mirror of
https://github.com/Steffo99/bleach-beach.git
synced 2024-12-04 19:04:19 +00:00
Merge branch 'master' of https://github.com/Steffo99/ld42
This commit is contained in:
commit
cd5be643ef
20 changed files with 395 additions and 174 deletions
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@ -2741,7 +2741,7 @@ SpriteRenderer:
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@ -2787,7 +2787,7 @@ SpriteRenderer:
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@ -2833,7 +2833,7 @@ SpriteRenderer:
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@ -2879,7 +2879,7 @@ SpriteRenderer:
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@ -2971,7 +2971,7 @@ SpriteRenderer:
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@ -3063,7 +3063,7 @@ SpriteRenderer:
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@ -3109,7 +3109,7 @@ SpriteRenderer:
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@ -3155,7 +3155,7 @@ SpriteRenderer:
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@ -3201,7 +3201,7 @@ SpriteRenderer:
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@ -3293,7 +3293,7 @@ SpriteRenderer:
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@ -3339,7 +3339,7 @@ SpriteRenderer:
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@ -3385,7 +3385,7 @@ SpriteRenderer:
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@ -3431,7 +3431,7 @@ SpriteRenderer:
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@ -3477,7 +3477,7 @@ SpriteRenderer:
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@ -3523,7 +3523,7 @@ SpriteRenderer:
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@ -3569,7 +3569,7 @@ SpriteRenderer:
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@ -3615,7 +3615,7 @@ SpriteRenderer:
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@ -3661,7 +3661,7 @@ SpriteRenderer:
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@ -3707,7 +3707,7 @@ SpriteRenderer:
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@ -3753,7 +3753,7 @@ SpriteRenderer:
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@ -3799,7 +3799,7 @@ SpriteRenderer:
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@ -3845,7 +3845,7 @@ SpriteRenderer:
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@ -3937,7 +3937,7 @@ SpriteRenderer:
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@ -4029,7 +4029,7 @@ SpriteRenderer:
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||||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
m_FlipX: 0
|
m_FlipX: 0
|
||||||
|
@ -4075,7 +4075,7 @@ SpriteRenderer:
|
||||||
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|
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m_SortingOrder: 0
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m_Sprite: {fileID: 21300000, guid: a15b7468ef7ee074198a85ff5d2bd3ae, type: 3}
|
m_Sprite: {fileID: 21300000, guid: a15b7468ef7ee074198a85ff5d2bd3ae, type: 3}
|
||||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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m_FlipX: 0
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@ -4213,7 +4213,7 @@ SpriteRenderer:
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m_LightmapParameters: {fileID: 0}
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m_LightmapParameters: {fileID: 0}
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m_Sprite: {fileID: 21300000, guid: a15b7468ef7ee074198a85ff5d2bd3ae, type: 3}
|
||||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
m_FlipX: 0
|
m_FlipX: 0
|
||||||
|
|
6
Assets/Prefabs/Ship.prefab
generated
6
Assets/Prefabs/Ship.prefab
generated
|
@ -40,7 +40,7 @@ GameObject:
|
||||||
- component: {fileID: 114893472868460232}
|
- component: {fileID: 114893472868460232}
|
||||||
m_Layer: 8
|
m_Layer: 8
|
||||||
m_Name: Ship
|
m_Name: Ship
|
||||||
m_TagString: Untagged
|
m_TagString: Player
|
||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
||||||
m_StaticEditorFlags: 0
|
m_StaticEditorFlags: 0
|
||||||
|
@ -246,7 +246,7 @@ SpriteRenderer:
|
||||||
m_LightmapParameters: {fileID: 0}
|
m_LightmapParameters: {fileID: 0}
|
||||||
m_SortingLayerID: -1570049999
|
m_SortingLayerID: -1570049999
|
||||||
m_SortingLayer: 2
|
m_SortingLayer: 2
|
||||||
m_SortingOrder: 1
|
m_SortingOrder: 0
|
||||||
m_Sprite: {fileID: 21300000, guid: bdd08b099cc1c614096f43a9ccf99b59, type: 3}
|
m_Sprite: {fileID: 21300000, guid: bdd08b099cc1c614096f43a9ccf99b59, type: 3}
|
||||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
m_FlipX: 0
|
m_FlipX: 0
|
||||||
|
@ -292,7 +292,7 @@ SpriteRenderer:
|
||||||
m_LightmapParameters: {fileID: 0}
|
m_LightmapParameters: {fileID: 0}
|
||||||
m_SortingLayerID: 0
|
m_SortingLayerID: 0
|
||||||
m_SortingLayer: 0
|
m_SortingLayer: 0
|
||||||
m_SortingOrder: 0
|
m_SortingOrder: 2
|
||||||
m_Sprite: {fileID: 21300000, guid: 1f841006c9147454d8eca3d3cae86c0f, type: 3}
|
m_Sprite: {fileID: 21300000, guid: 1f841006c9147454d8eca3d3cae86c0f, type: 3}
|
||||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
m_FlipX: 0
|
m_FlipX: 0
|
||||||
|
|
4
Assets/Prefabs/Terrain.prefab
generated
4
Assets/Prefabs/Terrain.prefab
generated
|
@ -362,8 +362,8 @@ SpriteRenderer:
|
||||||
m_AutoUVMaxDistance: 0.5
|
m_AutoUVMaxDistance: 0.5
|
||||||
m_AutoUVMaxAngle: 89
|
m_AutoUVMaxAngle: 89
|
||||||
m_LightmapParameters: {fileID: 0}
|
m_LightmapParameters: {fileID: 0}
|
||||||
m_SortingLayerID: 0
|
m_SortingLayerID: -1570049999
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||||||
m_SortingLayer: 0
|
m_SortingLayer: 2
|
||||||
m_SortingOrder: 0
|
m_SortingOrder: 0
|
||||||
m_Sprite: {fileID: 21300000, guid: 3504427cef78c5a4ea13eadb8bac91a5, type: 3}
|
m_Sprite: {fileID: 21300000, guid: 3504427cef78c5a4ea13eadb8bac91a5, type: 3}
|
||||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
|
60
Assets/Scenes/Game.unity
generated
60
Assets/Scenes/Game.unity
generated
|
@ -150,7 +150,7 @@ Prefab:
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 4978811670595372, guid: 633eed510cb97614896a65613c2eb772, type: 2}
|
- target: {fileID: 4978811670595372, guid: 633eed510cb97614896a65613c2eb772, type: 2}
|
||||||
propertyPath: m_RootOrder
|
propertyPath: m_RootOrder
|
||||||
value: 4
|
value: 5
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
m_RemovedComponents: []
|
m_RemovedComponents: []
|
||||||
m_SourcePrefab: {fileID: 100100000, guid: 633eed510cb97614896a65613c2eb772, type: 2}
|
m_SourcePrefab: {fileID: 100100000, guid: 633eed510cb97614896a65613c2eb772, type: 2}
|
||||||
|
@ -192,7 +192,7 @@ Prefab:
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 4059627635461364, guid: acb6270a21e7fa744878210a4df90d27, type: 2}
|
- target: {fileID: 4059627635461364, guid: acb6270a21e7fa744878210a4df90d27, type: 2}
|
||||||
propertyPath: m_RootOrder
|
propertyPath: m_RootOrder
|
||||||
value: 2
|
value: 3
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 114070643257783382, guid: acb6270a21e7fa744878210a4df90d27,
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- target: {fileID: 114070643257783382, guid: acb6270a21e7fa744878210a4df90d27,
|
||||||
type: 2}
|
type: 2}
|
||||||
|
@ -244,7 +244,7 @@ Prefab:
|
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objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 4023639078503100, guid: 0514a38f22bae454d821a12517a141c4, type: 2}
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- target: {fileID: 4023639078503100, guid: 0514a38f22bae454d821a12517a141c4, type: 2}
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||||||
propertyPath: m_RootOrder
|
propertyPath: m_RootOrder
|
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value: 3
|
value: 4
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
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- target: {fileID: 60970885189888988, guid: 0514a38f22bae454d821a12517a141c4,
|
- target: {fileID: 60970885189888988, guid: 0514a38f22bae454d821a12517a141c4,
|
||||||
type: 2}
|
type: 2}
|
||||||
|
@ -395,6 +395,58 @@ Prefab:
|
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m_RemovedComponents: []
|
m_RemovedComponents: []
|
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m_SourcePrefab: {fileID: 100100000, guid: 4dc0408b236da9847b1c799161bbd70a, type: 2}
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m_SourcePrefab: {fileID: 100100000, guid: 4dc0408b236da9847b1c799161bbd70a, type: 2}
|
||||||
m_IsPrefabAsset: 0
|
m_IsPrefabAsset: 0
|
||||||
|
--- !u!1001 &1076540941
|
||||||
|
Prefab:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 2
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|
m_Modification:
|
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|
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|
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|
m_Modifications:
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||||||
|
- target: {fileID: 4955254497044876, guid: 343a89599f7365845937eb14b4669b20, type: 2}
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|
propertyPath: m_LocalPosition.x
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|
value: 3.39
|
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|
objectReference: {fileID: 0}
|
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|
- target: {fileID: 4955254497044876, guid: 343a89599f7365845937eb14b4669b20, type: 2}
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|
propertyPath: m_LocalPosition.y
|
||||||
|
value: 28.18
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 4955254497044876, guid: 343a89599f7365845937eb14b4669b20, type: 2}
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propertyPath: m_LocalPosition.z
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objectReference: {fileID: 0}
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|
- target: {fileID: 4955254497044876, guid: 343a89599f7365845937eb14b4669b20, type: 2}
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|
propertyPath: m_LocalRotation.x
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|
value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 4955254497044876, guid: 343a89599f7365845937eb14b4669b20, type: 2}
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propertyPath: m_LocalRotation.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 4955254497044876, guid: 343a89599f7365845937eb14b4669b20, type: 2}
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propertyPath: m_LocalRotation.z
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 4955254497044876, guid: 343a89599f7365845937eb14b4669b20, type: 2}
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|
propertyPath: m_LocalRotation.w
|
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|
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objectReference: {fileID: 0}
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propertyPath: m_RootOrder
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value: 1
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objectReference: {fileID: 0}
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|
- target: {fileID: 114324088513504716, guid: 343a89599f7365845937eb14b4669b20,
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|
type: 2}
|
||||||
|
propertyPath: spawnTime
|
||||||
|
value: 1
|
||||||
|
objectReference: {fileID: 0}
|
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|
- target: {fileID: 114324088513504716, guid: 343a89599f7365845937eb14b4669b20,
|
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|
type: 2}
|
||||||
|
propertyPath: randomFactor
|
||||||
|
value: 0.2
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
m_RemovedComponents: []
|
||||||
|
m_SourcePrefab: {fileID: 100100000, guid: 343a89599f7365845937eb14b4669b20, type: 2}
|
||||||
|
m_IsPrefabAsset: 0
|
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--- !u!1001 &1406564692
|
--- !u!1001 &1406564692
|
||||||
Prefab:
|
Prefab:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -432,7 +484,7 @@ Prefab:
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 4279439219186522, guid: 1cf703958a669d942a42326499701367, type: 2}
|
- target: {fileID: 4279439219186522, guid: 1cf703958a669d942a42326499701367, type: 2}
|
||||||
propertyPath: m_RootOrder
|
propertyPath: m_RootOrder
|
||||||
value: 1
|
value: 2
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
m_RemovedComponents: []
|
m_RemovedComponents: []
|
||||||
m_SourcePrefab: {fileID: 100100000, guid: 1cf703958a669d942a42326499701367, type: 2}
|
m_SourcePrefab: {fileID: 100100000, guid: 1cf703958a669d942a42326499701367, type: 2}
|
||||||
|
|
|
@ -21,17 +21,17 @@ public class Cannon : MonoBehaviour {
|
||||||
|
|
||||||
private void Update ()
|
private void Update ()
|
||||||
{
|
{
|
||||||
Vector2 screenPosition = Camera.main.WorldToScreenPoint(transform.position);
|
|
||||||
Vector2 direction = (Vector2)Input.mousePosition - screenPosition;
|
|
||||||
transform.rotation = Quaternion.LookRotation(Vector3.forward, direction);
|
|
||||||
spriteRenderer.flipX = direction.x < 0;
|
|
||||||
if (harpoonAvailable)
|
if (harpoonAvailable)
|
||||||
{
|
{
|
||||||
if (Input.GetKey(KeyCode.Space))
|
Vector2 screenPosition = Camera.main.WorldToScreenPoint(transform.position);
|
||||||
|
Vector2 direction = (Vector2)Input.mousePosition - screenPosition;
|
||||||
|
transform.rotation = Quaternion.LookRotation(Vector3.forward, direction);
|
||||||
|
spriteRenderer.flipX = direction.x < 0;
|
||||||
|
if (Input.GetMouseButton(0))
|
||||||
{
|
{
|
||||||
force = Mathf.Clamp(force + forceBuildingSpeed * Time.deltaTime, 0, maxForce);
|
force = Mathf.Clamp(force + forceBuildingSpeed * Time.deltaTime, 0, maxForce);
|
||||||
}
|
}
|
||||||
if (Input.GetKeyUp(KeyCode.Space))
|
if (Input.GetMouseButtonUp(0))
|
||||||
{
|
{
|
||||||
GameObject harpoonInstance = Instantiate(harpoon);
|
GameObject harpoonInstance = Instantiate(harpoon);
|
||||||
harpoonInstance.transform.position = transform.position + (Vector3)direction.normalized;
|
harpoonInstance.transform.position = transform.position + (Vector3)direction.normalized;
|
||||||
|
|
43
Assets/Scripts/FishAi.cs
Normal file
43
Assets/Scripts/FishAi.cs
Normal file
|
@ -0,0 +1,43 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class FishAi : MonoBehaviour {
|
||||||
|
|
||||||
|
public float timeBetweenDirectionChanges = 1f;
|
||||||
|
public float speed = 2f;
|
||||||
|
public GameObject hook = null;
|
||||||
|
public GameObject sea;
|
||||||
|
private Vector3 direction;
|
||||||
|
private Rigidbody2D rigidbody2D;
|
||||||
|
|
||||||
|
void Start () {
|
||||||
|
rigidbody2D = GetComponent<Rigidbody2D>();
|
||||||
|
InvokeRepeating("ChangeDirection", 0, timeBetweenDirectionChanges);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ChangeDirection()
|
||||||
|
{
|
||||||
|
direction = new Vector3(Random.Range(-1f, 1f), Random.Range(-1f, 1f));
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update () {
|
||||||
|
if (hook == null)
|
||||||
|
{
|
||||||
|
if (transform.position.y > sea.transform.position.y)
|
||||||
|
{
|
||||||
|
direction = new Vector3(Random.Range(-1f, 1f), Random.Range(-4f, -2f));
|
||||||
|
}
|
||||||
|
rigidbody2D.MovePosition(transform.position + direction * Time.deltaTime * speed);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
rigidbody2D.MovePosition(hook.transform.position);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnCollisionEnter2D(Collision2D collision)
|
||||||
|
{
|
||||||
|
ChangeDirection();
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/FishAi.cs.meta
generated
Normal file
11
Assets/Scripts/FishAi.cs.meta
generated
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2c046701cf583b1428cb53ed88c691a1
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
17
Assets/Scripts/FishCatcher.cs
Normal file
17
Assets/Scripts/FishCatcher.cs
Normal file
|
@ -0,0 +1,17 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class FishCatcher : MonoBehaviour {
|
||||||
|
|
||||||
|
public int fishCaught = 0;
|
||||||
|
|
||||||
|
private void OnCollisionEnter2D(Collision2D collision)
|
||||||
|
{
|
||||||
|
if(collision.gameObject.tag == "Fish")
|
||||||
|
{
|
||||||
|
fishCaught++;
|
||||||
|
Destroy(collision.gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/FishCatcher.cs.meta
generated
Normal file
11
Assets/Scripts/FishCatcher.cs.meta
generated
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e1de68aef1b6a89419a36f3455e25bf3
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -4,8 +4,8 @@ using UnityEngine;
|
||||||
|
|
||||||
public class FishSpawner : MonoBehaviour {
|
public class FishSpawner : MonoBehaviour {
|
||||||
|
|
||||||
public float spawnTime = 5;
|
public float spawnTime = 5f;
|
||||||
public float randomFactor = 1;
|
public float randomFactor = 1f;
|
||||||
public GameObject fish;
|
public GameObject fish;
|
||||||
public GameObject sea;
|
public GameObject sea;
|
||||||
private float timeToSpawn;
|
private float timeToSpawn;
|
||||||
|
@ -20,6 +20,7 @@ public class FishSpawner : MonoBehaviour {
|
||||||
{
|
{
|
||||||
GameObject newFish = Instantiate(fish);
|
GameObject newFish = Instantiate(fish);
|
||||||
newFish.transform.position = transform.position;
|
newFish.transform.position = transform.position;
|
||||||
|
newFish.GetComponent<FishAi>().sea = sea;
|
||||||
timeToSpawn = Random.Range(spawnTime - randomFactor, spawnTime + randomFactor);
|
timeToSpawn = Random.Range(spawnTime - randomFactor, spawnTime + randomFactor);
|
||||||
}
|
}
|
||||||
if(transform.position.y > sea.transform.position.y)
|
if(transform.position.y > sea.transform.position.y)
|
||||||
|
|
|
@ -14,6 +14,7 @@ public class Harpoon : MonoBehaviour {
|
||||||
{
|
{
|
||||||
rigidbody2D = GetComponent<Rigidbody2D>();
|
rigidbody2D = GetComponent<Rigidbody2D>();
|
||||||
linker = GetComponentInChildren<Linker>();
|
linker = GetComponentInChildren<Linker>();
|
||||||
|
rigidbody2D.useFullKinematicContacts = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Update ()
|
void Update ()
|
||||||
|
@ -45,7 +46,15 @@ public class Harpoon : MonoBehaviour {
|
||||||
|
|
||||||
void OnCollisionEnter2D(Collision2D collision)
|
void OnCollisionEnter2D(Collision2D collision)
|
||||||
{
|
{
|
||||||
going = false;
|
if (going)
|
||||||
rigidbody2D.bodyType = RigidbodyType2D.Kinematic;
|
{
|
||||||
|
going = false;
|
||||||
|
rigidbody2D.bodyType = RigidbodyType2D.Kinematic;
|
||||||
|
}
|
||||||
|
if (collision.gameObject.tag == "Fish")
|
||||||
|
{
|
||||||
|
collision.gameObject.GetComponent<FishAi>().hook = gameObject;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -18,22 +18,25 @@ public class PlayerMovement : MonoBehaviour {
|
||||||
}
|
}
|
||||||
|
|
||||||
void FixedUpdate () {
|
void FixedUpdate () {
|
||||||
if (Input.GetKey(KeyCode.LeftArrow))
|
if (Input.GetAxis("Horizontal") < 0)
|
||||||
{
|
{
|
||||||
hull.transform.localScale = new Vector3(-1, 1, 1);
|
hull.transform.localScale = new Vector3(-1, 1, 1);
|
||||||
rb.AddForce(Vector2.right * -horizontalShipSpeed);
|
rb.AddForce(Vector2.right * -horizontalShipSpeed);
|
||||||
}
|
}
|
||||||
if (Input.GetKey(KeyCode.RightArrow))
|
if (Input.GetAxis("Horizontal") > 0)
|
||||||
{
|
{
|
||||||
hull.transform.localScale = new Vector3(1, 1, 1);
|
hull.transform.localScale = new Vector3(1, 1, 1);
|
||||||
rb.AddForce(Vector2.right * horizontalShipSpeed);
|
rb.AddForce(Vector2.right * horizontalShipSpeed);
|
||||||
}
|
}
|
||||||
if (Input.GetKey(KeyCode.UpArrow) && jetFuel > 0f)
|
if (Input.GetAxis("Vertical") > 0)
|
||||||
{
|
{
|
||||||
jetFuel = Mathf.Clamp(jetFuel - Time.deltaTime, 0, maxJetFuel);
|
if (jetFuel > 0f)
|
||||||
rb.AddForce(Vector2.up * verticalShipSpeed);
|
{
|
||||||
|
jetFuel = Mathf.Clamp(jetFuel - Time.deltaTime, 0, maxJetFuel);
|
||||||
|
rb.AddForce(Vector2.up * verticalShipSpeed);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else if(!Input.GetKey(KeyCode.UpArrow))
|
else
|
||||||
{
|
{
|
||||||
jetFuel = Mathf.Clamp(jetFuel + Time.deltaTime, 0, maxJetFuel);
|
jetFuel = Mathf.Clamp(jetFuel + Time.deltaTime, 0, maxJetFuel);
|
||||||
}
|
}
|
||||||
|
|
2
Assets/Sprites/Fish1.png.meta
generated
2
Assets/Sprites/Fish1.png.meta
generated
|
@ -45,7 +45,7 @@ TextureImporter:
|
||||||
spriteMeshType: 1
|
spriteMeshType: 1
|
||||||
alignment: 0
|
alignment: 0
|
||||||
spritePivot: {x: 0.5, y: 0.5}
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
spritePixelsToUnits: 50
|
spritePixelsToUnits: 25
|
||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
spriteGenerateFallbackPhysicsShape: 1
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
alphaUsage: 1
|
alphaUsage: 1
|
||||||
|
|
2
Assets/Sprites/Fish2.png.meta
generated
2
Assets/Sprites/Fish2.png.meta
generated
|
@ -45,7 +45,7 @@ TextureImporter:
|
||||||
spriteMeshType: 1
|
spriteMeshType: 1
|
||||||
alignment: 0
|
alignment: 0
|
||||||
spritePivot: {x: 0.5, y: 0.5}
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
spritePixelsToUnits: 50
|
spritePixelsToUnits: 25
|
||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
spriteGenerateFallbackPhysicsShape: 1
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
alphaUsage: 1
|
alphaUsage: 1
|
||||||
|
|
88
Assets/Sprites/mirino.png.meta
generated
Normal file
88
Assets/Sprites/mirino.png.meta
generated
Normal file
|
@ -0,0 +1,88 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ca8179fb7cd0e2740858e904b954a35e
|
||||||
|
TextureImporter:
|
||||||
|
fileIDToRecycleName: {}
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 7
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 0
|
||||||
|
sRGBTexture: 1
|
||||||
|
linearTexture: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
|
||||||
|
isReadable: 0
|
||||||
|
streamingMipmaps: 0
|
||||||
|
streamingMipmapsPriority: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: -1
|
||||||
|
aniso: -1
|
||||||
|
mipBias: -100
|
||||||
|
wrapU: 1
|
||||||
|
wrapV: 1
|
||||||
|
wrapW: 1
|
||||||
|
nPOTScale: 0
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 1
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 1
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 8
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
|
||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 2
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID: d774cb8508187cc47a8fc57a1e27d404
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
spritePackingTag:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
pSDShowRemoveMatteOption: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Loading…
Reference in a new issue