2019-04-27 12:40:09 +00:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Player : MonoBehaviour
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{
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2019-04-27 15:57:01 +00:00
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public int exp;
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public int level;
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public int hpMax;
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[AfterStartAttribute]
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public int hp;
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private Map map;
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private GameObject gameController;
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2019-04-27 12:40:09 +00:00
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void Start()
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{
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2019-04-27 15:57:01 +00:00
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map = GameObject.FindGameObjectWithTag("Map").GetComponent<Map>();
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gameController = GameObject.FindGameObjectWithTag("GameController");
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hp = hpMax;
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2019-04-27 12:40:09 +00:00
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}
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void Update()
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{
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2019-04-27 15:28:38 +00:00
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CheckForMovementInput();
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2019-04-27 12:40:09 +00:00
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}
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2019-04-27 15:28:38 +00:00
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void CheckForMovementInput()
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2019-04-27 12:40:09 +00:00
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{
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2019-04-27 15:28:38 +00:00
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bool hasMoved = false;
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2019-04-27 17:19:46 +00:00
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Vector2Int posizione = new Vector2Int();
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posizione.x = (int)transform.position.x+1;
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posizione.y = (int)transform.position.y+1;
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2019-04-27 15:24:26 +00:00
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if (Input.GetKeyDown(KeyCode.A))
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2019-04-27 12:40:09 +00:00
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{
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2019-04-27 17:19:46 +00:00
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if (map.CanMoveTo(posizione + Vector2Int.left)) {
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2019-04-27 15:57:01 +00:00
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transform.Translate(Vector3.left);
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hasMoved = true;
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}
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2019-04-27 12:40:09 +00:00
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}
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2019-04-27 15:28:38 +00:00
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else if (Input.GetKeyDown(KeyCode.D))
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2019-04-27 12:40:09 +00:00
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{
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2019-04-27 17:19:46 +00:00
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if (map.CanMoveTo(posizione + Vector2Int.right)) {
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2019-04-27 15:28:38 +00:00
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transform.Translate(Vector3.right);
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2019-04-27 15:57:01 +00:00
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hasMoved = true;
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2019-04-27 15:28:38 +00:00
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}
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2019-04-27 12:40:09 +00:00
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}
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2019-04-27 15:28:38 +00:00
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else if (Input.GetKeyDown(KeyCode.W))
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2019-04-27 12:40:09 +00:00
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{
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2019-04-27 17:19:46 +00:00
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if (map.CanMoveTo(posizione + Vector2Int.up)) {
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2019-04-27 15:28:38 +00:00
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transform.Translate(Vector3.up);
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2019-04-27 15:57:01 +00:00
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hasMoved = true;
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2019-04-27 15:28:38 +00:00
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}
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2019-04-27 12:40:09 +00:00
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}
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2019-04-27 15:28:38 +00:00
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else if (Input.GetKeyDown(KeyCode.S))
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2019-04-27 12:40:09 +00:00
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{
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2019-04-27 17:19:46 +00:00
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if (map.CanMoveTo(posizione + Vector2Int.down)) {
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2019-04-27 15:28:38 +00:00
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transform.Translate(Vector3.down);
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2019-04-27 15:57:01 +00:00
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hasMoved = true;
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2019-04-27 15:28:38 +00:00
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}
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2019-04-27 12:40:09 +00:00
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}
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2019-04-27 15:57:01 +00:00
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if(hasMoved) {
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gameController.BroadcastMessage("Turn");
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}
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2019-04-27 12:40:09 +00:00
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}
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}
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