14 lines
289 B
C#
14 lines
289 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Item : Entity
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{
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private new void Start() {
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overlappable = true;
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}
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public virtual void OnPickup(Player player) {
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Debug.LogWarning("OnPickup not overridden");
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}
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}
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