Merge branch 'master' of https://github.com/Steffo99/LD44
This commit is contained in:
commit
f0160aa811
128 changed files with 2065 additions and 1961 deletions
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@ -4,7 +4,7 @@ using UnityEngine;
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public class EntityItemHeart : EntityItem
|
||||
{
|
||||
public int regen;
|
||||
public float regen;
|
||||
|
||||
public override string Name {
|
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get {
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|
@ -13,7 +13,7 @@ public class EntityItemHeart : EntityItem
|
|||
}
|
||||
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||||
public override void OnPickup(EntityPlayer player) {
|
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messageBar.Write("Picked up: " + Name, Color.green);
|
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messageBar.Write("Healed " + regen.ToString("0.0") + " HP!", Color.green);
|
||||
player.hp += regen;
|
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if (player.hp > player.hpMax) player.hp = player.hpMax;
|
||||
Destroy(gameObject);
|
||||
|
|
|
@ -4,7 +4,7 @@ using UnityEngine;
|
|||
|
||||
public class EntityItemPoisonHeart : EntityItem
|
||||
{
|
||||
public int damage;
|
||||
public float damage;
|
||||
|
||||
public override string Name {
|
||||
get {
|
||||
|
@ -13,7 +13,7 @@ public class EntityItemPoisonHeart : EntityItem
|
|||
}
|
||||
|
||||
public override void OnPickup(EntityPlayer player) {
|
||||
messageBar.Write("Picked up: " + Name, Color.yellow);
|
||||
messageBar.Write("Poisoned! Took " + damage.ToString("0.0") + " damage!", Color.red);
|
||||
player.hp -= damage;
|
||||
Destroy(gameObject);
|
||||
}
|
||||
|
|
|
@ -5,10 +5,11 @@ using UnityEngine;
|
|||
public class EntityItemShopSword : EntityItemShop {
|
||||
|
||||
public float damage = 3f;
|
||||
public GameObject attackAnimation;
|
||||
|
||||
public override string Name {
|
||||
get {
|
||||
return "Sword (" + damage.ToString() + " dmg)";
|
||||
return "Sword (" + damage.ToString("0.0") + " atk)";
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -17,5 +18,6 @@ public class EntityItemShopSword : EntityItemShop {
|
|||
player.gameObject.AddComponent<PlayerAttackMelee>();
|
||||
PlayerAttackMelee pam = player.GetComponent<PlayerAttackMelee>();
|
||||
pam.damage = this.damage;
|
||||
pam.attackAnimation = attackAnimation;
|
||||
}
|
||||
}
|
|
@ -4,19 +4,14 @@ using UnityEngine;
|
|||
|
||||
public class EntityMonster : Entity
|
||||
{
|
||||
public virtual string Name {
|
||||
get {
|
||||
Debug.LogWarning("No name given to a monster");
|
||||
return "";
|
||||
}
|
||||
}
|
||||
public string monsterName;
|
||||
|
||||
public virtual void OnTurn(){
|
||||
Debug.LogWarning("OnTurn() not overridden");
|
||||
}
|
||||
|
||||
public override void Die() {
|
||||
messageBar.Write("Killed: " + Name, Color.red);
|
||||
messageBar.Write("Killed: " + monsterName, Color.red);
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
|
@ -4,12 +4,6 @@ using UnityEngine;
|
|||
|
||||
public class EntityMonsterSlime : EntityMonster
|
||||
{
|
||||
public override string Name {
|
||||
get {
|
||||
return "Slime";
|
||||
}
|
||||
}
|
||||
|
||||
public float moveChance = 0.5f;
|
||||
public float visionRange = 4f;
|
||||
public float attackRange = 1f;
|
||||
|
@ -17,47 +11,61 @@ public class EntityMonsterSlime : EntityMonster
|
|||
public GameObject attackAnimation;
|
||||
protected EntityPlayer player;
|
||||
|
||||
[BeforeStartAttribute]
|
||||
public Sprite upSprite;
|
||||
|
||||
[BeforeStartAttribute]
|
||||
public Sprite downSprite;
|
||||
|
||||
protected new void Start() {
|
||||
base.Start();
|
||||
player = GameObject.FindGameObjectWithTag("Player").GetComponent<EntityPlayer>();
|
||||
}
|
||||
|
||||
public override void OnTurn(){
|
||||
if(Random.Range(0f, 1f) < moveChance) return;
|
||||
if(Random.value < moveChance) return;
|
||||
if (CanSeePlayer()){
|
||||
Vector2Int distance = player.MapPosition - MapPosition;
|
||||
if(distance.magnitude <= attackRange) {
|
||||
float actualDamage = Random.value * damage;
|
||||
player.hp -= actualDamage;
|
||||
Instantiate(attackAnimation, player.transform);
|
||||
messageBar.Write("Took damage from a slime.", Color.red);
|
||||
messageBar.Write("Took " + actualDamage.ToString("0.0") + " damage!", Color.red);
|
||||
}
|
||||
else if (distance.x < 0 && map.CanMoveTo(MapPosition + Vector2Int.left)){
|
||||
transform.Translate(Vector3.left);
|
||||
spriteRenderer.flipX = false;
|
||||
}
|
||||
else if (distance.x > 0 && map.CanMoveTo(MapPosition + Vector2Int.right)){
|
||||
transform.Translate(Vector3.right);
|
||||
spriteRenderer.flipX = true;
|
||||
}
|
||||
else if (distance.y > 0 && map.CanMoveTo(MapPosition + Vector2Int.up)){
|
||||
transform.Translate(Vector3.up);
|
||||
spriteRenderer.sprite = upSprite;
|
||||
}
|
||||
else if (distance.y < 0 && map.CanMoveTo(MapPosition + Vector2Int.down)){
|
||||
transform.Translate(Vector3.down);
|
||||
spriteRenderer.sprite = downSprite;
|
||||
}
|
||||
}
|
||||
else {
|
||||
int direction = Random.Range(0, 4);
|
||||
if (direction == 0 && map.CanMoveTo(MapPosition + Vector2Int.left)){
|
||||
transform.Translate(Vector3.left);
|
||||
spriteRenderer.flipX = false;
|
||||
}
|
||||
else if (direction == 1 && map.CanMoveTo(MapPosition + Vector2Int.right)){
|
||||
transform.Translate(Vector3.right);
|
||||
spriteRenderer.flipX = true;
|
||||
}
|
||||
else if (direction == 2 && map.CanMoveTo(MapPosition + Vector2Int.up)){
|
||||
transform.Translate(Vector3.up);
|
||||
spriteRenderer.sprite = upSprite;
|
||||
}
|
||||
else if (direction == 3 && map.CanMoveTo(MapPosition + Vector2Int.down)){
|
||||
transform.Translate(Vector3.down);
|
||||
spriteRenderer.sprite = downSprite;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public enum ControlMode {
|
||||
Move,
|
||||
|
@ -22,7 +23,8 @@ public class EntityPlayer : Entity
|
|||
{
|
||||
CheckForControlModeChange();
|
||||
if(controlMode == ControlMode.Move) CheckForMovementInput();
|
||||
if(controlMode == ControlMode.Attack) CheckForAttackInput();
|
||||
if(controlMode == ControlMode.Attack) CheckForAttackInput();
|
||||
CheckForTurnSkipInput();
|
||||
}
|
||||
|
||||
protected void CheckForControlModeChange() {
|
||||
|
@ -111,5 +113,17 @@ public class EntityPlayer : Entity
|
|||
}
|
||||
}
|
||||
|
||||
protected void CheckForTurnSkipInput() {
|
||||
if(Input.GetKeyDown(KeyCode.Space)) {
|
||||
messageBar.Write("Skipped turn.", Color.cyan);
|
||||
turnHandler.OnTurn();
|
||||
}
|
||||
}
|
||||
|
||||
//This is not an error wtf
|
||||
public override void OnNewLevel() {}
|
||||
|
||||
public override void Die() {
|
||||
SceneManager.LoadScene("Dead", LoadSceneMode.Single);
|
||||
}
|
||||
}
|
||||
|
|
14
Assets/Scripts/GameOver.cs
Normal file
14
Assets/Scripts/GameOver.cs
Normal file
|
@ -0,0 +1,14 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class GameOver : MonoBehaviour
|
||||
{
|
||||
void Update()
|
||||
{
|
||||
if(Input.anyKeyDown) {
|
||||
SceneManager.LoadScene("Game");
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: afa3fa0ea759ce2459405b400b406d24
|
||||
guid: a0947a319b90138498506466b0342df3
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
|
@ -1,9 +0,0 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public enum InventoryItems {
|
||||
//EMPTY SHOULD ALWAYS BE THE LAST!
|
||||
HealthPotion = 0,
|
||||
Empty = 1
|
||||
}
|
|
@ -90,24 +90,9 @@ public class Map : MonoBehaviour
|
|||
[BeforeStartAttribute]
|
||||
public List<Sprite> floorSprites;
|
||||
|
||||
[BeforeStartAttribute]
|
||||
public List<Sprite> topWallSprites;
|
||||
|
||||
[BeforeStartAttribute]
|
||||
public List<Sprite> botWallSprites;
|
||||
|
||||
[BeforeStartAttribute]
|
||||
public List<Sprite> leftWallSprites;
|
||||
|
||||
[BeforeStartAttribute]
|
||||
public List<Sprite> rightWallSprites;
|
||||
|
||||
[BeforeStartAttribute]
|
||||
public List<Sprite> lCornerWallSprites;
|
||||
|
||||
[BeforeStartAttribute]
|
||||
public List<Sprite> rCornerWallSprites;
|
||||
|
||||
[BeforeStartAttribute]
|
||||
public GameObject tilePrefab;
|
||||
|
||||
|
@ -120,6 +105,15 @@ public class Map : MonoBehaviour
|
|||
[BeforeStartAttribute]
|
||||
public int enemiesToSpawn = 10;
|
||||
|
||||
[BeforeStartAttribute]
|
||||
public List<GameObject> curiositiesPrefabs;
|
||||
|
||||
[BeforeStartAttribute]
|
||||
public int curiositiesToSpawn = 35;
|
||||
|
||||
[BeforeStartAttribute]
|
||||
public GameObject stairsPrefab;
|
||||
|
||||
private GameObject[,] tiles;
|
||||
private List<MapRoom> rooms;
|
||||
private TurnHandler turnHandler;
|
||||
|
@ -270,6 +264,25 @@ public class Map : MonoBehaviour
|
|||
}
|
||||
}
|
||||
|
||||
private void PlaceCuriosities() {
|
||||
for(int i = 0; i < curiositiesToSpawn; i++) {
|
||||
MapRoom room = rooms[Random.Range(0, rooms.Count)];
|
||||
Vector2Int point = room.RandomPoint();
|
||||
GameObject curiosityPrefab = curiositiesPrefabs[Random.Range(0, curiositiesPrefabs.Count)];
|
||||
GameObject curiosityObject = Instantiate(curiosityPrefab, turnHandler.transform);
|
||||
curiosityObject.name = "Curiosity " + i.ToString();
|
||||
curiosityObject.transform.position = new Vector3(point.x, point.y, 0);
|
||||
}
|
||||
}
|
||||
|
||||
private void PlaceStairs() {
|
||||
MapRoom room = rooms[Random.Range(0, rooms.Count)];
|
||||
Vector2Int point = room.RandomPoint();
|
||||
GameObject curiosityObject = Instantiate(stairsPrefab, turnHandler.transform);
|
||||
curiosityObject.name = "Stairs";
|
||||
curiosityObject.transform.position = new Vector3(point.x, point.y, 0);
|
||||
}
|
||||
|
||||
public static Sprite SampleSprite(List<Sprite> list) {
|
||||
return list[Random.Range(0, list.Count)];
|
||||
}
|
||||
|
@ -281,7 +294,6 @@ public class Map : MonoBehaviour
|
|||
MapTile otherTile;
|
||||
if(tile.walkable) tile.sprite = SampleSprite(floorSprites);
|
||||
else if((bool)(otherTile = GetTile(new Vector2Int(x, y+1))) && otherTile.walkable) tile.sprite = SampleSprite(botWallSprites);
|
||||
else if((bool)(otherTile = GetTile(new Vector2Int(x, y+1))) && otherTile.walkable) tile.sprite = SampleSprite(topWallSprites);
|
||||
//TODO: corners
|
||||
}
|
||||
}
|
||||
|
@ -299,6 +311,12 @@ public class Map : MonoBehaviour
|
|||
GenerateTileSprites();
|
||||
PlacePlayer();
|
||||
PlaceEnemies();
|
||||
PlaceCuriosities();
|
||||
PlaceStairs();
|
||||
}
|
||||
|
||||
public void OnNewLevel() {
|
||||
//Suppress the error
|
||||
}
|
||||
|
||||
private void Start()
|
||||
|
|
|
@ -5,6 +5,7 @@ using UnityEngine;
|
|||
public class PlayerAttackMelee : PlayerAttack
|
||||
{
|
||||
public float damage = 1f;
|
||||
public GameObject attackAnimation;
|
||||
|
||||
public override bool Attack(Vector2Int target) {
|
||||
List<Entity> targetEntities = turnHandler.GetEntitiesAtPosition(target);
|
||||
|
@ -13,6 +14,7 @@ public class PlayerAttackMelee : PlayerAttack
|
|||
}
|
||||
Entity targetEntity = targetEntities[0];
|
||||
targetEntity.hp -= damage;
|
||||
Instantiate(attackAnimation, targetEntity.transform);
|
||||
return true;
|
||||
}
|
||||
}
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|
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8
Assets/Sounds.meta
Normal file
8
Assets/Sounds.meta
Normal file
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Normal file
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