Commit a lot of stuff
This commit is contained in:
parent
fe80dc2a0f
commit
1ac4d2866b
13 changed files with 172 additions and 30 deletions
|
@ -11,6 +11,7 @@ GameObject:
|
|||
- component: {fileID: 2935319493830293414}
|
||||
- component: {fileID: 2935319493830293413}
|
||||
- component: {fileID: -5893075763862095451}
|
||||
- component: {fileID: 8856581523727923621}
|
||||
m_Layer: 0
|
||||
m_Name: Player
|
||||
m_TagString: Player
|
||||
|
@ -99,6 +100,19 @@ SpriteRenderer:
|
|||
m_WasSpriteAssigned: 1
|
||||
m_MaskInteraction: 0
|
||||
m_SpriteSortPoint: 0
|
||||
--- !u!114 &8856581523727923621
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2935319493830293412}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 05a8e698d12930547a9e83f369e506d2, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
damage: 1
|
||||
--- !u!1001 &5734536248370648602
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
|
@ -44,9 +44,11 @@ MonoBehaviour:
|
|||
m_Script: {fileID: 11500000, guid: 2fcfe4b94620b234fb7a294bf4453a69, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
hpMax: 0
|
||||
hpMax: 2
|
||||
overlappable: 0
|
||||
hp: 0
|
||||
sprite: {fileID: 21300000, guid: ee7ef72c830dc204c9df0595e161f049, type: 3}
|
||||
moveChance: 0.5
|
||||
visionRange: 4
|
||||
--- !u!212 &1351652798109185028
|
||||
SpriteRenderer:
|
||||
|
|
|
@ -12,7 +12,7 @@ GameObject:
|
|||
- component: {fileID: 470211819356819162}
|
||||
- component: {fileID: 7501912107144583665}
|
||||
m_Layer: 0
|
||||
m_Name: TEST_ Item
|
||||
m_Name: TEST Item
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
|
@ -44,7 +44,7 @@ MonoBehaviour:
|
|||
m_Script: {fileID: 11500000, guid: 1f0883433553dbb4fa23a815949f596b, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
hpMax: 0
|
||||
hpMax: 1
|
||||
overlappable: 0
|
||||
hp: 0
|
||||
sprite: {fileID: 21300000, guid: 5e4d29e1adc2ea0429b199b82253416c, type: 3}
|
||||
|
|
|
@ -23,6 +23,7 @@ public class Entity : MonoBehaviour
|
|||
protected SpriteRenderer spriteRenderer;
|
||||
protected TurnHandler turnHandler;
|
||||
protected Map map;
|
||||
protected MessageBar messageBar;
|
||||
|
||||
protected virtual void Start()
|
||||
{
|
||||
|
@ -31,6 +32,13 @@ public class Entity : MonoBehaviour
|
|||
gameController = GameObject.FindGameObjectWithTag("GameController");
|
||||
turnHandler = gameController.GetComponentInChildren<TurnHandler>();
|
||||
map = gameController.GetComponentInChildren<Map>();
|
||||
GameObject canvas = GameObject.FindGameObjectWithTag("Canvas");
|
||||
messageBar = canvas.GetComponentInChildren<MessageBar>();
|
||||
hp = hpMax;
|
||||
}
|
||||
|
||||
public virtual void Die() {
|
||||
Debug.LogWarning("Die not overridden");
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4,6 +4,8 @@ using UnityEngine;
|
|||
|
||||
public class Item : Entity
|
||||
{
|
||||
public static string itemName = "White Triangle";
|
||||
|
||||
protected override void Start() {
|
||||
base.Start();
|
||||
overlappable = true;
|
||||
|
@ -11,7 +13,12 @@ public class Item : Entity
|
|||
|
||||
public virtual void OnPickup(Player player) {
|
||||
Debug.LogWarning("OnPickup not overridden");
|
||||
turnHandler.WriteToMessageBar("Picked up [NULL].");
|
||||
messageBar.Write("Picked up: " + itemName, Color.yellow);
|
||||
Destroy(gameObject);
|
||||
}
|
||||
|
||||
public override void Die() {
|
||||
messageBar.Write("Destroyed: " + itemName, Color.red);
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
|
@ -138,7 +138,7 @@ public class Map : MonoBehaviour
|
|||
{
|
||||
try {
|
||||
bool walkable = GetTile(position).walkable;
|
||||
List<Entity> entities = turnHandler.GetEntityAtPosition(position);
|
||||
List<Entity> entities = turnHandler.GetEntitiesAtPosition(position);
|
||||
bool free = true;
|
||||
foreach(Entity entity in entities) {
|
||||
free &= entity.overlappable;
|
||||
|
|
|
@ -17,7 +17,8 @@ public class MessageBar : MonoBehaviour
|
|||
opacity = 0f;
|
||||
}
|
||||
|
||||
public void Write(string message) {
|
||||
public void Write(string message, Color color) {
|
||||
text.color = color;
|
||||
text.text = message;
|
||||
opacity = 1f;
|
||||
}
|
||||
|
|
|
@ -2,20 +2,69 @@
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public enum ControlMode {
|
||||
Move,
|
||||
Attack
|
||||
}
|
||||
|
||||
public class Player : Entity
|
||||
{
|
||||
public int exp;
|
||||
public int level;
|
||||
|
||||
void Update()
|
||||
{
|
||||
CheckForMovementInput();
|
||||
protected ControlMode controlMode;
|
||||
|
||||
protected override void Start() {
|
||||
base.Start();
|
||||
controlMode = ControlMode.Move;
|
||||
}
|
||||
|
||||
void CheckForMovementInput()
|
||||
protected void Update()
|
||||
{
|
||||
CheckForControlModeChange();
|
||||
if(controlMode == ControlMode.Move) CheckForMovementInput();
|
||||
if(controlMode == ControlMode.Attack) CheckForAttackInput();
|
||||
}
|
||||
|
||||
protected void CheckForControlModeChange() {
|
||||
if(Input.GetKeyDown(KeyCode.Escape)) {
|
||||
controlMode = ControlMode.Move;
|
||||
messageBar.Write("Control mode: Move", Color.cyan);
|
||||
}
|
||||
if(Input.GetKeyDown(KeyCode.A)) {
|
||||
controlMode = ControlMode.Attack;
|
||||
messageBar.Write("Control mode: Attack", Color.cyan);
|
||||
}
|
||||
}
|
||||
|
||||
protected void CheckForAttackInput() {
|
||||
bool hasAttacked = false;
|
||||
if (Input.GetKeyDown(KeyCode.LeftArrow))
|
||||
{
|
||||
hasAttacked = GetComponent<PlayerAttack>().Attack(MapPosition + Vector2Int.left);
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.RightArrow))
|
||||
{
|
||||
hasAttacked = GetComponent<PlayerAttack>().Attack(MapPosition + Vector2Int.right);
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.UpArrow))
|
||||
{
|
||||
hasAttacked = GetComponent<PlayerAttack>().Attack(MapPosition + Vector2Int.up);
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.DownArrow))
|
||||
{
|
||||
hasAttacked = GetComponent<PlayerAttack>().Attack(MapPosition + Vector2Int.down);
|
||||
}
|
||||
if(hasAttacked) {
|
||||
//Turn happens!
|
||||
turnHandler.OnTurn();
|
||||
}
|
||||
}
|
||||
|
||||
protected void CheckForMovementInput()
|
||||
{
|
||||
bool hasMoved = false;
|
||||
if (Input.GetKeyDown(KeyCode.A))
|
||||
if (Input.GetKeyDown(KeyCode.LeftArrow))
|
||||
{
|
||||
if (map.CanMoveTo(MapPosition + Vector2Int.left)) {
|
||||
transform.Translate(Vector3.left);
|
||||
|
@ -23,7 +72,7 @@ public class Player : Entity
|
|||
spriteRenderer.flipX = false;
|
||||
}
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.D))
|
||||
else if (Input.GetKeyDown(KeyCode.RightArrow))
|
||||
{
|
||||
if (map.CanMoveTo(MapPosition + Vector2Int.right)) {
|
||||
transform.Translate(Vector3.right);
|
||||
|
@ -31,14 +80,14 @@ public class Player : Entity
|
|||
spriteRenderer.flipX = true;
|
||||
}
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.W))
|
||||
else if (Input.GetKeyDown(KeyCode.UpArrow))
|
||||
{
|
||||
if (map.CanMoveTo(MapPosition + Vector2Int.up)) {
|
||||
transform.Translate(Vector3.up);
|
||||
hasMoved = true;
|
||||
}
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.S))
|
||||
else if (Input.GetKeyDown(KeyCode.DownArrow))
|
||||
{
|
||||
if (map.CanMoveTo(MapPosition + Vector2Int.down)) {
|
||||
transform.Translate(Vector3.down);
|
||||
|
@ -47,7 +96,7 @@ public class Player : Entity
|
|||
}
|
||||
if(hasMoved) {
|
||||
//Check for pickuppable items
|
||||
List<Entity> entities = turnHandler.GetEntityAtPosition(MapPosition);
|
||||
List<Entity> entities = turnHandler.GetEntitiesAtPosition(MapPosition);
|
||||
foreach(Entity entity in entities) {
|
||||
if(entity is Item) {
|
||||
Item item = entity as Item;
|
||||
|
|
24
Assets/Scripts/PlayerAttack.cs
Normal file
24
Assets/Scripts/PlayerAttack.cs
Normal file
|
@ -0,0 +1,24 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class PlayerAttack : MonoBehaviour
|
||||
{
|
||||
protected Player player;
|
||||
protected GameObject gameController;
|
||||
protected TurnHandler turnHandler;
|
||||
protected Map map;
|
||||
|
||||
protected void Start() {
|
||||
player = GetComponent<Player>();
|
||||
gameController = GameObject.FindGameObjectWithTag("GameController");
|
||||
turnHandler = gameController.GetComponentInChildren<TurnHandler>();
|
||||
map = gameController.GetComponentInChildren<Map>();
|
||||
}
|
||||
|
||||
public virtual bool Attack(Vector2Int target) {
|
||||
//Returns if the attack was successful.
|
||||
Debug.LogWarning("Attack not overridden");
|
||||
return false;
|
||||
}
|
||||
}
|
11
Assets/Scripts/PlayerAttack.cs.meta
Normal file
11
Assets/Scripts/PlayerAttack.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 1bb56d02d177e9e4e9146940057ba1ad
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
18
Assets/Scripts/PlayerAttack_Melee.cs
Normal file
18
Assets/Scripts/PlayerAttack_Melee.cs
Normal file
|
@ -0,0 +1,18 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class PlayerAttack_Melee : PlayerAttack
|
||||
{
|
||||
public float damage = 1f;
|
||||
|
||||
public override bool Attack(Vector2Int target) {
|
||||
List<Entity> targetEntities = turnHandler.GetEntitiesAtPosition(target);
|
||||
if(targetEntities.Count == 0) {
|
||||
return false;
|
||||
}
|
||||
Entity targetEntity = targetEntities[0];
|
||||
targetEntity.hp -= damage;
|
||||
return true;
|
||||
}
|
||||
}
|
11
Assets/Scripts/PlayerAttack_Melee.cs.meta
Normal file
11
Assets/Scripts/PlayerAttack_Melee.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 05a8e698d12930547a9e83f369e506d2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -4,25 +4,22 @@ using UnityEngine;
|
|||
|
||||
public class TurnHandler : MonoBehaviour
|
||||
{
|
||||
private MessageBar messageBar;
|
||||
|
||||
private void Start() {
|
||||
GameObject canvas = GameObject.FindGameObjectWithTag("Canvas");
|
||||
messageBar = canvas.GetComponentInChildren<MessageBar>();
|
||||
}
|
||||
|
||||
public void WriteToMessageBar(string message) {
|
||||
messageBar.Write(message);
|
||||
}
|
||||
|
||||
public void OnTurn() {
|
||||
AI[] ais = gameObject.GetComponentsInChildren<AI>();
|
||||
foreach(AI ai in ais) {
|
||||
Entity[] entities = gameObject.GetComponentsInChildren<Entity>();
|
||||
foreach(Entity entity in entities) {
|
||||
//Check for deaths
|
||||
if(entity.hp <= 0) {
|
||||
entity.Die();
|
||||
}
|
||||
//Move AIs
|
||||
if(entity is AI) {
|
||||
AI ai = entity as AI;
|
||||
ai.OnTurn();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public List<Entity> GetEntityAtPosition(Vector2Int position) {
|
||||
public List<Entity> GetEntitiesAtPosition(Vector2Int position) {
|
||||
Entity[] entities = GetComponentsInChildren<Entity>();
|
||||
List<Entity> found = new List<Entity>();
|
||||
foreach(Entity entity in entities) {
|
||||
|
|
Loading…
Reference in a new issue