2019-04-27 12:40:09 +00:00
|
|
|
|
using System.Collections;
|
|
|
|
|
using System.Collections.Generic;
|
|
|
|
|
using UnityEngine;
|
|
|
|
|
|
|
|
|
|
public class Player : MonoBehaviour
|
|
|
|
|
{
|
2019-04-27 15:18:44 +00:00
|
|
|
|
private int exp, level, hp, maxhp;
|
2019-04-27 12:40:09 +00:00
|
|
|
|
public int startingHp;
|
|
|
|
|
public Map map;
|
|
|
|
|
//TODO: Aggiungi gli oggetti in inventario
|
|
|
|
|
|
|
|
|
|
// Start is called before the first frame update
|
|
|
|
|
void Start()
|
|
|
|
|
{
|
|
|
|
|
hp = startingHp;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Update is called once per frame
|
|
|
|
|
void Update()
|
|
|
|
|
{
|
2019-04-27 15:28:38 +00:00
|
|
|
|
CheckForMovementInput();
|
2019-04-27 12:40:09 +00:00
|
|
|
|
}
|
|
|
|
|
|
2019-04-27 15:28:38 +00:00
|
|
|
|
void CheckForMovementInput()
|
2019-04-27 12:40:09 +00:00
|
|
|
|
{
|
2019-04-27 15:28:38 +00:00
|
|
|
|
bool hasMoved = false;
|
2019-04-27 15:24:26 +00:00
|
|
|
|
if (Input.GetKeyDown(KeyCode.A))
|
2019-04-27 12:40:09 +00:00
|
|
|
|
{
|
2019-04-27 15:28:38 +00:00
|
|
|
|
if (CanMoveTo(Vector2Int.left)) {
|
|
|
|
|
transform.Translate(Vector3.left);}
|
2019-04-27 12:40:09 +00:00
|
|
|
|
}
|
2019-04-27 15:28:38 +00:00
|
|
|
|
else if (Input.GetKeyDown(KeyCode.D))
|
2019-04-27 12:40:09 +00:00
|
|
|
|
{
|
2019-04-27 15:28:38 +00:00
|
|
|
|
if (CanMoveTo(Vector2Int.right)) {
|
|
|
|
|
transform.Translate(Vector3.right);
|
|
|
|
|
}
|
2019-04-27 12:40:09 +00:00
|
|
|
|
}
|
2019-04-27 15:28:38 +00:00
|
|
|
|
else if (Input.GetKeyDown(KeyCode.W))
|
2019-04-27 12:40:09 +00:00
|
|
|
|
{
|
2019-04-27 15:28:38 +00:00
|
|
|
|
if (CanMoveTo(Vector2Int.up)) {
|
|
|
|
|
transform.Translate(Vector3.up);
|
|
|
|
|
}
|
2019-04-27 12:40:09 +00:00
|
|
|
|
}
|
2019-04-27 15:28:38 +00:00
|
|
|
|
else if (Input.GetKeyDown(KeyCode.S))
|
2019-04-27 12:40:09 +00:00
|
|
|
|
{
|
2019-04-27 15:28:38 +00:00
|
|
|
|
if (CanMoveTo(Vector2Int.down)) {
|
|
|
|
|
transform.Translate(Vector3.down);
|
|
|
|
|
}
|
2019-04-27 12:40:09 +00:00
|
|
|
|
}
|
2019-04-27 15:28:38 +00:00
|
|
|
|
|
2019-04-27 12:40:09 +00:00
|
|
|
|
}
|
|
|
|
|
|
2019-04-27 15:22:02 +00:00
|
|
|
|
bool CanMoveTo(Vector2Int direction)
|
2019-04-27 12:40:09 +00:00
|
|
|
|
{
|
2019-04-27 15:24:26 +00:00
|
|
|
|
return map.GetTile(direction).walkable;
|
2019-04-27 12:40:09 +00:00
|
|
|
|
}
|
|
|
|
|
}
|