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Add winner
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5 changed files with 296 additions and 5 deletions
105
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105
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|
m_CullTransparentMesh: 0
|
||||||
--- !u!1 &2050323196
|
--- !u!1 &2050323196
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -811,6 +962,8 @@ RectTransform:
|
||||||
m_Children:
|
m_Children:
|
||||||
- {fileID: 824294109}
|
- {fileID: 824294109}
|
||||||
- {fileID: 1625724830}
|
- {fileID: 1625724830}
|
||||||
|
- {fileID: 2030790937}
|
||||||
|
- {fileID: 1633702436}
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_RootOrder: 7
|
m_RootOrder: 7
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
|
|
@ -8,6 +8,9 @@ public class Countdown : MonoBehaviour {
|
||||||
|
|
||||||
public float startingTime = 500f;
|
public float startingTime = 500f;
|
||||||
public GameObject script;
|
public GameObject script;
|
||||||
|
public GameObject nave1;
|
||||||
|
public GameObject nave2;
|
||||||
|
public GameObject nave3;
|
||||||
private float currentTime = 500f;
|
private float currentTime = 500f;
|
||||||
private Text timerText;
|
private Text timerText;
|
||||||
|
|
||||||
|
@ -27,11 +30,26 @@ public class Countdown : MonoBehaviour {
|
||||||
|
|
||||||
void TheEnd()
|
void TheEnd()
|
||||||
{
|
{
|
||||||
FishCatcher presi;
|
FishCatcher presi, ai1, ai2, ai3;
|
||||||
presi = script.GetComponent<FishCatcher>();
|
presi = script.GetComponent<FishCatcher>();
|
||||||
|
ai1 = nave1.GetComponent<FishCatcher>();
|
||||||
|
ai2 = nave2.GetComponent<FishCatcher>();
|
||||||
|
ai3 = nave3.GetComponent<FishCatcher>();
|
||||||
|
int[] punteggi = { ai1.fishCaught, ai2.fishCaught, ai3.fishCaught};
|
||||||
|
int punteggio = 0;
|
||||||
|
string vincitore = "Player";
|
||||||
|
foreach ( int punteggioai in punteggi)
|
||||||
|
{
|
||||||
|
if(punteggioai > punteggio)
|
||||||
|
{
|
||||||
|
vincitore = "A.I.";
|
||||||
|
}
|
||||||
|
}
|
||||||
int score = presi.fishCaught;
|
int score = presi.fishCaught;
|
||||||
Debug.Log(score);
|
Debug.Log(score);
|
||||||
|
Debug.Log(vincitore);
|
||||||
PlayerPrefs.SetInt("player_score", score);
|
PlayerPrefs.SetInt("player_score", score);
|
||||||
|
PlayerPrefs.SetString("winner", vincitore);
|
||||||
SceneManager.LoadSceneAsync("Results", LoadSceneMode.Single);
|
SceneManager.LoadSceneAsync("Results", LoadSceneMode.Single);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -11,14 +11,17 @@ public class FishSpawnerEnding : MonoBehaviour
|
||||||
public GameObject fish;
|
public GameObject fish;
|
||||||
public GameObject sea;
|
public GameObject sea;
|
||||||
public Text punteggio;
|
public Text punteggio;
|
||||||
|
public Text winner;
|
||||||
private float timeToSpawn;
|
private float timeToSpawn;
|
||||||
private int toSpawn;
|
private int toSpawn;
|
||||||
private int spawned = 0;
|
private int spawned = 0;
|
||||||
|
private string vincitore = "";
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
timeToSpawn = Random.Range(spawnTime - randomFactor, spawnTime + randomFactor);
|
timeToSpawn = Random.Range(spawnTime - randomFactor, spawnTime + randomFactor);
|
||||||
toSpawn = PlayerPrefs.GetInt("player_score");
|
toSpawn = PlayerPrefs.GetInt("player_score");
|
||||||
|
vincitore = PlayerPrefs.GetString("winner");
|
||||||
}
|
}
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
|
@ -33,5 +36,9 @@ public class FishSpawnerEnding : MonoBehaviour
|
||||||
spawned++;
|
spawned++;
|
||||||
punteggio.text = spawned.ToString();
|
punteggio.text = spawned.ToString();
|
||||||
}
|
}
|
||||||
|
if (spawned >= toSpawn)
|
||||||
|
{
|
||||||
|
winner.text = vincitore;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue