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slime-blood-and-pain/Assets/Scripts/Tile.cs

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2019-04-27 11:38:29 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Tile : MonoBehaviour
{
public bool is_walkable;
public Sprite tile_sprite;
private SpriteRenderer spriteRenderer;
private void Start()
{
spriteRenderer = GetComponent<SpriteRenderer>();
spriteRenderer.sprite = tile_sprite;
}
}