Merge remote-tracking branch 'refs/remotes/origin/master'
This commit is contained in:
commit
f3044b96be
13 changed files with 341 additions and 25 deletions
8
Assets/Editor.meta
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8
Assets/Editor.meta
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21
Assets/Editor/BeforeStartAttributeDrawer.cs
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21
Assets/Editor/BeforeStartAttributeDrawer.cs
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||||||
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//From https://answers.unity.com/questions/442342/how-to-make-public-variable-read-only-during-run-t.html
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
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[CustomPropertyDrawer(typeof(BeforeStartAttribute))]
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||||||
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public class BeforeStartAttributeDrawer : PropertyDrawer
|
||||||
|
{
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||||||
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// Necessary since some properties tend to collapse smaller than their content
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||||||
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
|
||||||
|
{
|
||||||
|
return EditorGUI.GetPropertyHeight(property, label, true);
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||||||
|
}
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||||||
|
|
||||||
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// Draw a disabled property field
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||||||
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
|
||||||
|
{
|
||||||
|
GUI.enabled = !Application.isPlaying;
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||||||
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EditorGUI.PropertyField(position, property, label, true);
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||||||
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GUI.enabled = true;
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||||||
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}
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||||||
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}
|
11
Assets/Editor/BeforeStartAttributeDrawer.cs.meta
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49
Assets/Prefabs/Map.prefab
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49
Assets/Prefabs/Map.prefab
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Assets/Prefabs/Map.prefab.meta
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96
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7
Assets/Prefabs/Tile.prefab.meta
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5
Assets/Scripts/BeforeStartAttribute.cs
Normal file
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Assets/Scripts/BeforeStartAttribute.cs
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using UnityEngine;
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||||||
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|
||||||
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public class BeforeStartAttribute : PropertyAttribute {
|
||||||
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||||||
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}
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11
Assets/Scripts/BeforeStartAttribute.cs.meta
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11
Assets/Scripts/BeforeStartAttribute.cs.meta
Normal file
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@ -4,8 +4,15 @@ using UnityEngine;
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||||||
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|
||||||
public class Map : MonoBehaviour
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public class Map : MonoBehaviour
|
||||||
{
|
{
|
||||||
public const int SIZE_X = 30;
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[BeforeStartAttribute]
|
||||||
public const int SIZE_Y = 30;
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public int mapSize = 30;
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||||||
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||||||
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[BeforeStartAttribute]
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||||||
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public int roomsToGenerate = 5;
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||||||
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||||||
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[BeforeStartAttribute]
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||||||
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public int maxRoomSize = 8;
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||||||
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|
||||||
public GameObject[,] tiles;
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public GameObject[,] tiles;
|
||||||
public Sprite wallSprite;
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public Sprite wallSprite;
|
||||||
public Sprite floorSprite;
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public Sprite floorSprite;
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||||||
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@ -18,23 +25,25 @@ public class Map : MonoBehaviour
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||||||
}
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}
|
||||||
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|
||||||
private void InitTile(int x, int y, bool is_walkable, Sprite tile_sprite) {
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private void InitTile(int x, int y, bool is_walkable, Sprite tile_sprite) {
|
||||||
GameObject tileObject = Instantiate(tilePrefab);
|
|
||||||
tileObject.transform.position = new Vector3(x, y, 0);
|
|
||||||
tiles[x, y] = tileObject;
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|
||||||
Tile tile = GetTile(x, y);
|
Tile tile = GetTile(x, y);
|
||||||
tile.is_walkable = is_walkable;
|
tile.walkable = is_walkable;
|
||||||
tile.tile_sprite = tile_sprite;
|
tile.sprite = tile_sprite;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void FillWithWalls() {
|
private void FillWithWalls() {
|
||||||
for(int x = 0; x < SIZE_X; x++) {
|
for(int x = 0; x < mapSize; x++) {
|
||||||
for(int y = 0; y < SIZE_Y; y++) {
|
for(int y = 0; y < mapSize; y++) {
|
||||||
InitTile(x, y, false, wallSprite);
|
GameObject tileObject = Instantiate(tilePrefab, transform);
|
||||||
|
tileObject.transform.position = new Vector3(x, y, 0);
|
||||||
|
tiles[x, y] = tileObject;
|
||||||
|
Tile tile = tileObject.GetComponent<Tile>();
|
||||||
|
tile.walkable = false;
|
||||||
|
tile.sprite = wallSprite;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void GenerateSquare(int start_x, int start_y, int end_x, int end_y) {
|
private void PlaceRoom(int start_x, int start_y, int end_x, int end_y) {
|
||||||
for(int x = start_x; x <= end_x; x++) {
|
for(int x = start_x; x <= end_x; x++) {
|
||||||
for(int y = start_y; y <= end_y; y++) {
|
for(int y = start_y; y <= end_y; y++) {
|
||||||
InitTile(x, y, true, floorSprite);
|
InitTile(x, y, true, floorSprite);
|
||||||
|
@ -42,7 +51,7 @@ public class Map : MonoBehaviour
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void GenerateCorridor(int start_x, int start_y, int end_x, int end_y, bool horizontal_priority) {
|
private void PlaceCorridor(int start_x, int start_y, int end_x, int end_y, bool horizontal_priority) {
|
||||||
if(horizontal_priority) {
|
if(horizontal_priority) {
|
||||||
for(int x = start_x; x <= end_x; x++) {
|
for(int x = start_x; x <= end_x; x++) {
|
||||||
InitTile(x, start_y, true, floorSprite);
|
InitTile(x, start_y, true, floorSprite);
|
||||||
|
@ -63,18 +72,19 @@ public class Map : MonoBehaviour
|
||||||
|
|
||||||
private void GenerateMap() {
|
private void GenerateMap() {
|
||||||
FillWithWalls();
|
FillWithWalls();
|
||||||
//Generate a random Square
|
for(int i = 0; i < roomsToGenerate; i++) {
|
||||||
int start_x = Random.Range(0, SIZE_X);
|
int start_x = Random.Range(0, mapSize);
|
||||||
int start_y = Random.Range(0, SIZE_Y);
|
int start_y = Random.Range(0, mapSize);
|
||||||
int end_x = Random.Range(start_x, SIZE_X);
|
int end_x = Random.Range(0, mapSize) + start_x;
|
||||||
int end_y = Random.Range(start_y, SIZE_Y);
|
int end_y = Random.Range(0, mapSize) + start_y;
|
||||||
GenerateSquare(start_x, start_y, end_x, end_y);
|
PlaceRoom(start_x, start_y, end_x, end_y);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
//Create the tile array
|
//Create the tile array
|
||||||
tiles = new GameObject[SIZE_X, SIZE_Y];
|
tiles = new GameObject[mapSize, mapSize];
|
||||||
//Generate the map
|
//Generate the map
|
||||||
GenerateMap();
|
GenerateMap();
|
||||||
}
|
}
|
||||||
|
|
|
@ -4,14 +4,14 @@ using UnityEngine;
|
||||||
|
|
||||||
public class Tile : MonoBehaviour
|
public class Tile : MonoBehaviour
|
||||||
{
|
{
|
||||||
public bool is_walkable;
|
public bool walkable;
|
||||||
public Sprite tile_sprite;
|
public Sprite sprite;
|
||||||
|
|
||||||
private SpriteRenderer spriteRenderer;
|
private SpriteRenderer spriteRenderer;
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
spriteRenderer = GetComponent<SpriteRenderer>();
|
spriteRenderer = GetComponent<SpriteRenderer>();
|
||||||
spriteRenderer.sprite = tile_sprite;
|
spriteRenderer.sprite = sprite;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 61345c477d96361428c3eb1bfb0c293a
|
guid: e0e60c9a4ff0b8e429e6cfe316da9bbf
|
||||||
TextureImporter:
|
TextureImporter:
|
||||||
internalIDToNameTable: []
|
internalIDToNameTable: []
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
|
@ -45,7 +45,7 @@ TextureImporter:
|
||||||
spriteMeshType: 1
|
spriteMeshType: 1
|
||||||
alignment: 0
|
alignment: 0
|
||||||
spritePivot: {x: 0.5, y: 0.5}
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
spritePixelsToUnits: 100
|
spritePixelsToUnits: 40
|
||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
spriteGenerateFallbackPhysicsShape: 1
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
alphaUsage: 1
|
alphaUsage: 1
|
||||||
|
@ -69,13 +69,35 @@ TextureImporter:
|
||||||
allowsAlphaSplitting: 0
|
allowsAlphaSplitting: 0
|
||||||
overridden: 0
|
overridden: 0
|
||||||
androidETC2FallbackOverride: 0
|
androidETC2FallbackOverride: 0
|
||||||
|
- serializedVersion: 2
|
||||||
|
buildTarget: Standalone
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
- serializedVersion: 2
|
||||||
|
buildTarget: WebGL
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
spriteSheet:
|
spriteSheet:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
sprites: []
|
sprites: []
|
||||||
outline: []
|
outline: []
|
||||||
physicsShape: []
|
physicsShape: []
|
||||||
bones: []
|
bones: []
|
||||||
spriteID: 1cead1e412dade640b800b9e34ee4c89
|
spriteID: 9a9cdb0ef0236d64bbd871c33fd3d927
|
||||||
internalID: 0
|
internalID: 0
|
||||||
vertices: []
|
vertices: []
|
||||||
indices:
|
indices:
|
||||||
|
|
Loading…
Reference in a new issue