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slime-blood-and-pain/Assets/Scripts/EntityMonster.cs

17 lines
No EOL
383 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EntityMonster : Entity
{
public string monsterName;
public virtual void OnTurn(){
Debug.LogWarning("OnTurn() not overridden");
}
public override void Die() {
messageBar.Write("Killed: " + monsterName, Color.red);
Destroy(gameObject);
}
}