841006c9147454d8eca3d3cae86c0f, type: 3}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_FlipX: 0
|
||||
|
|
4
Assets/Prefabs/Terrain.prefab
generated
4
Assets/Prefabs/Terrain.prefab
generated
|
@ -362,8 +362,8 @@ SpriteRenderer:
|
|||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
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m_SortingOrder: 0
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m_Sprite: {fileID: 21300000, guid: 3504427cef78c5a4ea13eadb8bac91a5, type: 3}
|
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m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
|
|
60
Assets/Scenes/Game.unity
generated
60
Assets/Scenes/Game.unity
generated
|
@ -150,7 +150,7 @@ Prefab:
|
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objectReference: {fileID: 0}
|
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objectReference: {fileID: 0}
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m_SourcePrefab: {fileID: 100100000, guid: 633eed510cb97614896a65613c2eb772, type: 2}
|
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|
@ -192,7 +192,7 @@ Prefab:
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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|
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type: 2}
|
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|
@ -244,7 +244,7 @@ Prefab:
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objectReference: {fileID: 0}
|
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objectReference: {fileID: 0}
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|
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type: 2}
|
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|
@ -395,6 +395,58 @@ Prefab:
|
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m_SourcePrefab: {fileID: 100100000, guid: 4dc0408b236da9847b1c799161bbd70a, type: 2}
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|
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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|
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|
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|
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|
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objectReference: {fileID: 0}
|
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|
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type: 2}
|
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propertyPath: randomFactor
|
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value: 0.2
|
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objectReference: {fileID: 0}
|
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m_RemovedComponents: []
|
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m_SourcePrefab: {fileID: 100100000, guid: 343a89599f7365845937eb14b4669b20, type: 2}
|
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m_IsPrefabAsset: 0
|
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--- !u!1001 &1406564692
|
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Prefab:
|
||||
m_ObjectHideFlags: 0
|
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|
@ -432,7 +484,7 @@ Prefab:
|
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objectReference: {fileID: 0}
|
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- target: {fileID: 4279439219186522, guid: 1cf703958a669d942a42326499701367, type: 2}
|
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propertyPath: m_RootOrder
|
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value: 1
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value: 2
|
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objectReference: {fileID: 0}
|
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m_RemovedComponents: []
|
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m_SourcePrefab: {fileID: 100100000, guid: 1cf703958a669d942a42326499701367, type: 2}
|
||||
|
|
|
@ -21,17 +21,17 @@ public class Cannon : MonoBehaviour {
|
|||
|
||||
private void Update ()
|
||||
{
|
||||
Vector2 screenPosition = Camera.main.WorldToScreenPoint(transform.position);
|
||||
Vector2 direction = (Vector2)Input.mousePosition - screenPosition;
|
||||
transform.rotation = Quaternion.LookRotation(Vector3.forward, direction);
|
||||
spriteRenderer.flipX = direction.x < 0;
|
||||
if (harpoonAvailable)
|
||||
{
|
||||
if (Input.GetKey(KeyCode.Space))
|
||||
Vector2 screenPosition = Camera.main.WorldToScreenPoint(transform.position);
|
||||
Vector2 direction = (Vector2)Input.mousePosition - screenPosition;
|
||||
transform.rotation = Quaternion.LookRotation(Vector3.forward, direction);
|
||||
spriteRenderer.flipX = direction.x < 0;
|
||||
if (Input.GetMouseButton(0))
|
||||
{
|
||||
force = Mathf.Clamp(force + forceBuildingSpeed * Time.deltaTime, 0, maxForce);
|
||||
}
|
||||
if (Input.GetKeyUp(KeyCode.Space))
|
||||
if (Input.GetMouseButtonUp(0))
|
||||
{
|
||||
GameObject harpoonInstance = Instantiate(harpoon);
|
||||
harpoonInstance.transform.position = transform.position + (Vector3)direction.normalized;
|
||||
|
|
43
Assets/Scripts/FishAi.cs
Normal file
43
Assets/Scripts/FishAi.cs
Normal file
|
@ -0,0 +1,43 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class FishAi : MonoBehaviour {
|
||||
|
||||
public float timeBetweenDirectionChanges = 1f;
|
||||
public float speed = 2f;
|
||||
public GameObject hook = null;
|
||||
public GameObject sea;
|
||||
private Vector3 direction;
|
||||
private Rigidbody2D rigidbody2D;
|
||||
|
||||
void Start () {
|
||||
rigidbody2D = GetComponent<Rigidbody2D>();
|
||||
InvokeRepeating("ChangeDirection", 0, timeBetweenDirectionChanges);
|
||||
}
|
||||
|
||||
void ChangeDirection()
|
||||
{
|
||||
direction = new Vector3(Random.Range(-1f, 1f), Random.Range(-1f, 1f));
|
||||
}
|
||||
|
||||
void Update () {
|
||||
if (hook == null)
|
||||
{
|
||||
if (transform.position.y > sea.transform.position.y)
|
||||
{
|
||||
direction = new Vector3(Random.Range(-1f, 1f), Random.Range(-4f, -2f));
|
||||
}
|
||||
rigidbody2D.MovePosition(transform.position + direction * Time.deltaTime * speed);
|
||||
}
|
||||
else
|
||||
{
|
||||
rigidbody2D.MovePosition(hook.transform.position);
|
||||
}
|
||||
}
|
||||
|
||||
void OnCollisionEnter2D(Collision2D collision)
|
||||
{
|
||||
ChangeDirection();
|
||||
}
|
||||
}
|
11
Assets/Scripts/FishAi.cs.meta
generated
Normal file
11
Assets/Scripts/FishAi.cs.meta
generated
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 2c046701cf583b1428cb53ed88c691a1
|
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MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
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||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
17
Assets/Scripts/FishCatcher.cs
Normal file
17
Assets/Scripts/FishCatcher.cs
Normal file
|
@ -0,0 +1,17 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class FishCatcher : MonoBehaviour {
|
||||
|
||||
public int fishCaught = 0;
|
||||
|
||||
private void OnCollisionEnter2D(Collision2D collision)
|
||||
{
|
||||
if(collision.gameObject.tag == "Fish")
|
||||
{
|
||||
fishCaught++;
|
||||
Destroy(collision.gameObject);
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/FishCatcher.cs.meta
generated
Normal file
11
Assets/Scripts/FishCatcher.cs.meta
generated
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: e1de68aef1b6a89419a36f3455e25bf3
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
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defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -4,8 +4,8 @@ using UnityEngine;
|
|||
|
||||
public class FishSpawner : MonoBehaviour {
|
||||
|
||||
public float spawnTime = 5;
|
||||
public float randomFactor = 1;
|
||||
public float spawnTime = 5f;
|
||||
public float randomFactor = 1f;
|
||||
public GameObject fish;
|
||||
public GameObject sea;
|
||||
private float timeToSpawn;
|
||||
|
@ -20,6 +20,7 @@ public class FishSpawner : MonoBehaviour {
|
|||
{
|
||||
GameObject newFish = Instantiate(fish);
|
||||
newFish.transform.position = transform.position;
|
||||
newFish.GetComponent<FishAi>().sea = sea;
|
||||
timeToSpawn = Random.Range(spawnTime - randomFactor, spawnTime + randomFactor);
|
||||
}
|
||||
if(transform.position.y > sea.transform.position.y)
|
||||
|
|
|
@ -14,6 +14,7 @@ public class Harpoon : MonoBehaviour {
|
|||
{
|
||||
rigidbody2D = GetComponent<Rigidbody2D>();
|
||||
linker = GetComponentInChildren<Linker>();
|
||||
rigidbody2D.useFullKinematicContacts = true;
|
||||
}
|
||||
|
||||
void Update ()
|
||||
|
@ -45,7 +46,15 @@ public class Harpoon : MonoBehaviour {
|
|||
|
||||
void OnCollisionEnter2D(Collision2D collision)
|
||||
{
|
||||
going = false;
|
||||
rigidbody2D.bodyType = RigidbodyType2D.Kinematic;
|
||||
if (going)
|
||||
{
|
||||
going = false;
|
||||
rigidbody2D.bodyType = RigidbodyType2D.Kinematic;
|
||||
}
|
||||
if (collision.gameObject.tag == "Fish")
|
||||
{
|
||||
collision.gameObject.GetComponent<FishAi>().hook = gameObject;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -18,22 +18,25 @@ public class PlayerMovement : MonoBehaviour {
|
|||
}
|
||||
|
||||
void FixedUpdate () {
|
||||
if (Input.GetKey(KeyCode.LeftArrow))
|
||||
if (Input.GetAxis("Horizontal") < 0)
|
||||
{
|
||||
hull.transform.localScale = new Vector3(-1, 1, 1);
|
||||
rb.AddForce(Vector2.right * -horizontalShipSpeed);
|
||||
}
|
||||
if (Input.GetKey(KeyCode.RightArrow))
|
||||
if (Input.GetAxis("Horizontal") > 0)
|
||||
{
|
||||
hull.transform.localScale = new Vector3(1, 1, 1);
|
||||
rb.AddForce(Vector2.right * horizontalShipSpeed);
|
||||
}
|
||||
if (Input.GetKey(KeyCode.UpArrow) && jetFuel > 0f)
|
||||
if (Input.GetAxis("Vertical") > 0)
|
||||
{
|
||||
jetFuel = Mathf.Clamp(jetFuel - Time.deltaTime, 0, maxJetFuel);
|
||||
rb.AddForce(Vector2.up * verticalShipSpeed);
|
||||
if (jetFuel > 0f)
|
||||
{
|
||||
jetFuel = Mathf.Clamp(jetFuel - Time.deltaTime, 0, maxJetFuel);
|
||||
rb.AddForce(Vector2.up * verticalShipSpeed);
|
||||
}
|
||||
}
|
||||
else if(!Input.GetKey(KeyCode.UpArrow))
|
||||
else
|
||||
{
|
||||
jetFuel = Mathf.Clamp(jetFuel + Time.deltaTime, 0, maxJetFuel);
|
||||
}
|
||||
|
|
2
Assets/Sprites/Fish1.png.meta
generated
2
Assets/Sprites/Fish1.png.meta
generated
|
@ -45,7 +45,7 @@ TextureImporter:
|
|||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
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|
||||
spritePixelsToUnits: 25
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
|
|
2
Assets/Sprites/Fish2.png.meta
generated
2
Assets/Sprites/Fish2.png.meta
generated
|
@ -45,7 +45,7 @@ TextureImporter:
|
|||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 50
|
||||
spritePixelsToUnits: 25
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
|
|
88
Assets/Sprites/mirino.png.meta
generated
Normal file
88
Assets/Sprites/mirino.png.meta
generated
Normal file
|
@ -0,0 +1,88 @@
|
|||
fileFormatVersion: 2
|
||||
guid: ca8179fb7cd0e2740858e904b954a35e
|
||||
TextureImporter:
|
||||
fileIDToRecycleName: {}
|
||||
externalObjects: {}
|
||||
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|
||||
mipmaps:
|
||||
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|
||||
enableMipMap: 0
|
||||
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|
||||
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|
||||
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|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
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|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
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|
||||
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|
||||
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|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
grayScaleToAlpha: 0
|
||||
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|
||||
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|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
compressionQuality: 50
|
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|
||||
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spriteMeshType: 1
|
||||
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spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 8
|
||||
textureShape: 1
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|
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||||
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|
||||
textureFormatSet: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 2
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: d774cb8508187cc47a8fc57a1e27d404
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in a new issue