2019-04-28 15:30:43 +00:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EntityItemPoisonHeart : EntityItem
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{
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2019-04-29 17:53:45 +00:00
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public float damage;
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2019-04-28 16:00:11 +00:00
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2019-04-28 15:30:43 +00:00
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public override string Name {
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get {
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return "Poisonous Heart";
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}
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}
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2019-04-28 16:00:11 +00:00
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2019-04-28 15:30:43 +00:00
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public override void OnPickup(EntityPlayer player) {
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2019-04-29 17:53:45 +00:00
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messageBar.Write("Poisoned! Took " + damage.ToString("0.0") + " damage!", Color.red);
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2019-04-28 16:00:11 +00:00
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player.hp -= damage;
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2019-04-28 15:30:43 +00:00
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Destroy(gameObject);
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}
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}
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