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Add jump
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19 changed files with 477 additions and 13 deletions
8
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void Start () {
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update () {
|
||||
|
||||
public float movementSpeed = 1f;
|
||||
public float initialJumpForce = 10f;
|
||||
public float pushDownOnReleaseForce = 5f;
|
||||
public bool jumpAvailable = true;
|
||||
|
||||
private new Rigidbody2D rigidbody;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
rigidbody = GetComponent<Rigidbody2D>();
|
||||
}
|
||||
|
||||
private void FixedUpdate () {
|
||||
float horizontalMovement = 0;
|
||||
if(Input.GetKey(KeyCode.A)) {
|
||||
horizontalMovement -= movementSpeed;
|
||||
}
|
||||
if(Input.GetKey(KeyCode.D))
|
||||
{
|
||||
horizontalMovement += movementSpeed;
|
||||
}
|
||||
if(jumpAvailable && Input.GetKeyDown(KeyCode.W))
|
||||
{
|
||||
jumpAvailable = false;
|
||||
rigidbody.AddForce(Vector2.up * initialJumpForce);
|
||||
}
|
||||
if(Input.GetKeyUp(KeyCode.W))
|
||||
{
|
||||
rigidbody.AddForce(Vector2.down * pushDownOnReleaseForce);
|
||||
}
|
||||
rigidbody.velocity = new Vector3(horizontalMovement * movementSpeed, rigidbody.velocity.y);
|
||||
}
|
||||
|
||||
private void OnCollisionEnter2D(Collision2D collision)
|
||||
{
|
||||
if(collision.gameObject.CompareTag("Terrain"))
|
||||
{
|
||||
jumpAvailable = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
15
Assets/Scripts/RotateTowardsMouse.cs
Normal file
15
Assets/Scripts/RotateTowardsMouse.cs
Normal file
|
@ -0,0 +1,15 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class RotateTowardsMouse : MonoBehaviour {
|
||||
//Circa qualcosa così
|
||||
|
||||
void Update() {
|
||||
//Trova la direzione tra il transform e il braccio
|
||||
Vector2 screenPosition = Camera.main.WorldToScreenPoint(transform.position);
|
||||
Vector2 direction = (Vector2)Input.mousePosition - screenPosition;
|
||||
//Cambia la rotazione dell'oggetto
|
||||
transform.rotation = Quaternion.identity;
|
||||
}
|
||||
}
|
11
Assets/Scripts/RotateTowardsMouse.cs.meta
Normal file
11
Assets/Scripts/RotateTowardsMouse.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 0fd81cb8014f74a4c989cf7c52c4138e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -13,9 +13,9 @@ InputManager:
|
|||
positiveButton: right
|
||||
altNegativeButton: a
|
||||
altPositiveButton: d
|
||||
gravity: 3
|
||||
gravity: 100000000
|
||||
dead: 0.001
|
||||
sensitivity: 3
|
||||
sensitivity: 100000000
|
||||
snap: 1
|
||||
invert: 0
|
||||
type: 0
|
||||
|
|
|
@ -5,7 +5,7 @@ Physics2DSettings:
|
|||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 3
|
||||
m_Gravity: {x: 0, y: -9.81}
|
||||
m_DefaultMaterial: {fileID: 0}
|
||||
m_DefaultMaterial: {fileID: 6200000, guid: fbaa84dbda1fd274a8d3d7f5ed845199, type: 2}
|
||||
m_VelocityIterations: 8
|
||||
m_PositionIterations: 3
|
||||
m_VelocityThreshold: 1
|
||||
|
@ -19,10 +19,28 @@ Physics2DSettings:
|
|||
m_LinearSleepTolerance: 0.01
|
||||
m_AngularSleepTolerance: 2
|
||||
m_DefaultContactOffset: 0.01
|
||||
m_JobOptions:
|
||||
serializedVersion: 2
|
||||
useMultithreading: 0
|
||||
useConsistencySorting: 0
|
||||
m_InterpolationPosesPerJob: 100
|
||||
m_NewContactsPerJob: 30
|
||||
m_CollideContactsPerJob: 100
|
||||
m_ClearFlagsPerJob: 200
|
||||
m_ClearBodyForcesPerJob: 200
|
||||
m_SyncDiscreteFixturesPerJob: 50
|
||||
m_SyncContinuousFixturesPerJob: 50
|
||||
m_FindNearestContactsPerJob: 100
|
||||
m_UpdateTriggerContactsPerJob: 100
|
||||
m_IslandSolverCostThreshold: 100
|
||||
m_IslandSolverBodyCostScale: 1
|
||||
m_IslandSolverContactCostScale: 10
|
||||
m_IslandSolverJointCostScale: 10
|
||||
m_IslandSolverBodiesPerJob: 50
|
||||
m_IslandSolverContactsPerJob: 50
|
||||
m_AutoSimulation: 1
|
||||
m_QueriesHitTriggers: 1
|
||||
m_QueriesStartInColliders: 1
|
||||
m_ChangeStopsCallbacks: 0
|
||||
m_CallbacksOnDisable: 1
|
||||
m_AutoSyncTransforms: 1
|
||||
m_AlwaysShowColliders: 0
|
||||
|
|
Loading…
Reference in a new issue