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Merge remote-tracking branch 'refs/remotes/origin/master'

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Steffo 2018-08-13 15:16:00 +02:00
commit c7342b8e8c
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@ -2,11 +2,12 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class Countdown : MonoBehaviour {
public float startingTime = 500f;
public GameObject script;
private float currentTime = 500f;
private Text timerText;
@ -26,6 +27,11 @@ public class Countdown : MonoBehaviour {
void TheEnd()
{
//Do something
FishCatcher presi;
presi = script.GetComponent<FishCatcher>();
int score = presi.fishCaught;
Debug.Log(score);
PlayerPrefs.SetInt("player_score", score);
SceneManager.LoadSceneAsync("Results", LoadSceneMode.Single);
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class FishSpawnerEnding : MonoBehaviour
{
public float spawnTime = 5f;
public float randomFactor = 1f;
public GameObject fish;
public GameObject sea;
public Text punteggio;
private float timeToSpawn;
private int toSpawn;
private int spawned = 0;
void Start()
{
timeToSpawn = Random.Range(spawnTime - randomFactor, spawnTime + randomFactor);
toSpawn = PlayerPrefs.GetInt("player_score");
}
void Update()
{
timeToSpawn -= Time.deltaTime;
if (timeToSpawn <= 0 && spawned < toSpawn)
{
GameObject newFish = Instantiate(fish);
newFish.transform.position = transform.position;
newFish.GetComponent<FishAi>().sea = sea;
timeToSpawn = Random.Range(spawnTime - randomFactor, spawnTime + randomFactor);
spawned++;
punteggio.text = spawned.ToString();
}
}
}

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