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slime-blood-and-pain/Assets/Scripts/EntityItemPoisonHeart.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EntityItemPoisonHeart : EntityItem
{
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public float damage;
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public override string Name {
get {
return "Poisonous Heart";
}
}
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public override void OnPickup(EntityPlayer player) {
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messageBar.Write("Poisoned! Took " + damage.ToString("0.0") + " damage!", Color.red);
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player.hp -= damage;
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Destroy(gameObject);
}
}