Add several Prefabs
All the monsters still share the same AI, tho
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31 changed files with 2099 additions and 2 deletions
98
Assets/Prefabs/Heart.prefab
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98
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Assets/Prefabs/Watcher.prefab.meta
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64
Assets/Scripts/EntityMonsterMage.cs
Normal file
64
Assets/Scripts/EntityMonsterMage.cs
Normal file
|
@ -0,0 +1,64 @@
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|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
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public class EntityMonsterMage : EntityMonster
|
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{
|
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public override string Name {
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get {
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protected new void Start() {
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base.Start();
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player = GameObject.FindGameObjectWithTag("Player").GetComponent<EntityPlayer>();
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}
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public override void OnTurn(){
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if(Random.Range(0f, 1f) < moveChance) return;
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if (CanSeePlayer()){
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}
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else {
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int direction = Random.Range(0, 4);
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if (direction == 0 && map.CanMoveTo(MapPosition + Vector2Int.left)){
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transform.Translate(Vector3.left);
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transform.Translate(Vector3.right);
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transform.Translate(Vector3.up);
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transform.Translate(Vector3.down);
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}
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public bool CanSeePlayer(){
|
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return Vector3.Distance(player.transform.position, transform.position) < visionRange;
|
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}
|
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private void OnDrawGizmosSelected() {
|
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Gizmos.color = Color.cyan;
|
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Gizmos.DrawWireSphere(transform.position, visionRange);
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}
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}
|
11
Assets/Scripts/EntityMonsterMage.cs.meta
Normal file
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Assets/Scripts/EntityMonsterMage.cs.meta
Normal file
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64
Assets/Scripts/EntityMonsterSkeletonArcher.cs
Normal file
64
Assets/Scripts/EntityMonsterSkeletonArcher.cs
Normal file
|
@ -0,0 +1,64 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class EntityMonsterSkeletonArcher : EntityMonster
|
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{
|
||||
public override string Name {
|
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get {
|
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return "Skeleton Archer";
|
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}
|
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|
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|
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public float moveChance = 0f;
|
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public float visionRange = 5f;
|
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protected EntityPlayer player;
|
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|
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protected new void Start() {
|
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base.Start();
|
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player = GameObject.FindGameObjectWithTag("Player").GetComponent<EntityPlayer>();
|
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}
|
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|
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public override void OnTurn(){
|
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if(Random.Range(0f, 1f) < moveChance) return;
|
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if (CanSeePlayer()){
|
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Vector2Int distance = player.MapPosition - MapPosition;
|
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if (distance.x < 0 && map.CanMoveTo(MapPosition + Vector2Int.left)){
|
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transform.Translate(Vector3.left);
|
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|
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else if (distance.x > 0 && map.CanMoveTo(MapPosition + Vector2Int.right)){
|
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else if (distance.y > 0 && map.CanMoveTo(MapPosition + Vector2Int.up)){
|
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|
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|
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else if (distance.y < 0 && map.CanMoveTo(MapPosition + Vector2Int.down)){
|
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transform.Translate(Vector3.down);
|
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}
|
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}
|
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else {
|
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int direction = Random.Range(0, 4);
|
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if (direction == 0 && map.CanMoveTo(MapPosition + Vector2Int.left)){
|
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|
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|
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transform.Translate(Vector3.right);
|
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|
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else if (direction == 2 && map.CanMoveTo(MapPosition + Vector2Int.up)){
|
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transform.Translate(Vector3.up);
|
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|
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else if (direction == 3 && map.CanMoveTo(MapPosition + Vector2Int.down)){
|
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transform.Translate(Vector3.down);
|
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}
|
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}
|
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}
|
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|
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public bool CanSeePlayer(){
|
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return Vector3.Distance(player.transform.position, transform.position) < visionRange;
|
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}
|
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|
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private void OnDrawGizmosSelected() {
|
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Gizmos.color = Color.cyan;
|
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Gizmos.DrawWireSphere(transform.position, visionRange);
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}
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|
11
Assets/Scripts/EntityMonsterSkeletonArcher.cs.meta
Normal file
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Normal file
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64
Assets/Scripts/EntityMonsterSkeletonSwordsman.cs
Normal file
64
Assets/Scripts/EntityMonsterSkeletonSwordsman.cs
Normal file
|
@ -0,0 +1,64 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class EntityMonsterSkeletonSwordsman : EntityMonster
|
||||
{
|
||||
public override string Name {
|
||||
get {
|
||||
return "Skeleton Swordsman";
|
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}
|
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}
|
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|
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public float moveChance = 0f;
|
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public float visionRange = 4f;
|
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protected EntityPlayer player;
|
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|
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protected new void Start() {
|
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base.Start();
|
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player = GameObject.FindGameObjectWithTag("Player").GetComponent<EntityPlayer>();
|
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}
|
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|
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public override void OnTurn(){
|
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if(Random.Range(0f, 1f) < moveChance) return;
|
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if (CanSeePlayer()){
|
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Vector2Int distance = player.MapPosition - MapPosition;
|
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if (distance.x < 0 && map.CanMoveTo(MapPosition + Vector2Int.left)){
|
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transform.Translate(Vector3.left);
|
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}
|
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else if (distance.x > 0 && map.CanMoveTo(MapPosition + Vector2Int.right)){
|
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transform.Translate(Vector3.right);
|
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}
|
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else if (distance.y > 0 && map.CanMoveTo(MapPosition + Vector2Int.up)){
|
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transform.Translate(Vector3.up);
|
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|
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else if (distance.y < 0 && map.CanMoveTo(MapPosition + Vector2Int.down)){
|
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transform.Translate(Vector3.down);
|
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|
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|
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else {
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int direction = Random.Range(0, 4);
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else if (direction == 1 && map.CanMoveTo(MapPosition + Vector2Int.right)){
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else if (direction == 2 && map.CanMoveTo(MapPosition + Vector2Int.up)){
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transform.Translate(Vector3.up);
|
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else if (direction == 3 && map.CanMoveTo(MapPosition + Vector2Int.down)){
|
||||
transform.Translate(Vector3.down);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool CanSeePlayer(){
|
||||
return Vector3.Distance(player.transform.position, transform.position) < visionRange;
|
||||
}
|
||||
|
||||
private void OnDrawGizmosSelected() {
|
||||
Gizmos.color = Color.cyan;
|
||||
Gizmos.DrawWireSphere(transform.position, visionRange);
|
||||
}
|
||||
}
|
11
Assets/Scripts/EntityMonsterSkeletonSwordsman.cs.meta
Normal file
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Assets/Scripts/EntityMonsterSkeletonSwordsman.cs.meta
Normal file
|
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64
Assets/Scripts/EntityMonsterWatcher.cs
Normal file
64
Assets/Scripts/EntityMonsterWatcher.cs
Normal file
|
@ -0,0 +1,64 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class EntityMonsterWatcher : EntityMonster
|
||||
{
|
||||
public override string Name {
|
||||
get {
|
||||
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|
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|
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public float moveChance = 0f;
|
||||
public float visionRange = 12f;
|
||||
protected EntityPlayer player;
|
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|
||||
protected new void Start() {
|
||||
base.Start();
|
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player = GameObject.FindGameObjectWithTag("Player").GetComponent<EntityPlayer>();
|
||||
}
|
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|
||||
public override void OnTurn(){
|
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if(Random.Range(0f, 1f) < moveChance) return;
|
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if (CanSeePlayer()){
|
||||
Vector2Int distance = player.MapPosition - MapPosition;
|
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if (distance.x < 0 && map.CanMoveTo(MapPosition + Vector2Int.left)){
|
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transform.Translate(Vector3.left);
|
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|
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|
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transform.Translate(Vector3.right);
|
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|
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else if (distance.y > 0 && map.CanMoveTo(MapPosition + Vector2Int.up)){
|
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transform.Translate(Vector3.up);
|
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}
|
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else if (distance.y < 0 && map.CanMoveTo(MapPosition + Vector2Int.down)){
|
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transform.Translate(Vector3.down);
|
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}
|
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}
|
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else {
|
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|
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if (direction == 0 && map.CanMoveTo(MapPosition + Vector2Int.left)){
|
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transform.Translate(Vector3.left);
|
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|
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transform.Translate(Vector3.up);
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transform.Translate(Vector3.down);
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}
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}
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}
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|
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return Vector3.Distance(player.transform.position, transform.position) < visionRange;
|
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}
|
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|
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Gizmos.color = Color.cyan;
|
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Gizmos.DrawWireSphere(transform.position, visionRange);
|
||||
}
|
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}
|
11
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|
||||
wrapU: 1
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||||
wrapV: 1
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||||
wrapW: 1
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||||
nPOTScale: 0
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lightmap: 0
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compressionQuality: 50
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spriteMode: 1
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spriteExtrude: 1
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 25
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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alphaIsTransparency: 1
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spriteTessellationDetail: -1
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textureType: 8
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textureShape: 1
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singleChannelComponent: 0
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maxTextureSizeSet: 0
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compressionQualitySet: 0
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textureFormatSet: 0
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platformSettings:
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- serializedVersion: 2
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buildTarget: DefaultTexturePlatform
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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- serializedVersion: 2
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buildTarget: Standalone
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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spriteSheet:
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serializedVersion: 2
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sprites: []
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outline: []
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physicsShape: []
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bones: []
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spriteID: e5de10fb591c9314482aab760fabea39
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internalID: 0
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vertices: []
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indices:
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edges: []
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weights: []
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secondaryTextures: []
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spritePackingTag:
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pSDRemoveMatte: 0
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pSDShowRemoveMatteOption: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -4,10 +4,115 @@
|
|||
QualitySettings:
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m_ObjectHideFlags: 0
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serializedVersion: 5
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m_CurrentQuality: 0
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m_CurrentQuality: 3
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m_QualitySettings:
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- serializedVersion: 2
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name: Yes
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name: Very Low
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pixelLightCount: 0
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shadows: 0
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shadowResolution: 0
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shadowProjection: 1
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shadowCascades: 1
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shadowDistance: 15
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shadowNearPlaneOffset: 3
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowmaskMode: 0
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skinWeights: 1
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textureQuality: 1
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anisotropicTextures: 0
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antiAliasing: 0
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softParticles: 0
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softVegetation: 0
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realtimeReflectionProbes: 0
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billboardsFaceCameraPosition: 0
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vSyncCount: 0
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lodBias: 0.3
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maximumLODLevel: 0
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streamingMipmapsActive: 0
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streamingMipmapsAddAllCameras: 1
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streamingMipmapsMemoryBudget: 512
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streamingMipmapsRenderersPerFrame: 512
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streamingMipmapsMaxLevelReduction: 2
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streamingMipmapsMaxFileIORequests: 1024
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particleRaycastBudget: 4
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asyncUploadTimeSlice: 2
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asyncUploadBufferSize: 16
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asyncUploadPersistentBuffer: 1
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resolutionScalingFixedDPIFactor: 1
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excludedTargetPlatforms: []
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- serializedVersion: 2
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name: Low
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pixelLightCount: 0
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shadows: 0
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shadowResolution: 0
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shadowProjection: 1
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shadowCascades: 1
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shadowDistance: 20
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shadowNearPlaneOffset: 3
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowmaskMode: 0
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skinWeights: 2
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textureQuality: 0
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anisotropicTextures: 0
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antiAliasing: 0
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softParticles: 0
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softVegetation: 0
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realtimeReflectionProbes: 0
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billboardsFaceCameraPosition: 0
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vSyncCount: 0
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lodBias: 0.4
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maximumLODLevel: 0
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streamingMipmapsActive: 0
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streamingMipmapsAddAllCameras: 1
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streamingMipmapsMemoryBudget: 512
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streamingMipmapsRenderersPerFrame: 512
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streamingMipmapsMaxLevelReduction: 2
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streamingMipmapsMaxFileIORequests: 1024
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particleRaycastBudget: 16
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asyncUploadTimeSlice: 2
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asyncUploadBufferSize: 16
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asyncUploadPersistentBuffer: 1
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resolutionScalingFixedDPIFactor: 1
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excludedTargetPlatforms: []
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- serializedVersion: 2
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name: Medium
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pixelLightCount: 1
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shadows: 0
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shadowResolution: 0
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shadowProjection: 1
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shadowCascades: 1
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shadowDistance: 20
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shadowNearPlaneOffset: 3
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowmaskMode: 0
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skinWeights: 2
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textureQuality: 0
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anisotropicTextures: 0
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antiAliasing: 0
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softParticles: 0
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softVegetation: 0
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realtimeReflectionProbes: 0
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billboardsFaceCameraPosition: 0
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vSyncCount: 1
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lodBias: 0.7
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maximumLODLevel: 0
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streamingMipmapsActive: 0
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streamingMipmapsAddAllCameras: 1
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streamingMipmapsMemoryBudget: 512
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streamingMipmapsRenderersPerFrame: 512
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streamingMipmapsMaxLevelReduction: 2
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streamingMipmapsMaxFileIORequests: 1024
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particleRaycastBudget: 64
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asyncUploadTimeSlice: 2
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asyncUploadBufferSize: 16
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asyncUploadPersistentBuffer: 1
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resolutionScalingFixedDPIFactor: 1
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excludedTargetPlatforms: []
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- serializedVersion: 2
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name: High
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pixelLightCount: 2
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shadows: 0
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shadowResolution: 1
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|
@ -41,4 +146,74 @@ QualitySettings:
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asyncUploadPersistentBuffer: 1
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resolutionScalingFixedDPIFactor: 1
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excludedTargetPlatforms: []
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- serializedVersion: 2
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name: Very High
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pixelLightCount: 3
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shadows: 0
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shadowResolution: 2
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shadowProjection: 1
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shadowCascades: 2
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shadowDistance: 70
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shadowNearPlaneOffset: 3
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowmaskMode: 1
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skinWeights: 4
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textureQuality: 0
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anisotropicTextures: 0
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antiAliasing: 0
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softParticles: 0
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softVegetation: 1
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realtimeReflectionProbes: 0
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billboardsFaceCameraPosition: 0
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vSyncCount: 1
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lodBias: 1.5
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maximumLODLevel: 0
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streamingMipmapsActive: 0
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streamingMipmapsAddAllCameras: 1
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streamingMipmapsMemoryBudget: 512
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streamingMipmapsRenderersPerFrame: 512
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streamingMipmapsMaxLevelReduction: 2
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streamingMipmapsMaxFileIORequests: 1024
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particleRaycastBudget: 1024
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asyncUploadTimeSlice: 2
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asyncUploadBufferSize: 16
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asyncUploadPersistentBuffer: 1
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resolutionScalingFixedDPIFactor: 1
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excludedTargetPlatforms: []
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- serializedVersion: 2
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name: Ultra
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pixelLightCount: 4
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shadows: 0
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shadowResolution: 0
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shadowProjection: 1
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shadowCascades: 4
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shadowDistance: 150
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shadowNearPlaneOffset: 3
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowmaskMode: 1
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skinWeights: 4
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textureQuality: 0
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anisotropicTextures: 0
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antiAliasing: 0
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softParticles: 0
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softVegetation: 1
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realtimeReflectionProbes: 0
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billboardsFaceCameraPosition: 0
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vSyncCount: 1
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lodBias: 2
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maximumLODLevel: 0
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streamingMipmapsActive: 0
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streamingMipmapsAddAllCameras: 1
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streamingMipmapsMemoryBudget: 512
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streamingMipmapsRenderersPerFrame: 512
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streamingMipmapsMaxLevelReduction: 2
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streamingMipmapsMaxFileIORequests: 1024
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particleRaycastBudget: 4096
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asyncUploadTimeSlice: 2
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asyncUploadBufferSize: 16
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asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
excludedTargetPlatforms: []
|
||||
m_PerPlatformDefaultQuality: {}
|
||||
|
|
Loading…
Reference in a new issue