mirror of
https://github.com/Steffo99/mission-failed.git
synced 2024-12-04 22:04:17 +00:00
Merge branch 'master' of https://github.com/Steffo99/LD43
This commit is contained in:
commit
11f6d4ae50
26 changed files with 821 additions and 5 deletions
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|
30
Assets/Scripts/DamageOnHit.cs
Normal file
30
Assets/Scripts/DamageOnHit.cs
Normal file
|
@ -0,0 +1,30 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class NewBehaviourScript : MonoBehaviour
|
||||||
|
{
|
||||||
|
#region Fields
|
||||||
|
|
||||||
|
public int damage = 1;
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region On collision enter - 2D
|
||||||
|
/// <summary>
|
||||||
|
/// Checks whether the game object has hit
|
||||||
|
/// the player.
|
||||||
|
/// </summary>
|
||||||
|
void OnCollisionEnter2D (Collision2D collision)
|
||||||
|
{
|
||||||
|
var collidedObj = collision.gameObject;
|
||||||
|
if (collidedObj.CompareTag("Player"))
|
||||||
|
{
|
||||||
|
var healthComponent =
|
||||||
|
collidedObj.GetComponent<HealthController>();
|
||||||
|
|
||||||
|
healthComponent.Damage(damage);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
}
|
11
Assets/Scripts/DamageOnHit.cs.meta
Normal file
11
Assets/Scripts/DamageOnHit.cs.meta
Normal file
|
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52
Assets/Scripts/HealthController.cs
Normal file
52
Assets/Scripts/HealthController.cs
Normal file
|
@ -0,0 +1,52 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class HealthController : MonoBehaviour {
|
||||||
|
public int currentHealth;
|
||||||
|
public int maximumHealth = 1;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
currentHealth = maximumHealth;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Damage(int amount)
|
||||||
|
{
|
||||||
|
//Negative damage doesn't exist
|
||||||
|
if (amount <= 0)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
//Damage the unit
|
||||||
|
currentHealth -= amount;
|
||||||
|
//Do not go beyond zero
|
||||||
|
if (currentHealth <= 0)
|
||||||
|
{
|
||||||
|
currentHealth = 0;
|
||||||
|
BroadcastMessage("Die");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Heal(int amount)
|
||||||
|
{
|
||||||
|
currentHealth += amount;
|
||||||
|
//Positive healing
|
||||||
|
if (amount >= 0)
|
||||||
|
{
|
||||||
|
if (currentHealth > maximumHealth)
|
||||||
|
{
|
||||||
|
currentHealth = maximumHealth;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//Negative healing: non-lethal!
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//Prevent lethal damage
|
||||||
|
if (currentHealth <= 0)
|
||||||
|
{
|
||||||
|
currentHealth = 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/HealthController.cs.meta
Normal file
11
Assets/Scripts/HealthController.cs.meta
Normal file
|
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47
Assets/Scripts/PlayerController.cs
Normal file
47
Assets/Scripts/PlayerController.cs
Normal file
|
@ -0,0 +1,47 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class PlayerController : MonoBehaviour {
|
||||||
|
|
||||||
|
public float movementSpeed = 1f;
|
||||||
|
public float initialJumpForce = 10f;
|
||||||
|
public float pushDownOnReleaseForce = 5f;
|
||||||
|
public bool jumpAvailable = true;
|
||||||
|
|
||||||
|
private new Rigidbody2D rigidbody;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
rigidbody = GetComponent<Rigidbody2D>();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void FixedUpdate () {
|
||||||
|
float horizontalMovement = 0;
|
||||||
|
if(Input.GetKey(KeyCode.A)) {
|
||||||
|
horizontalMovement -= movementSpeed;
|
||||||
|
}
|
||||||
|
if(Input.GetKey(KeyCode.D))
|
||||||
|
{
|
||||||
|
horizontalMovement += movementSpeed;
|
||||||
|
}
|
||||||
|
if(jumpAvailable && Input.GetKeyDown(KeyCode.W))
|
||||||
|
{
|
||||||
|
jumpAvailable = false;
|
||||||
|
rigidbody.AddForce(Vector2.up * initialJumpForce);
|
||||||
|
}
|
||||||
|
if(Input.GetKeyUp(KeyCode.W))
|
||||||
|
{
|
||||||
|
rigidbody.AddForce(Vector2.down * pushDownOnReleaseForce);
|
||||||
|
}
|
||||||
|
rigidbody.velocity = new Vector3(horizontalMovement * movementSpeed, rigidbody.velocity.y);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnCollisionEnter2D(Collision2D collision)
|
||||||
|
{
|
||||||
|
if(collision.gameObject.CompareTag("Terrain"))
|
||||||
|
{
|
||||||
|
jumpAvailable = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/PlayerController.cs.meta
Normal file
11
Assets/Scripts/PlayerController.cs.meta
Normal file
|
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15
Assets/Scripts/RotateTowardsMouse.cs
Normal file
15
Assets/Scripts/RotateTowardsMouse.cs
Normal file
|
@ -0,0 +1,15 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class RotateTowardsMouse : MonoBehaviour {
|
||||||
|
//Circa qualcosa così
|
||||||
|
|
||||||
|
void Update() {
|
||||||
|
//Trova la direzione tra il transform e il braccio
|
||||||
|
Vector2 screenPosition = Camera.main.WorldToScreenPoint(transform.position);
|
||||||
|
Vector2 direction = (Vector2)Input.mousePosition - screenPosition;
|
||||||
|
//Cambia la rotazione dell'oggetto
|
||||||
|
transform.rotation = Quaternion.identity;
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/RotateTowardsMouse.cs.meta
Normal file
11
Assets/Scripts/RotateTowardsMouse.cs.meta
Normal file
|
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3
Assets/Sprites/BlankSquare.png
Normal file
3
Assets/Sprites/BlankSquare.png
Normal file
|
@ -0,0 +1,3 @@
|
||||||
|
version https://git-lfs.github.com/spec/v1
|
||||||
|
oid sha256:82e8394a3122deb48992b7c6df384cba4b04bc389b776f3d26100c390815e091
|
||||||
|
size 78
|
96
Assets/Sprites/BlankSquare.png.meta
Normal file
96
Assets/Sprites/BlankSquare.png.meta
Normal file
|
@ -0,0 +1,96 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a085a1d8dd249e44ab3240f69b09b723
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||||||
|
TextureImporter:
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|
fileIDToRecycleName: {}
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||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 7
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 1
|
||||||
|
sRGBTexture: 1
|
||||||
|
linearTexture: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
|
||||||
|
isReadable: 0
|
||||||
|
streamingMipmaps: 0
|
||||||
|
streamingMipmapsPriority: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: 0
|
||||||
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aniso: 1
|
||||||
|
mipBias: 0
|
||||||
|
wrapU: 0
|
||||||
|
wrapV: 0
|
||||||
|
wrapW: 0
|
||||||
|
nPOTScale: 0
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 3
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 4
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 0
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 8
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
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||||||
|
maxTextureSizeSet: 0
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||||||
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compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
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||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 2
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|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: 4
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
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allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
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androidETC2FallbackOverride: 0
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||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline:
|
||||||
|
- - {x: -2, y: -2}
|
||||||
|
- {x: -2, y: 2}
|
||||||
|
- {x: 2, y: 2}
|
||||||
|
- {x: 2, y: -2}
|
||||||
|
physicsShape:
|
||||||
|
- - {x: -2, y: -2}
|
||||||
|
- {x: -2, y: 2}
|
||||||
|
- {x: 2, y: 2}
|
||||||
|
- {x: 2, y: -2}
|
||||||
|
bones: []
|
||||||
|
spriteID: 9fae2c7626d04b04fa594deded286159
|
||||||
|
vertices: []
|
||||||
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indices:
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||||||
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edges: []
|
||||||
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weights: []
|
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spritePackingTag:
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pSDRemoveMatte: 0
|
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pSDShowRemoveMatteOption: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -13,9 +13,9 @@ InputManager:
|
||||||
positiveButton: right
|
positiveButton: right
|
||||||
altNegativeButton: a
|
altNegativeButton: a
|
||||||
altPositiveButton: d
|
altPositiveButton: d
|
||||||
gravity: 3
|
gravity: 100000000
|
||||||
dead: 0.001
|
dead: 0.001
|
||||||
sensitivity: 3
|
sensitivity: 100000000
|
||||||
snap: 1
|
snap: 1
|
||||||
invert: 0
|
invert: 0
|
||||||
type: 0
|
type: 0
|
||||||
|
|
|
@ -5,7 +5,7 @@ Physics2DSettings:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
serializedVersion: 3
|
serializedVersion: 3
|
||||||
m_Gravity: {x: 0, y: -9.81}
|
m_Gravity: {x: 0, y: -9.81}
|
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m_DefaultMaterial: {fileID: 0}
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m_DefaultMaterial: {fileID: 6200000, guid: fbaa84dbda1fd274a8d3d7f5ed845199, type: 2}
|
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m_VelocityIterations: 8
|
m_VelocityIterations: 8
|
||||||
m_PositionIterations: 3
|
m_PositionIterations: 3
|
||||||
m_VelocityThreshold: 1
|
m_VelocityThreshold: 1
|
||||||
|
@ -19,10 +19,28 @@ Physics2DSettings:
|
||||||
m_LinearSleepTolerance: 0.01
|
m_LinearSleepTolerance: 0.01
|
||||||
m_AngularSleepTolerance: 2
|
m_AngularSleepTolerance: 2
|
||||||
m_DefaultContactOffset: 0.01
|
m_DefaultContactOffset: 0.01
|
||||||
|
m_JobOptions:
|
||||||
|
serializedVersion: 2
|
||||||
|
useMultithreading: 0
|
||||||
|
useConsistencySorting: 0
|
||||||
|
m_InterpolationPosesPerJob: 100
|
||||||
|
m_NewContactsPerJob: 30
|
||||||
|
m_CollideContactsPerJob: 100
|
||||||
|
m_ClearFlagsPerJob: 200
|
||||||
|
m_ClearBodyForcesPerJob: 200
|
||||||
|
m_SyncDiscreteFixturesPerJob: 50
|
||||||
|
m_SyncContinuousFixturesPerJob: 50
|
||||||
|
m_FindNearestContactsPerJob: 100
|
||||||
|
m_UpdateTriggerContactsPerJob: 100
|
||||||
|
m_IslandSolverCostThreshold: 100
|
||||||
|
m_IslandSolverBodyCostScale: 1
|
||||||
|
m_IslandSolverContactCostScale: 10
|
||||||
|
m_IslandSolverJointCostScale: 10
|
||||||
|
m_IslandSolverBodiesPerJob: 50
|
||||||
|
m_IslandSolverContactsPerJob: 50
|
||||||
m_AutoSimulation: 1
|
m_AutoSimulation: 1
|
||||||
m_QueriesHitTriggers: 1
|
m_QueriesHitTriggers: 1
|
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m_QueriesStartInColliders: 1
|
m_QueriesStartInColliders: 1
|
||||||
m_ChangeStopsCallbacks: 0
|
|
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m_CallbacksOnDisable: 1
|
m_CallbacksOnDisable: 1
|
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m_AutoSyncTransforms: 1
|
m_AutoSyncTransforms: 1
|
||||||
m_AlwaysShowColliders: 0
|
m_AlwaysShowColliders: 0
|
||||||
|
|
Loading…
Reference in a new issue