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Lorenzo Balugani 2018-08-12 16:23:24 +02:00
commit cd5be643ef
20 changed files with 395 additions and 174 deletions

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@ -3339,7 +3339,7 @@ SpriteRenderer:
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@ -3385,7 +3385,7 @@ SpriteRenderer:
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@ -3431,7 +3431,7 @@ SpriteRenderer:
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@ -3477,7 +3477,7 @@ SpriteRenderer:
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@ -3523,7 +3523,7 @@ SpriteRenderer:
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@ -3569,7 +3569,7 @@ SpriteRenderer:
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@ -3615,7 +3615,7 @@ SpriteRenderer:
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@ -3661,7 +3661,7 @@ SpriteRenderer:
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@ -3707,7 +3707,7 @@ SpriteRenderer:
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@ -3753,7 +3753,7 @@ SpriteRenderer:
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@ -3799,7 +3799,7 @@ SpriteRenderer:
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@ -3845,7 +3845,7 @@ SpriteRenderer:
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@ -3937,7 +3937,7 @@ SpriteRenderer:
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@ -4029,7 +4029,7 @@ SpriteRenderer:
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View file

@ -40,7 +40,7 @@ GameObject:
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m_Name: Ship
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m_TagString: Player
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@ -246,7 +246,7 @@ SpriteRenderer:
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@ -292,7 +292,7 @@ SpriteRenderer:
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View file

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View file

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View file

@ -21,17 +21,17 @@ public class Cannon : MonoBehaviour {
private void Update ()
{
Vector2 screenPosition = Camera.main.WorldToScreenPoint(transform.position);
Vector2 direction = (Vector2)Input.mousePosition - screenPosition;
transform.rotation = Quaternion.LookRotation(Vector3.forward, direction);
spriteRenderer.flipX = direction.x < 0;
if (harpoonAvailable)
{
if (Input.GetKey(KeyCode.Space))
Vector2 screenPosition = Camera.main.WorldToScreenPoint(transform.position);
Vector2 direction = (Vector2)Input.mousePosition - screenPosition;
transform.rotation = Quaternion.LookRotation(Vector3.forward, direction);
spriteRenderer.flipX = direction.x < 0;
if (Input.GetMouseButton(0))
{
force = Mathf.Clamp(force + forceBuildingSpeed * Time.deltaTime, 0, maxForce);
}
if (Input.GetKeyUp(KeyCode.Space))
if (Input.GetMouseButtonUp(0))
{
GameObject harpoonInstance = Instantiate(harpoon);
harpoonInstance.transform.position = transform.position + (Vector3)direction.normalized;

43
Assets/Scripts/FishAi.cs Normal file
View file

@ -0,0 +1,43 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FishAi : MonoBehaviour {
public float timeBetweenDirectionChanges = 1f;
public float speed = 2f;
public GameObject hook = null;
public GameObject sea;
private Vector3 direction;
private Rigidbody2D rigidbody2D;
void Start () {
rigidbody2D = GetComponent<Rigidbody2D>();
InvokeRepeating("ChangeDirection", 0, timeBetweenDirectionChanges);
}
void ChangeDirection()
{
direction = new Vector3(Random.Range(-1f, 1f), Random.Range(-1f, 1f));
}
void Update () {
if (hook == null)
{
if (transform.position.y > sea.transform.position.y)
{
direction = new Vector3(Random.Range(-1f, 1f), Random.Range(-4f, -2f));
}
rigidbody2D.MovePosition(transform.position + direction * Time.deltaTime * speed);
}
else
{
rigidbody2D.MovePosition(hook.transform.position);
}
}
void OnCollisionEnter2D(Collision2D collision)
{
ChangeDirection();
}
}

11
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View file

@ -0,0 +1,17 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FishCatcher : MonoBehaviour {
public int fishCaught = 0;
private void OnCollisionEnter2D(Collision2D collision)
{
if(collision.gameObject.tag == "Fish")
{
fishCaught++;
Destroy(collision.gameObject);
}
}
}

11
Assets/Scripts/FishCatcher.cs.meta generated Normal file
View file

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View file

@ -4,8 +4,8 @@ using UnityEngine;
public class FishSpawner : MonoBehaviour {
public float spawnTime = 5;
public float randomFactor = 1;
public float spawnTime = 5f;
public float randomFactor = 1f;
public GameObject fish;
public GameObject sea;
private float timeToSpawn;
@ -20,6 +20,7 @@ public class FishSpawner : MonoBehaviour {
{
GameObject newFish = Instantiate(fish);
newFish.transform.position = transform.position;
newFish.GetComponent<FishAi>().sea = sea;
timeToSpawn = Random.Range(spawnTime - randomFactor, spawnTime + randomFactor);
}
if(transform.position.y > sea.transform.position.y)

View file

@ -14,6 +14,7 @@ public class Harpoon : MonoBehaviour {
{
rigidbody2D = GetComponent<Rigidbody2D>();
linker = GetComponentInChildren<Linker>();
rigidbody2D.useFullKinematicContacts = true;
}
void Update ()
@ -45,7 +46,15 @@ public class Harpoon : MonoBehaviour {
void OnCollisionEnter2D(Collision2D collision)
{
going = false;
rigidbody2D.bodyType = RigidbodyType2D.Kinematic;
if (going)
{
going = false;
rigidbody2D.bodyType = RigidbodyType2D.Kinematic;
}
if (collision.gameObject.tag == "Fish")
{
collision.gameObject.GetComponent<FishAi>().hook = gameObject;
}
}
}

View file

@ -18,22 +18,25 @@ public class PlayerMovement : MonoBehaviour {
}
void FixedUpdate () {
if (Input.GetKey(KeyCode.LeftArrow))
if (Input.GetAxis("Horizontal") < 0)
{
hull.transform.localScale = new Vector3(-1, 1, 1);
rb.AddForce(Vector2.right * -horizontalShipSpeed);
}
if (Input.GetKey(KeyCode.RightArrow))
if (Input.GetAxis("Horizontal") > 0)
{
hull.transform.localScale = new Vector3(1, 1, 1);
rb.AddForce(Vector2.right * horizontalShipSpeed);
}
if (Input.GetKey(KeyCode.UpArrow) && jetFuel > 0f)
if (Input.GetAxis("Vertical") > 0)
{
jetFuel = Mathf.Clamp(jetFuel - Time.deltaTime, 0, maxJetFuel);
rb.AddForce(Vector2.up * verticalShipSpeed);
if (jetFuel > 0f)
{
jetFuel = Mathf.Clamp(jetFuel - Time.deltaTime, 0, maxJetFuel);
rb.AddForce(Vector2.up * verticalShipSpeed);
}
}
else if(!Input.GetKey(KeyCode.UpArrow))
else
{
jetFuel = Mathf.Clamp(jetFuel + Time.deltaTime, 0, maxJetFuel);
}

View file

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88
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