57 lines
1.3 KiB
C#
57 lines
1.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Player : MonoBehaviour
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{
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private int exp, level, hp, maxhp;
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public int startingHp;
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public Map map;
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//TODO: Aggiungi gli oggetti in inventario
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// Start is called before the first frame update
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void Start()
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{
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hp = startingHp;
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}
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// Update is called once per frame
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void Update()
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{
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CheckForMovementInput();
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}
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void CheckForMovementInput()
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{
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bool hasMoved = false;
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if (Input.GetKeyDown(KeyCode.A))
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{
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if (CanMoveTo(Vector2Int.left)) {
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transform.Translate(Vector3.left);}
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}
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else if (Input.GetKeyDown(KeyCode.D))
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{
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if (CanMoveTo(Vector2Int.right)) {
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transform.Translate(Vector3.right);
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}
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}
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else if (Input.GetKeyDown(KeyCode.W))
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{
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if (CanMoveTo(Vector2Int.up)) {
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transform.Translate(Vector3.up);
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}
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}
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else if (Input.GetKeyDown(KeyCode.S))
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{
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if (CanMoveTo(Vector2Int.down)) {
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transform.Translate(Vector3.down);
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}
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}
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}
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bool CanMoveTo(Vector2Int direction)
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{
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return map.GetTile(direction).walkable;
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}
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}
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