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Update a thousand of things

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Steffo 2019-04-29 19:53:45 +02:00
parent e1650877eb
commit 7384281dc2
128 changed files with 2065 additions and 1961 deletions

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m_Pivot: {x: 1, y: 0}
--- !u!114 &2051317735
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@ -339,7 +339,7 @@ GameObject:
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- component: {fileID: 2984726599447885319}
m_Layer: 5
m_Name: Filled HP Bar
m_Name: HP Bar Border
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@ -372,7 +372,7 @@ MonoBehaviour:
m_FillMethod: 2
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_FillOrigin: 1
m_UseSpriteMesh: 0
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@ -515,26 +515,35 @@ MonoBehaviour:
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leftWallSprites:
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rCornerWallSprites:
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View file

@ -4,7 +4,7 @@ using UnityEngine;
public class EntityItemHeart : EntityItem
{
public int regen;
public float regen;
public override string Name {
get {
@ -13,7 +13,7 @@ public class EntityItemHeart : EntityItem
}
public override void OnPickup(EntityPlayer player) {
messageBar.Write("Picked up: " + Name, Color.green);
messageBar.Write("Healed " + regen.ToString("0.0") + " HP!", Color.green);
player.hp += regen;
if (player.hp > player.hpMax) player.hp = player.hpMax;
Destroy(gameObject);

View file

@ -4,7 +4,7 @@ using UnityEngine;
public class EntityItemPoisonHeart : EntityItem
{
public int damage;
public float damage;
public override string Name {
get {
@ -13,7 +13,7 @@ public class EntityItemPoisonHeart : EntityItem
}
public override void OnPickup(EntityPlayer player) {
messageBar.Write("Picked up: " + Name, Color.yellow);
messageBar.Write("Poisoned! Took " + damage.ToString("0.0") + " damage!", Color.red);
player.hp -= damage;
Destroy(gameObject);
}

View file

@ -5,10 +5,11 @@ using UnityEngine;
public class EntityItemShopSword : EntityItemShop {
public float damage = 3f;
public GameObject attackAnimation;
public override string Name {
get {
return "Sword (" + damage.ToString() + " dmg)";
return "Sword (" + damage.ToString("0.0") + " atk)";
}
}
@ -17,5 +18,6 @@ public class EntityItemShopSword : EntityItemShop {
player.gameObject.AddComponent<PlayerAttackMelee>();
PlayerAttackMelee pam = player.GetComponent<PlayerAttackMelee>();
pam.damage = this.damage;
pam.attackAnimation = attackAnimation;
}
}

View file

@ -4,19 +4,14 @@ using UnityEngine;
public class EntityMonster : Entity
{
public virtual string Name {
get {
Debug.LogWarning("No name given to a monster");
return "";
}
}
public string monsterName;
public virtual void OnTurn(){
Debug.LogWarning("OnTurn() not overridden");
}
public override void Die() {
messageBar.Write("Killed: " + Name, Color.red);
messageBar.Write("Killed: " + monsterName, Color.red);
Destroy(gameObject);
}
}

View file

@ -4,12 +4,6 @@ using UnityEngine;
public class EntityMonsterSlime : EntityMonster
{
public override string Name {
get {
return "Slime";
}
}
public float moveChance = 0.5f;
public float visionRange = 4f;
public float attackRange = 1f;
@ -17,47 +11,61 @@ public class EntityMonsterSlime : EntityMonster
public GameObject attackAnimation;
protected EntityPlayer player;
[BeforeStartAttribute]
public Sprite upSprite;
[BeforeStartAttribute]
public Sprite downSprite;
protected new void Start() {
base.Start();
player = GameObject.FindGameObjectWithTag("Player").GetComponent<EntityPlayer>();
}
public override void OnTurn(){
if(Random.Range(0f, 1f) < moveChance) return;
if(Random.value < moveChance) return;
if (CanSeePlayer()){
Vector2Int distance = player.MapPosition - MapPosition;
if(distance.magnitude <= attackRange) {
float actualDamage = Random.value * damage;
player.hp -= actualDamage;
Instantiate(attackAnimation, player.transform);
messageBar.Write("Took damage from a slime.", Color.red);
messageBar.Write("Took " + actualDamage.ToString("0.0") + " damage!", Color.red);
}
else if (distance.x < 0 && map.CanMoveTo(MapPosition + Vector2Int.left)){
transform.Translate(Vector3.left);
spriteRenderer.flipX = false;
}
else if (distance.x > 0 && map.CanMoveTo(MapPosition + Vector2Int.right)){
transform.Translate(Vector3.right);
spriteRenderer.flipX = true;
}
else if (distance.y > 0 && map.CanMoveTo(MapPosition + Vector2Int.up)){
transform.Translate(Vector3.up);
spriteRenderer.sprite = upSprite;
}
else if (distance.y < 0 && map.CanMoveTo(MapPosition + Vector2Int.down)){
transform.Translate(Vector3.down);
spriteRenderer.sprite = downSprite;
}
}
else {
int direction = Random.Range(0, 4);
if (direction == 0 && map.CanMoveTo(MapPosition + Vector2Int.left)){
transform.Translate(Vector3.left);
spriteRenderer.flipX = false;
}
else if (direction == 1 && map.CanMoveTo(MapPosition + Vector2Int.right)){
transform.Translate(Vector3.right);
spriteRenderer.flipX = true;
}
else if (direction == 2 && map.CanMoveTo(MapPosition + Vector2Int.up)){
transform.Translate(Vector3.up);
spriteRenderer.sprite = upSprite;
}
else if (direction == 3 && map.CanMoveTo(MapPosition + Vector2Int.down)){
transform.Translate(Vector3.down);
spriteRenderer.sprite = downSprite;
}
}
}

View file

@ -1,6 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public enum ControlMode {
Move,
@ -22,7 +23,8 @@ public class EntityPlayer : Entity
{
CheckForControlModeChange();
if(controlMode == ControlMode.Move) CheckForMovementInput();
if(controlMode == ControlMode.Attack) CheckForAttackInput();
if(controlMode == ControlMode.Attack) CheckForAttackInput();
CheckForTurnSkipInput();
}
protected void CheckForControlModeChange() {
@ -111,5 +113,17 @@ public class EntityPlayer : Entity
}
}
protected void CheckForTurnSkipInput() {
if(Input.GetKeyDown(KeyCode.Space)) {
messageBar.Write("Skipped turn.", Color.cyan);
turnHandler.OnTurn();
}
}
//This is not an error wtf
public override void OnNewLevel() {}
public override void Die() {
SceneManager.LoadScene("Dead", LoadSceneMode.Single);
}
}

View file

@ -0,0 +1,14 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class GameOver : MonoBehaviour
{
void Update()
{
if(Input.anyKeyDown) {
SceneManager.LoadScene("Game");
}
}
}

View file

@ -1,5 +1,5 @@
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View file

@ -1,9 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public enum InventoryItems {
//EMPTY SHOULD ALWAYS BE THE LAST!
HealthPotion = 0,
Empty = 1
}

View file

@ -90,24 +90,9 @@ public class Map : MonoBehaviour
[BeforeStartAttribute]
public List<Sprite> floorSprites;
[BeforeStartAttribute]
public List<Sprite> topWallSprites;
[BeforeStartAttribute]
public List<Sprite> botWallSprites;
[BeforeStartAttribute]
public List<Sprite> leftWallSprites;
[BeforeStartAttribute]
public List<Sprite> rightWallSprites;
[BeforeStartAttribute]
public List<Sprite> lCornerWallSprites;
[BeforeStartAttribute]
public List<Sprite> rCornerWallSprites;
[BeforeStartAttribute]
public GameObject tilePrefab;
@ -120,6 +105,15 @@ public class Map : MonoBehaviour
[BeforeStartAttribute]
public int enemiesToSpawn = 10;
[BeforeStartAttribute]
public List<GameObject> curiositiesPrefabs;
[BeforeStartAttribute]
public int curiositiesToSpawn = 35;
[BeforeStartAttribute]
public GameObject stairsPrefab;
private GameObject[,] tiles;
private List<MapRoom> rooms;
private TurnHandler turnHandler;
@ -270,6 +264,25 @@ public class Map : MonoBehaviour
}
}
private void PlaceCuriosities() {
for(int i = 0; i < curiositiesToSpawn; i++) {
MapRoom room = rooms[Random.Range(0, rooms.Count)];
Vector2Int point = room.RandomPoint();
GameObject curiosityPrefab = curiositiesPrefabs[Random.Range(0, curiositiesPrefabs.Count)];
GameObject curiosityObject = Instantiate(curiosityPrefab, turnHandler.transform);
curiosityObject.name = "Curiosity " + i.ToString();
curiosityObject.transform.position = new Vector3(point.x, point.y, 0);
}
}
private void PlaceStairs() {
MapRoom room = rooms[Random.Range(0, rooms.Count)];
Vector2Int point = room.RandomPoint();
GameObject curiosityObject = Instantiate(stairsPrefab, turnHandler.transform);
curiosityObject.name = "Stairs";
curiosityObject.transform.position = new Vector3(point.x, point.y, 0);
}
public static Sprite SampleSprite(List<Sprite> list) {
return list[Random.Range(0, list.Count)];
}
@ -281,7 +294,6 @@ public class Map : MonoBehaviour
MapTile otherTile;
if(tile.walkable) tile.sprite = SampleSprite(floorSprites);
else if((bool)(otherTile = GetTile(new Vector2Int(x, y+1))) && otherTile.walkable) tile.sprite = SampleSprite(botWallSprites);
else if((bool)(otherTile = GetTile(new Vector2Int(x, y+1))) && otherTile.walkable) tile.sprite = SampleSprite(topWallSprites);
//TODO: corners
}
}
@ -299,6 +311,12 @@ public class Map : MonoBehaviour
GenerateTileSprites();
PlacePlayer();
PlaceEnemies();
PlaceCuriosities();
PlaceStairs();
}
public void OnNewLevel() {
//Suppress the error
}
private void Start()

View file

@ -5,6 +5,7 @@ using UnityEngine;
public class PlayerAttackMelee : PlayerAttack
{
public float damage = 1f;
public GameObject attackAnimation;
public override bool Attack(Vector2Int target) {
List<Entity> targetEntities = turnHandler.GetEntitiesAtPosition(target);
@ -13,6 +14,7 @@ public class PlayerAttackMelee : PlayerAttack
}
Entity targetEntity = targetEntities[0];
targetEntity.hp -= damage;
Instantiate(attackAnimation, targetEntity.transform);
return true;
}
}

View file

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8
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@ -1,5 +1,5 @@
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@ -97,7 +97,7 @@ TextureImporter:
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