mirror of
https://github.com/Steffo99/bleach-beach.git
synced 2024-12-04 19:04:19 +00:00
Fix animation
This commit is contained in:
parent
cd5be643ef
commit
094fb7b1b0
11 changed files with 402 additions and 507 deletions
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@ -16,21 +16,39 @@ AnimationClip:
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attribute: m_Sprite
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path:
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@ -8,4 +8,62 @@ AnimatorController:
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--- !u!1107 &1107005836622274080
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@ -1,206 +0,0 @@
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%YAML 1.1
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13
Assets/Prefabs/Ship.prefab
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13
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@ -38,6 +38,7 @@ GameObject:
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propertyPath: m_LocalRotation.z
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propertyPath: m_LocalRotation.w
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objectReference: {fileID: 0}
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- target: {fileID: 4279439219186522, guid: 1cf703958a669d942a42326499701367, type: 2}
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propertyPath: m_RootOrder
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 4279439219186522, guid: 1cf703958a669d942a42326499701367, type: 2}
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propertyPath: m_LocalScale.x
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 4279439219186522, guid: 1cf703958a669d942a42326499701367, type: 2}
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propertyPath: m_LocalScale.y
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 4279439219186522, guid: 1cf703958a669d942a42326499701367, type: 2}
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propertyPath: m_LocalScale.z
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 4279439219186522, guid: 1cf703958a669d942a42326499701367, type: 2}
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propertyPath: m_LocalEulerAnglesHint.z
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value: -5.727
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objectReference: {fileID: 0}
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- target: {fileID: 1506768218425990, guid: 1cf703958a669d942a42326499701367, type: 2}
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propertyPath: m_TagString
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value: Player
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 1cf703958a669d942a42326499701367, type: 2}
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m_IsPrefabAsset: 0
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--- !u!1 &1377091584
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 1377091586}
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- component: {fileID: 1377091585}
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m_Layer: 0
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m_Name: RightCollider
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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|
||||||
--- !u!61 &1377091585
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|
||||||
BoxCollider2D:
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|
||||||
m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 1377091584}
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m_Enabled: 1
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m_Density: 1
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m_Material: {fileID: 0}
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m_IsTrigger: 0
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m_UsedByEffector: 0
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m_UsedByComposite: 0
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m_Offset: {x: 0, y: 8.281294}
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m_SpriteTilingProperty:
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|
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border: {x: 0, y: 0, z: 0, w: 0}
|
|
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pivot: {x: 0, y: 0}
|
|
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oldSize: {x: 0, y: 0}
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|
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newSize: {x: 0, y: 0}
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|
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adaptiveTilingThreshold: 0
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|
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drawMode: 0
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|
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adaptiveTiling: 0
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m_AutoTiling: 0
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serializedVersion: 2
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|
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m_Size: {x: 1, y: 54.11301}
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m_EdgeRadius: 0
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|
||||||
--- !u!4 &1377091586
|
|
||||||
Transform:
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|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 1377091584}
|
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
||||||
m_LocalPosition: {x: 30.54, y: -1.3, z: -50.34375}
|
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
|
||||||
m_Children: []
|
|
||||||
m_Father: {fileID: 0}
|
|
||||||
m_RootOrder: 4
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!1 &2033480559
|
--- !u!1 &2033480559
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -708,8 +812,8 @@ RectTransform:
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 0}
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
m_AnchorMax: {x: 1, y: 1}
|
m_AnchorMax: {x: 1, y: 1}
|
||||||
m_AnchoredPosition: {x: -2, y: -32}
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
m_SizeDelta: {x: -1340, y: -538}
|
m_SizeDelta: {x: 0, y: 0}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!114 &2033480561
|
--- !u!114 &2033480561
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
|
@ -823,5 +927,5 @@ Transform:
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_RootOrder: 9
|
m_RootOrder: 8
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
|
|
@ -21,12 +21,12 @@ public class Cannon : MonoBehaviour {
|
||||||
|
|
||||||
private void Update ()
|
private void Update ()
|
||||||
{
|
{
|
||||||
|
Vector2 screenPosition = Camera.main.WorldToScreenPoint(transform.position);
|
||||||
|
Vector2 direction = (Vector2)Input.mousePosition - screenPosition;
|
||||||
|
transform.rotation = Quaternion.LookRotation(Vector3.forward, direction);
|
||||||
|
spriteRenderer.flipX = direction.x < 0;
|
||||||
if (harpoonAvailable)
|
if (harpoonAvailable)
|
||||||
{
|
{
|
||||||
Vector2 screenPosition = Camera.main.WorldToScreenPoint(transform.position);
|
|
||||||
Vector2 direction = (Vector2)Input.mousePosition - screenPosition;
|
|
||||||
transform.rotation = Quaternion.LookRotation(Vector3.forward, direction);
|
|
||||||
spriteRenderer.flipX = direction.x < 0;
|
|
||||||
if (Input.GetMouseButton(0))
|
if (Input.GetMouseButton(0))
|
||||||
{
|
{
|
||||||
force = Mathf.Clamp(force + forceBuildingSpeed * Time.deltaTime, 0, maxForce);
|
force = Mathf.Clamp(force + forceBuildingSpeed * Time.deltaTime, 0, maxForce);
|
||||||
|
|
|
@ -9,10 +9,13 @@ public class FollowGameObject : MonoBehaviour {
|
||||||
public Vector2 limitSecondCorner;
|
public Vector2 limitSecondCorner;
|
||||||
|
|
||||||
void Update () {
|
void Update () {
|
||||||
transform.position = new Vector3(
|
if (target != null)
|
||||||
Mathf.Clamp(target.transform.position.x, limitFirstCorner.x, limitSecondCorner.x),
|
{
|
||||||
Mathf.Clamp(target.transform.position.y, limitFirstCorner.y, limitSecondCorner.y),
|
transform.position = new Vector3(
|
||||||
-1f
|
Mathf.Clamp(target.transform.position.x, limitFirstCorner.x, limitSecondCorner.x),
|
||||||
);
|
Mathf.Clamp(target.transform.position.y, limitFirstCorner.y, limitSecondCorner.y),
|
||||||
|
-1f
|
||||||
|
);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -2,14 +2,29 @@
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
public class GameStarter : MonoBehaviour {
|
public class GameStarter : MonoBehaviour {
|
||||||
public Image image;
|
public Image image;
|
||||||
public Animator animator;
|
public GameObject fade;
|
||||||
|
|
||||||
|
private Animator animator;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
animator = fade.GetComponent<Animator>();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (animator.GetBool("Finished"))
|
||||||
|
{
|
||||||
|
SceneManager.LoadScene("Game");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void OnTriggerEnter2D(Collider2D GameStart)
|
void OnTriggerEnter2D(Collider2D GameStart)
|
||||||
{
|
{
|
||||||
animator.SetBool("Fade", false);
|
animator.SetBool("Fade", true);
|
||||||
Application.LoadLevel(1);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
9
ProjectSettings/TagManager.asset
generated
9
ProjectSettings/TagManager.asset
generated
|
@ -3,7 +3,8 @@
|
||||||
--- !u!78 &1
|
--- !u!78 &1
|
||||||
TagManager:
|
TagManager:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
tags: []
|
tags:
|
||||||
|
- Fish
|
||||||
layers:
|
layers:
|
||||||
- Default
|
- Default
|
||||||
- TransparentFX
|
- TransparentFX
|
||||||
|
@ -38,6 +39,9 @@ TagManager:
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
m_SortingLayers:
|
m_SortingLayers:
|
||||||
|
- name: Particles
|
||||||
|
uniqueID: 3614082125
|
||||||
|
locked: 0
|
||||||
- name: Default
|
- name: Default
|
||||||
uniqueID: 0
|
uniqueID: 0
|
||||||
locked: 0
|
locked: 0
|
||||||
|
@ -47,3 +51,6 @@ TagManager:
|
||||||
- name: Cannon
|
- name: Cannon
|
||||||
uniqueID: 2724917297
|
uniqueID: 2724917297
|
||||||
locked: 0
|
locked: 0
|
||||||
|
- name: Fade
|
||||||
|
uniqueID: 785011415
|
||||||
|
locked: 0
|
||||||
|
|
Loading…
Reference in a new issue