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slime-blood-and-pain/Assets/Scripts/MapTile.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
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public class MapTile : MonoBehaviour
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{
public bool walkable;
public bool roomPart;
public Sprite sprite;
private SpriteRenderer spriteRenderer;
private void Start()
{
spriteRenderer = GetComponent<SpriteRenderer>();
spriteRenderer.sprite = sprite;
}
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public void OnNewLevel() {
Destroy(gameObject);
}
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}