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Maxim Lobovsky 2019-04-28 19:12:39 +02:00
commit b6b8f5cef3
92 changed files with 3279 additions and 78 deletions

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using UnityEditor;
using UnityEngine;
using System.IO;
using System;
namespace GitHub.Unity
{
[InitializeOnLoad]
public class ExtensionLoader : ScriptableSingleton<ExtensionLoader>
{
[SerializeField] private bool initialized = true;
public bool Initialized
{
get
{
return initialized;
}
set
{
initialized = value;
Save(true);
}
}
private static bool inSourceMode = false;
private const string sourceModePath = "Assets/Editor/build/";
private const string realPath = "Assets/Plugins/GitHub/Editor/";
private static string[] assemblies20 = { "System.Threading.dll", "AsyncBridge.Net35.dll", "ReadOnlyCollectionsInterfaces.dll", "GitHub.Api.dll", "GitHub.Unity.dll" };
private static string[] assemblies45 = { "GitHub.Api.45.dll", "GitHub.Unity.45.dll" };
private const string GITHUB_UNITY_DISABLE = "GITHUB_UNITY_DISABLE";
private static bool IsDisabled { get { return Environment.GetEnvironmentVariable(GITHUB_UNITY_DISABLE) == "1"; } }
static ExtensionLoader()
{
if (IsDisabled)
{
return;
}
EditorApplication.update += Initialize;
}
private static void Initialize()
{
EditorApplication.update -= Initialize;
// we're always doing this right now because if the plugin gets updated all the meta files will be disabled and we need to re-enable them
// we should probably detect if our assets change and re-run this instead of doing it every time
//if (!ExtensionLoader.instance.Initialized)
{
var scriptPath = Path.Combine(Application.dataPath, "Editor" + Path.DirectorySeparatorChar + "GitHub.Unity" + Path.DirectorySeparatorChar + "EntryPoint.cs");
inSourceMode = File.Exists(scriptPath);
ToggleAssemblies();
//ExtensionLoader.instance.Initialized = true;
AssetDatabase.SaveAssets();
}
}
private static void ToggleAssemblies()
{
var path = inSourceMode ? sourceModePath : realPath;
#if NET_4_6
ToggleAssemblies(path, assemblies20, false);
ToggleAssemblies(path, assemblies45, true);
#else
ToggleAssemblies(path, assemblies45, false);
ToggleAssemblies(path, assemblies20, true);
#endif
}
private static void ToggleAssemblies(string path, string[] assemblies, bool enable)
{
foreach (var file in assemblies)
{
var filepath = path + file;
PluginImporter importer = AssetImporter.GetAtPath(filepath) as PluginImporter;
if (importer == null)
{
Debug.LogFormat("GitHub for Unity: Could not find importer for {0}. Some functionality may fail.", filepath);
continue;
}
if (importer.GetCompatibleWithEditor() != enable)
{
importer.SetCompatibleWithEditor(enable);
importer.SaveAndReimport();
}
}
}
}
}

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using UnityEditor;
using UnityEngine;
using System.IO;
using System;
namespace GitHub.Unity
{
[InitializeOnLoad]
public class UnityAPIWrapper : ScriptableSingleton<UnityAPIWrapper>
{
static UnityAPIWrapper()
{
#if UNITY_2018_2_OR_NEWER
Editor.finishedDefaultHeaderGUI += editor => {
UnityShim.Raise_Editor_finishedDefaultHeaderGUI(editor);
};
#endif
}
}
}

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===============================================================================
Port of Axosoft's NSFW (https://github.com/github-for-unity/sfw)
===============================================================================
The MIT License (MIT)
Copyright (c) 2015 Axosoft
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
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copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
===============================================================================
AsyncBridge (https://github.com/OmerMor/AsyncBridge)
===============================================================================
The MIT License (MIT)
Copyright (c) 2015 Omer Mor
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
===============================================================================
TaskParallelLibrary (https://www.nuget.org/packages/TaskParallelLibrary/)
===============================================================================
MICROSOFT SOFTWARE LICENSE TERMS
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===============================================================================
dotnet-threading (https://github.com/tunnelvisionlabs/dotnet-threading)
===============================================================================
Copyright (c) Tunnel Vision Laboratories, LLC. All rights reserved.
Licensed under the Apache License, Version 2.0 (the "License"); you may not use
these files except in compliance with the License. You may obtain a copy of the
License at
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CONDITIONS OF ANY KIND, either express or implied. See the License for the
specific language governing permissions and limitations under the License.
---
This project uses other open source projects, which are used under the terms
of the following license(s).
Rackspace Threading Library
Copyright (c) Rackspace, US Inc. All rights reserved.
Licensed under the Apache License, Version 2.0 (the "License"); you may not use
these files except in compliance with the License. You may obtain a copy of the
License at
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
===============================================================================
ReadOnlyCollectionInterfaces (https://www.openhub.net/p/ReadOnlyCollections)
===============================================================================
Apache License, Version 2.0
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
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@ -95,6 +95,7 @@ GameObject:
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m_TagString: Player
@ -154,12 +155,12 @@ SpriteRenderer:
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m_SortingLayer: 1
m_SortingOrder: 0
m_Sprite: {fileID: 21300000, guid: 88f4c277892ae9449a57b321cd810bce, type: 3}
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@ -180,9 +181,6 @@ MonoBehaviour:
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overlappable: 0
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exp: 0
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MonoBehaviour:
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@ -196,3 +194,22 @@ MonoBehaviour:
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@ -187,50 +187,5 @@ PrefabInstance:
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@ -0,0 +1,21 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EntityItemHeart : EntityItem
{
public int regen;
public override string Name {
get {
return "Heart";
}
}
public override void OnPickup(EntityPlayer player) {
messageBar.Write("You used: " + Name, Color.yellow);
player.hp += regen;
if (player.hp > player.hpMax) player.hp = player.hpMax;
Destroy(gameObject);
}
}

View file

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@ -0,0 +1,20 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EntityItemPoisonHeart : EntityItem
{
public int damage;
public override string Name {
get {
return "Poisonous Heart";
}
}
public override void OnPickup(EntityPlayer player) {
messageBar.Write("You used: " + Name, Color.yellow);
player.hp -= damage;
Destroy(gameObject);
}
}

View file

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@ -11,7 +11,7 @@ public class EntityMonsterSlime : EntityMonster
}
public float moveChance = 0.5f;
public float visionRange = 4;
public float visionRange = 4f;
protected EntityPlayer player;
protected new void Start() {

View file

@ -9,10 +9,15 @@ public enum ControlMode {
public class EntityPlayer : Entity
{
public Inventory inventory;
protected ControlMode controlMode;
protected Animator animator;
protected override void Start() {
base.Start();
inventory = new Inventory();
animator = GetComponent<Animator>();
controlMode = ControlMode.Move;
}
@ -27,10 +32,12 @@ public class EntityPlayer : Entity
if(Input.GetKeyDown(KeyCode.Escape)) {
controlMode = ControlMode.Move;
messageBar.Write("Control mode: Move", Color.cyan);
animator.SetBool("IsWalking", true);
}
if(Input.GetKeyDown(KeyCode.A)) {
controlMode = ControlMode.Attack;
messageBar.Write("Control mode: Attack", Color.cyan);
animator.SetBool("IsWalking", false);
}
}
@ -39,10 +46,12 @@ public class EntityPlayer : Entity
if (Input.GetKeyDown(KeyCode.LeftArrow))
{
hasAttacked = GetComponent<PlayerAttack>().Attack(MapPosition + Vector2Int.left);
spriteRenderer.flipX = true;
}
else if (Input.GetKeyDown(KeyCode.RightArrow))
{
hasAttacked = GetComponent<PlayerAttack>().Attack(MapPosition + Vector2Int.right);
spriteRenderer.flipX = false;
}
else if (Input.GetKeyDown(KeyCode.UpArrow))
{
@ -66,7 +75,7 @@ public class EntityPlayer : Entity
if (map.CanMoveTo(MapPosition + Vector2Int.left)) {
transform.Translate(Vector3.left);
hasMoved = true;
spriteRenderer.flipX = false;
spriteRenderer.flipX = true;
}
}
else if (Input.GetKeyDown(KeyCode.RightArrow))
@ -74,7 +83,7 @@ public class EntityPlayer : Entity
if (map.CanMoveTo(MapPosition + Vector2Int.right)) {
transform.Translate(Vector3.right);
hasMoved = true;
spriteRenderer.flipX = true;
spriteRenderer.flipX = false;
}
}
else if (Input.GetKeyDown(KeyCode.UpArrow))

View file

@ -0,0 +1,47 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class ItemNotInInventoryException : System.Exception
{
public ItemNotInInventoryException() { }
public ItemNotInInventoryException(string message) : base(message) { }
public ItemNotInInventoryException(string message, System.Exception inner) : base(message, inner) { }
protected ItemNotInInventoryException(
System.Runtime.Serialization.SerializationInfo info,
System.Runtime.Serialization.StreamingContext context) : base(info, context) { }
}
public class Inventory {
public List<InventoryItem> items;
public InventoryItem GetItemByName(string name) {
foreach(InventoryItem item in items) {
if(name == item.Name)
{
return item;
}
}
return null;
}
public void AddItem(InventoryItem item) {
//Check if it's mergeable
InventoryItem other = GetItemByName(item.Name);
if(other == null) {
items.Add(item);
}
else {
other.quantity += item.quantity;
}
}
public void UseItem(InventoryItem item) {
if(!items.Contains(item)) throw new ItemNotInInventoryException();
item.Use();
if(item.quantity <= 0) {
items.Remove(item);
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class InventoryItem {
public int quantity = 1;
public virtual string Name {
//Two items with the same name will stack!
get {
Debug.LogError("No name given to an item");
return "";
}
}
public virtual void Use() {
Debug.LogWarning("Use not overridden");
quantity -= 1;
}
public InventoryItem(int quantity) {
this.quantity = quantity;
}
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