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slime-blood-and-pain/Assets/Scripts/EntityItemShopSword.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EntityItemShopSword : EntityItemShop {
public float damage = 3f;
public override string Name {
get {
return "Sword (" + damage.ToString() + " dmg)";
}
}
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protected override void OnPurchase(EntityPlayer player) {
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Destroy(player.GetComponent<PlayerAttack>());
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player.gameObject.AddComponent<PlayerAttackMelee>();
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PlayerAttackMelee pam = player.GetComponent<PlayerAttackMelee>();
pam.damage = this.damage;
}
}