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Merge remote-tracking branch 'refs/remotes/origin/master'
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commit
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11 changed files with 899 additions and 3 deletions
1
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Normal file
7
Assets/Scenes/Results.unity.meta
generated
Normal file
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 14eaa48c4049adc49a31ec5ab5921898
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -2,11 +2,12 @@
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class Countdown : MonoBehaviour {
|
||||
|
||||
public float startingTime = 500f;
|
||||
|
||||
public GameObject script;
|
||||
private float currentTime = 500f;
|
||||
private Text timerText;
|
||||
|
||||
|
@ -26,6 +27,11 @@ public class Countdown : MonoBehaviour {
|
|||
|
||||
void TheEnd()
|
||||
{
|
||||
//Do something
|
||||
FishCatcher presi;
|
||||
presi = script.GetComponent<FishCatcher>();
|
||||
int score = presi.fishCaught;
|
||||
Debug.Log(score);
|
||||
PlayerPrefs.SetInt("player_score", score);
|
||||
SceneManager.LoadSceneAsync("Results", LoadSceneMode.Single);
|
||||
}
|
||||
}
|
||||
|
|
3
Assets/Scripts/Countdown.cs.meta
generated
3
Assets/Scripts/Countdown.cs.meta
generated
|
@ -3,7 +3,8 @@ guid: 80f6e912b74c1744d83aedb0e365fa93
|
|||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
defaultReferences:
|
||||
- script: {instanceID: 0}
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
|
|
37
Assets/Scripts/FishSpawnerEnding.cs
Normal file
37
Assets/Scripts/FishSpawnerEnding.cs
Normal file
|
@ -0,0 +1,37 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class FishSpawnerEnding : MonoBehaviour
|
||||
{
|
||||
|
||||
public float spawnTime = 5f;
|
||||
public float randomFactor = 1f;
|
||||
public GameObject fish;
|
||||
public GameObject sea;
|
||||
public Text punteggio;
|
||||
private float timeToSpawn;
|
||||
private int toSpawn;
|
||||
private int spawned = 0;
|
||||
|
||||
void Start()
|
||||
{
|
||||
timeToSpawn = Random.Range(spawnTime - randomFactor, spawnTime + randomFactor);
|
||||
toSpawn = PlayerPrefs.GetInt("player_score");
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
timeToSpawn -= Time.deltaTime;
|
||||
if (timeToSpawn <= 0 && spawned < toSpawn)
|
||||
{
|
||||
GameObject newFish = Instantiate(fish);
|
||||
newFish.transform.position = transform.position;
|
||||
newFish.GetComponent<FishAi>().sea = sea;
|
||||
timeToSpawn = Random.Range(spawnTime - randomFactor, spawnTime + randomFactor);
|
||||
spawned++;
|
||||
punteggio.text = spawned.ToString();
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/FishSpawnerEnding.cs.meta
generated
Normal file
11
Assets/Scripts/FishSpawnerEnding.cs.meta
generated
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: af2cb05ef3ea8ef4db59180b58866340
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Assets/Sprites/bass1.png
(Stored with Git LFS)
Normal file
BIN
Assets/Sprites/bass1.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Assets/Sprites/bass2.png
(Stored with Git LFS)
Normal file
BIN
Assets/Sprites/bass2.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Assets/Sprites/enemy cannon.png
(Stored with Git LFS)
Normal file
BIN
Assets/Sprites/enemy cannon.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Assets/Sprites/logo.png
(Stored with Git LFS)
Normal file
BIN
Assets/Sprites/logo.png
(Stored with Git LFS)
Normal file
Binary file not shown.
Loading…
Reference in a new issue