Create WIP map script
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5 changed files with 110 additions and 19 deletions
81
Assets/Scripts/Map.cs
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81
Assets/Scripts/Map.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Map : MonoBehaviour
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{
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public const int SIZE_X = 30;
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public const int SIZE_Y = 30;
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public GameObject[,] tiles;
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public Sprite wallSprite;
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public Sprite floorSprite;
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public GameObject tilePrefab;
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public Tile GetTile(int x, int y) {
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GameObject tileObject = tiles[x, y];
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Tile tile = tileObject.GetComponent<Tile>();
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return tile;
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}
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private void InitTile(int x, int y, bool is_walkable, Sprite tile_sprite) {
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GameObject tileObject = Instantiate(tilePrefab);
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tileObject.transform.position = new Vector3(x, y, 0);
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tiles[x, y] = tileObject;
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Tile tile = GetTile(x, y);
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tile.is_walkable = is_walkable;
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tile.tile_sprite = tile_sprite;
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}
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private void FillWithWalls() {
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for(int x = 0; x < SIZE_X; x++) {
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for(int y = 0; y < SIZE_Y; y++) {
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InitTile(x, y, false, wallSprite);
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}
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}
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}
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private void GenerateSquare(int start_x, int start_y, int end_x, int end_y) {
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for(int x = start_x; x <= end_x; x++) {
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for(int y = start_y; y <= end_y; y++) {
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InitTile(x, y, true, floorSprite);
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}
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}
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}
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private void GenerateCorridor(int start_x, int start_y, int end_x, int end_y, bool horizontal_priority) {
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if(horizontal_priority) {
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for(int x = start_x; x <= end_x; x++) {
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InitTile(x, start_y, true, floorSprite);
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}
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for(int y = start_y; y <= end_y; y++) {
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InitTile(end_x, y, true, floorSprite);
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}
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}
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else {
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for(int y = start_y; y <= end_y; y++) {
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InitTile(start_x, y, true, floorSprite);
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}
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for(int x = start_x; x <= end_x; x++) {
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InitTile(x, end_y, true, floorSprite);
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}
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}
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}
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private void GenerateMap() {
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FillWithWalls();
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//Generate a random Square
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int start_x = Random.Range(0, SIZE_X);
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int start_y = Random.Range(0, SIZE_Y);
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int end_x = Random.Range(start_x, SIZE_X);
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int end_y = Random.Range(start_y, SIZE_Y);
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GenerateSquare(start_x, start_y, end_x, end_y);
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}
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private void Start()
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{
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//Create the tile array
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tiles = new GameObject[SIZE_X, SIZE_Y];
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//Generate the map
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GenerateMap();
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}
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}
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@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: 3a2a8e24cbb5e9a4f88abc3055e15cb7
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guid: 052bc569472779a429bfc51246f723d4
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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@ -1,18 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Test : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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17
Assets/Scripts/Tile.cs
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17
Assets/Scripts/Tile.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Tile : MonoBehaviour
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{
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public bool is_walkable;
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public Sprite tile_sprite;
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private SpriteRenderer spriteRenderer;
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private void Start()
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{
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spriteRenderer = GetComponent<SpriteRenderer>();
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spriteRenderer.sprite = tile_sprite;
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}
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}
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11
Assets/Scripts/Tile.cs.meta
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11
Assets/Scripts/Tile.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 4df8012d0534aea47b137c1838a5a6af
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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