2019-04-28 00:20:01 +02:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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2019-04-28 16:34:50 +02:00
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public class MapTile : MonoBehaviour
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2019-04-28 00:20:01 +02:00
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{
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public bool walkable;
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public bool roomPart;
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public Sprite sprite;
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private SpriteRenderer spriteRenderer;
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private void Start()
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{
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spriteRenderer = GetComponent<SpriteRenderer>();
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spriteRenderer.sprite = sprite;
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}
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2019-04-29 15:27:26 +02:00
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public void OnNewLevel() {
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Destroy(gameObject);
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}
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2019-04-28 00:20:01 +02:00
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}
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