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Assets/Prefabs/Ship.prefab.meta
generated
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8
Assets/Prefabs/Ship.prefab.meta
generated
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|
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Assets/Prefabs/_Fish_.prefab
generated
Normal file
41
Assets/Prefabs/_Fish_.prefab
generated
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|
@ -0,0 +1,41 @@
|
|||
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Assets/Prefabs/_Fish_.prefab.meta
generated
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8
Assets/Prefabs/_Fish_.prefab.meta
generated
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|
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24
Assets/Scripts/FishSpawner.cs
Normal file
24
Assets/Scripts/FishSpawner.cs
Normal file
|
@ -0,0 +1,24 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class FishSpawner : MonoBehaviour {
|
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|
||||
public float spawnTime = 5;
|
||||
public float randomFactor = 1;
|
||||
public GameObject fish;
|
||||
private float timeToSpawn;
|
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|
||||
void Start () {
|
||||
timeToSpawn = Random.Range(spawnTime - randomFactor, spawnTime + randomFactor);
|
||||
}
|
||||
|
||||
void Update () {
|
||||
timeToSpawn -= Time.deltaTime;
|
||||
if(timeToSpawn <= 0)
|
||||
{
|
||||
Instantiate(fish);
|
||||
timeToSpawn = Random.Range(spawnTime - randomFactor, spawnTime + randomFactor);
|
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}
|
||||
}
|
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}
|
11
Assets/Scripts/FishSpawner.cs.meta
generated
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11
Assets/Scripts/FishSpawner.cs.meta
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@ -15,10 +15,12 @@ public class PlayerMovement : MonoBehaviour {
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void FixedUpdate () {
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if (Input.GetKey(KeyCode.LeftArrow))
|
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{
|
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transform.localScale = new Vector3(-1, 1, 1);
|
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rigidbody.AddForce(Vector2.left * horizontalShipSpeed);
|
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}
|
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if (Input.GetKey(KeyCode.RightArrow))
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{
|
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transform.localScale = new Vector3(1, 1, 1);
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}
|
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if (Input.GetKey(KeyCode.UpArrow))
|
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|
|
BIN
Assets/Sprites/Placeholder.png
(Stored with Git LFS)
Normal file
BIN
Assets/Sprites/Placeholder.png
(Stored with Git LFS)
Normal file
Binary file not shown.
121
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Loading…
Reference in a new issue