Update a thousand of things
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e1650877eb
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7384281dc2
128 changed files with 2065 additions and 1961 deletions
80
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80
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 1150105690}
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- component: {fileID: 1150105689}
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- component: {fileID: 1150105688}
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m_TagString: MainCamera
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!81 &1150105688
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AudioListener:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1150105687}
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m_Enabled: 1
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--- !u!20 &1150105689
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Camera:
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m_ObjectHideFlags: 0
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|
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1150105687}
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m_Enabled: 1
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serializedVersion: 2
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m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
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m_projectionMatrixMode: 1
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m_GateFitMode: 2
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m_FOVAxisMode: 0
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m_SensorSize: {x: 36, y: 24}
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m_LensShift: {x: 0, y: 0}
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m_FocalLength: 50
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m_NormalizedViewPortRect:
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height: 1
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near clip plane: 0.3
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|
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far clip plane: 1000
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field of view: 60
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orthographic: 1
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|
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orthographic size: 5
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|
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m_Depth: -1
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m_CullingMask:
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serializedVersion: 2
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m_TargetTexture: {fileID: 0}
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m_TargetDisplay: 0
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m_TargetEye: 3
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m_HDR: 1
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m_AllowMSAA: 1
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m_AllowDynamicResolution: 0
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m_ForceIntoRT: 0
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|
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m_OcclusionCulling: 1
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m_StereoConvergence: 10
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m_StereoSeparation: 0.022
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|
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--- !u!4 &1150105690
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1150105687}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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|
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m_LocalPosition: {x: 0, y: 0, z: -10}
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|
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m_LocalScale: {x: 1, y: 1, z: 1}
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|
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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|
|
@ -4,7 +4,7 @@ using UnityEngine;
|
||||||
|
|
||||||
public class EntityItemHeart : EntityItem
|
public class EntityItemHeart : EntityItem
|
||||||
{
|
{
|
||||||
public int regen;
|
public float regen;
|
||||||
|
|
||||||
public override string Name {
|
public override string Name {
|
||||||
get {
|
get {
|
||||||
|
@ -13,7 +13,7 @@ public class EntityItemHeart : EntityItem
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnPickup(EntityPlayer player) {
|
public override void OnPickup(EntityPlayer player) {
|
||||||
messageBar.Write("Picked up: " + Name, Color.green);
|
messageBar.Write("Healed " + regen.ToString("0.0") + " HP!", Color.green);
|
||||||
player.hp += regen;
|
player.hp += regen;
|
||||||
if (player.hp > player.hpMax) player.hp = player.hpMax;
|
if (player.hp > player.hpMax) player.hp = player.hpMax;
|
||||||
Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
|
|
|
@ -4,7 +4,7 @@ using UnityEngine;
|
||||||
|
|
||||||
public class EntityItemPoisonHeart : EntityItem
|
public class EntityItemPoisonHeart : EntityItem
|
||||||
{
|
{
|
||||||
public int damage;
|
public float damage;
|
||||||
|
|
||||||
public override string Name {
|
public override string Name {
|
||||||
get {
|
get {
|
||||||
|
@ -13,7 +13,7 @@ public class EntityItemPoisonHeart : EntityItem
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnPickup(EntityPlayer player) {
|
public override void OnPickup(EntityPlayer player) {
|
||||||
messageBar.Write("Picked up: " + Name, Color.yellow);
|
messageBar.Write("Poisoned! Took " + damage.ToString("0.0") + " damage!", Color.red);
|
||||||
player.hp -= damage;
|
player.hp -= damage;
|
||||||
Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
}
|
}
|
||||||
|
|
|
@ -5,10 +5,11 @@ using UnityEngine;
|
||||||
public class EntityItemShopSword : EntityItemShop {
|
public class EntityItemShopSword : EntityItemShop {
|
||||||
|
|
||||||
public float damage = 3f;
|
public float damage = 3f;
|
||||||
|
public GameObject attackAnimation;
|
||||||
|
|
||||||
public override string Name {
|
public override string Name {
|
||||||
get {
|
get {
|
||||||
return "Sword (" + damage.ToString() + " dmg)";
|
return "Sword (" + damage.ToString("0.0") + " atk)";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -17,5 +18,6 @@ public class EntityItemShopSword : EntityItemShop {
|
||||||
player.gameObject.AddComponent<PlayerAttackMelee>();
|
player.gameObject.AddComponent<PlayerAttackMelee>();
|
||||||
PlayerAttackMelee pam = player.GetComponent<PlayerAttackMelee>();
|
PlayerAttackMelee pam = player.GetComponent<PlayerAttackMelee>();
|
||||||
pam.damage = this.damage;
|
pam.damage = this.damage;
|
||||||
|
pam.attackAnimation = attackAnimation;
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -4,19 +4,14 @@ using UnityEngine;
|
||||||
|
|
||||||
public class EntityMonster : Entity
|
public class EntityMonster : Entity
|
||||||
{
|
{
|
||||||
public virtual string Name {
|
public string monsterName;
|
||||||
get {
|
|
||||||
Debug.LogWarning("No name given to a monster");
|
|
||||||
return "";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public virtual void OnTurn(){
|
public virtual void OnTurn(){
|
||||||
Debug.LogWarning("OnTurn() not overridden");
|
Debug.LogWarning("OnTurn() not overridden");
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Die() {
|
public override void Die() {
|
||||||
messageBar.Write("Killed: " + Name, Color.red);
|
messageBar.Write("Killed: " + monsterName, Color.red);
|
||||||
Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -4,12 +4,6 @@ using UnityEngine;
|
||||||
|
|
||||||
public class EntityMonsterSlime : EntityMonster
|
public class EntityMonsterSlime : EntityMonster
|
||||||
{
|
{
|
||||||
public override string Name {
|
|
||||||
get {
|
|
||||||
return "Slime";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public float moveChance = 0.5f;
|
public float moveChance = 0.5f;
|
||||||
public float visionRange = 4f;
|
public float visionRange = 4f;
|
||||||
public float attackRange = 1f;
|
public float attackRange = 1f;
|
||||||
|
@ -17,47 +11,61 @@ public class EntityMonsterSlime : EntityMonster
|
||||||
public GameObject attackAnimation;
|
public GameObject attackAnimation;
|
||||||
protected EntityPlayer player;
|
protected EntityPlayer player;
|
||||||
|
|
||||||
|
[BeforeStartAttribute]
|
||||||
|
public Sprite upSprite;
|
||||||
|
|
||||||
|
[BeforeStartAttribute]
|
||||||
|
public Sprite downSprite;
|
||||||
|
|
||||||
protected new void Start() {
|
protected new void Start() {
|
||||||
base.Start();
|
base.Start();
|
||||||
player = GameObject.FindGameObjectWithTag("Player").GetComponent<EntityPlayer>();
|
player = GameObject.FindGameObjectWithTag("Player").GetComponent<EntityPlayer>();
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnTurn(){
|
public override void OnTurn(){
|
||||||
if(Random.Range(0f, 1f) < moveChance) return;
|
if(Random.value < moveChance) return;
|
||||||
if (CanSeePlayer()){
|
if (CanSeePlayer()){
|
||||||
Vector2Int distance = player.MapPosition - MapPosition;
|
Vector2Int distance = player.MapPosition - MapPosition;
|
||||||
if(distance.magnitude <= attackRange) {
|
if(distance.magnitude <= attackRange) {
|
||||||
float actualDamage = Random.value * damage;
|
float actualDamage = Random.value * damage;
|
||||||
player.hp -= actualDamage;
|
player.hp -= actualDamage;
|
||||||
Instantiate(attackAnimation, player.transform);
|
Instantiate(attackAnimation, player.transform);
|
||||||
messageBar.Write("Took damage from a slime.", Color.red);
|
messageBar.Write("Took " + actualDamage.ToString("0.0") + " damage!", Color.red);
|
||||||
}
|
}
|
||||||
else if (distance.x < 0 && map.CanMoveTo(MapPosition + Vector2Int.left)){
|
else if (distance.x < 0 && map.CanMoveTo(MapPosition + Vector2Int.left)){
|
||||||
transform.Translate(Vector3.left);
|
transform.Translate(Vector3.left);
|
||||||
|
spriteRenderer.flipX = false;
|
||||||
}
|
}
|
||||||
else if (distance.x > 0 && map.CanMoveTo(MapPosition + Vector2Int.right)){
|
else if (distance.x > 0 && map.CanMoveTo(MapPosition + Vector2Int.right)){
|
||||||
transform.Translate(Vector3.right);
|
transform.Translate(Vector3.right);
|
||||||
|
spriteRenderer.flipX = true;
|
||||||
}
|
}
|
||||||
else if (distance.y > 0 && map.CanMoveTo(MapPosition + Vector2Int.up)){
|
else if (distance.y > 0 && map.CanMoveTo(MapPosition + Vector2Int.up)){
|
||||||
transform.Translate(Vector3.up);
|
transform.Translate(Vector3.up);
|
||||||
|
spriteRenderer.sprite = upSprite;
|
||||||
}
|
}
|
||||||
else if (distance.y < 0 && map.CanMoveTo(MapPosition + Vector2Int.down)){
|
else if (distance.y < 0 && map.CanMoveTo(MapPosition + Vector2Int.down)){
|
||||||
transform.Translate(Vector3.down);
|
transform.Translate(Vector3.down);
|
||||||
|
spriteRenderer.sprite = downSprite;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
int direction = Random.Range(0, 4);
|
int direction = Random.Range(0, 4);
|
||||||
if (direction == 0 && map.CanMoveTo(MapPosition + Vector2Int.left)){
|
if (direction == 0 && map.CanMoveTo(MapPosition + Vector2Int.left)){
|
||||||
transform.Translate(Vector3.left);
|
transform.Translate(Vector3.left);
|
||||||
|
spriteRenderer.flipX = false;
|
||||||
}
|
}
|
||||||
else if (direction == 1 && map.CanMoveTo(MapPosition + Vector2Int.right)){
|
else if (direction == 1 && map.CanMoveTo(MapPosition + Vector2Int.right)){
|
||||||
transform.Translate(Vector3.right);
|
transform.Translate(Vector3.right);
|
||||||
|
spriteRenderer.flipX = true;
|
||||||
}
|
}
|
||||||
else if (direction == 2 && map.CanMoveTo(MapPosition + Vector2Int.up)){
|
else if (direction == 2 && map.CanMoveTo(MapPosition + Vector2Int.up)){
|
||||||
transform.Translate(Vector3.up);
|
transform.Translate(Vector3.up);
|
||||||
|
spriteRenderer.sprite = upSprite;
|
||||||
}
|
}
|
||||||
else if (direction == 3 && map.CanMoveTo(MapPosition + Vector2Int.down)){
|
else if (direction == 3 && map.CanMoveTo(MapPosition + Vector2Int.down)){
|
||||||
transform.Translate(Vector3.down);
|
transform.Translate(Vector3.down);
|
||||||
|
spriteRenderer.sprite = downSprite;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,6 +1,7 @@
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
public enum ControlMode {
|
public enum ControlMode {
|
||||||
Move,
|
Move,
|
||||||
|
@ -23,6 +24,7 @@ public class EntityPlayer : Entity
|
||||||
CheckForControlModeChange();
|
CheckForControlModeChange();
|
||||||
if(controlMode == ControlMode.Move) CheckForMovementInput();
|
if(controlMode == ControlMode.Move) CheckForMovementInput();
|
||||||
if(controlMode == ControlMode.Attack) CheckForAttackInput();
|
if(controlMode == ControlMode.Attack) CheckForAttackInput();
|
||||||
|
CheckForTurnSkipInput();
|
||||||
}
|
}
|
||||||
|
|
||||||
protected void CheckForControlModeChange() {
|
protected void CheckForControlModeChange() {
|
||||||
|
@ -111,5 +113,17 @@ public class EntityPlayer : Entity
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnNewLevel() {}
|
protected void CheckForTurnSkipInput() {
|
||||||
|
if(Input.GetKeyDown(KeyCode.Space)) {
|
||||||
|
messageBar.Write("Skipped turn.", Color.cyan);
|
||||||
|
turnHandler.OnTurn();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//This is not an error wtf
|
||||||
|
public override void OnNewLevel() {}
|
||||||
|
|
||||||
|
public override void Die() {
|
||||||
|
SceneManager.LoadScene("Dead", LoadSceneMode.Single);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
14
Assets/Scripts/GameOver.cs
Normal file
14
Assets/Scripts/GameOver.cs
Normal file
|
@ -0,0 +1,14 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
public class GameOver : MonoBehaviour
|
||||||
|
{
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if(Input.anyKeyDown) {
|
||||||
|
SceneManager.LoadScene("Game");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,5 +1,5 @@
|
||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: afa3fa0ea759ce2459405b400b406d24
|
guid: a0947a319b90138498506466b0342df3
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
|
@ -1,9 +0,0 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public enum InventoryItems {
|
|
||||||
//EMPTY SHOULD ALWAYS BE THE LAST!
|
|
||||||
HealthPotion = 0,
|
|
||||||
Empty = 1
|
|
||||||
}
|
|
|
@ -90,24 +90,9 @@ public class Map : MonoBehaviour
|
||||||
[BeforeStartAttribute]
|
[BeforeStartAttribute]
|
||||||
public List<Sprite> floorSprites;
|
public List<Sprite> floorSprites;
|
||||||
|
|
||||||
[BeforeStartAttribute]
|
|
||||||
public List<Sprite> topWallSprites;
|
|
||||||
|
|
||||||
[BeforeStartAttribute]
|
[BeforeStartAttribute]
|
||||||
public List<Sprite> botWallSprites;
|
public List<Sprite> botWallSprites;
|
||||||
|
|
||||||
[BeforeStartAttribute]
|
|
||||||
public List<Sprite> leftWallSprites;
|
|
||||||
|
|
||||||
[BeforeStartAttribute]
|
|
||||||
public List<Sprite> rightWallSprites;
|
|
||||||
|
|
||||||
[BeforeStartAttribute]
|
|
||||||
public List<Sprite> lCornerWallSprites;
|
|
||||||
|
|
||||||
[BeforeStartAttribute]
|
|
||||||
public List<Sprite> rCornerWallSprites;
|
|
||||||
|
|
||||||
[BeforeStartAttribute]
|
[BeforeStartAttribute]
|
||||||
public GameObject tilePrefab;
|
public GameObject tilePrefab;
|
||||||
|
|
||||||
|
@ -120,6 +105,15 @@ public class Map : MonoBehaviour
|
||||||
[BeforeStartAttribute]
|
[BeforeStartAttribute]
|
||||||
public int enemiesToSpawn = 10;
|
public int enemiesToSpawn = 10;
|
||||||
|
|
||||||
|
[BeforeStartAttribute]
|
||||||
|
public List<GameObject> curiositiesPrefabs;
|
||||||
|
|
||||||
|
[BeforeStartAttribute]
|
||||||
|
public int curiositiesToSpawn = 35;
|
||||||
|
|
||||||
|
[BeforeStartAttribute]
|
||||||
|
public GameObject stairsPrefab;
|
||||||
|
|
||||||
private GameObject[,] tiles;
|
private GameObject[,] tiles;
|
||||||
private List<MapRoom> rooms;
|
private List<MapRoom> rooms;
|
||||||
private TurnHandler turnHandler;
|
private TurnHandler turnHandler;
|
||||||
|
@ -270,6 +264,25 @@ public class Map : MonoBehaviour
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void PlaceCuriosities() {
|
||||||
|
for(int i = 0; i < curiositiesToSpawn; i++) {
|
||||||
|
MapRoom room = rooms[Random.Range(0, rooms.Count)];
|
||||||
|
Vector2Int point = room.RandomPoint();
|
||||||
|
GameObject curiosityPrefab = curiositiesPrefabs[Random.Range(0, curiositiesPrefabs.Count)];
|
||||||
|
GameObject curiosityObject = Instantiate(curiosityPrefab, turnHandler.transform);
|
||||||
|
curiosityObject.name = "Curiosity " + i.ToString();
|
||||||
|
curiosityObject.transform.position = new Vector3(point.x, point.y, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void PlaceStairs() {
|
||||||
|
MapRoom room = rooms[Random.Range(0, rooms.Count)];
|
||||||
|
Vector2Int point = room.RandomPoint();
|
||||||
|
GameObject curiosityObject = Instantiate(stairsPrefab, turnHandler.transform);
|
||||||
|
curiosityObject.name = "Stairs";
|
||||||
|
curiosityObject.transform.position = new Vector3(point.x, point.y, 0);
|
||||||
|
}
|
||||||
|
|
||||||
public static Sprite SampleSprite(List<Sprite> list) {
|
public static Sprite SampleSprite(List<Sprite> list) {
|
||||||
return list[Random.Range(0, list.Count)];
|
return list[Random.Range(0, list.Count)];
|
||||||
}
|
}
|
||||||
|
@ -281,7 +294,6 @@ public class Map : MonoBehaviour
|
||||||
MapTile otherTile;
|
MapTile otherTile;
|
||||||
if(tile.walkable) tile.sprite = SampleSprite(floorSprites);
|
if(tile.walkable) tile.sprite = SampleSprite(floorSprites);
|
||||||
else if((bool)(otherTile = GetTile(new Vector2Int(x, y+1))) && otherTile.walkable) tile.sprite = SampleSprite(botWallSprites);
|
else if((bool)(otherTile = GetTile(new Vector2Int(x, y+1))) && otherTile.walkable) tile.sprite = SampleSprite(botWallSprites);
|
||||||
else if((bool)(otherTile = GetTile(new Vector2Int(x, y+1))) && otherTile.walkable) tile.sprite = SampleSprite(topWallSprites);
|
|
||||||
//TODO: corners
|
//TODO: corners
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -299,6 +311,12 @@ public class Map : MonoBehaviour
|
||||||
GenerateTileSprites();
|
GenerateTileSprites();
|
||||||
PlacePlayer();
|
PlacePlayer();
|
||||||
PlaceEnemies();
|
PlaceEnemies();
|
||||||
|
PlaceCuriosities();
|
||||||
|
PlaceStairs();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnNewLevel() {
|
||||||
|
//Suppress the error
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
|
|
|
@ -5,6 +5,7 @@ using UnityEngine;
|
||||||
public class PlayerAttackMelee : PlayerAttack
|
public class PlayerAttackMelee : PlayerAttack
|
||||||
{
|
{
|
||||||
public float damage = 1f;
|
public float damage = 1f;
|
||||||
|
public GameObject attackAnimation;
|
||||||
|
|
||||||
public override bool Attack(Vector2Int target) {
|
public override bool Attack(Vector2Int target) {
|
||||||
List<Entity> targetEntities = turnHandler.GetEntitiesAtPosition(target);
|
List<Entity> targetEntities = turnHandler.GetEntitiesAtPosition(target);
|
||||||
|
@ -13,6 +14,7 @@ public class PlayerAttackMelee : PlayerAttack
|
||||||
}
|
}
|
||||||
Entity targetEntity = targetEntities[0];
|
Entity targetEntity = targetEntities[0];
|
||||||
targetEntity.hp -= damage;
|
targetEntity.hp -= damage;
|
||||||
|
Instantiate(attackAnimation, targetEntity.transform);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -3,7 +3,8 @@ guid: 0cb881aee511ed643880a50159d731b7
|
||||||
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|
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|
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|
serializedVersion: 2
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|
defaultReferences:
|
||||||
|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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||||||
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8
Assets/Sounds.meta
Normal file
8
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Normal file
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Normal file
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Normal file
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Normal file
22
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Normal file
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Normal file
22
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Normal file
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112
Assets/Sprites/Candle5.png.meta
Normal file
112
Assets/Sprites/Candle5.png.meta
Normal file
|
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||||||
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112
Assets/Sprites/CarpetLeft.png.meta
Normal file
112
Assets/Sprites/CarpetLeft.png.meta
Normal file
|
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Reference in a new issue