2019-04-27 20:19:35 +00:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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2019-04-28 14:34:50 +00:00
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public class EntityMonster : Entity
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2019-04-27 20:19:35 +00:00
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{
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2019-04-29 17:53:45 +00:00
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public string monsterName;
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2019-04-28 14:44:16 +00:00
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2019-04-29 18:47:35 +00:00
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public virtual void OnTurn() {
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//Do nothing.
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2019-04-27 20:19:35 +00:00
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}
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2019-04-28 14:44:16 +00:00
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public override void Die() {
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2019-04-29 17:53:45 +00:00
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messageBar.Write("Killed: " + monsterName, Color.red);
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2019-04-28 14:44:16 +00:00
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Destroy(gameObject);
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}
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2019-04-27 20:19:35 +00:00
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}
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