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Speedy boy

This commit is contained in:
Lorenzo Balugani 2019-04-28 18:45:59 +02:00
parent a1675d40b6
commit ff0a7dd796
12 changed files with 33 additions and 14 deletions

View file

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@ -95,6 +95,7 @@ GameObject:
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- component: {fileID: 8856581523727923621}
- component: {fileID: 7684473867237801912}
m_Layer: 0
m_Name: Player
m_TagString: Player
@ -162,7 +163,7 @@ SpriteRenderer:
m_Size: {x: 1, y: 1}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_WasSpriteAssigned: 0
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!114 &2935319493830293413
@ -180,9 +181,6 @@ MonoBehaviour:
hpMax: 10
overlappable: 0
hp: 0
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exp: 0
level: 0
--- !u!114 &8856581523727923621
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@ -196,3 +194,22 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
damage: 1
--- !u!95 &7684473867237801912
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View file

@ -29,10 +29,12 @@ public class EntityPlayer : Entity
if(Input.GetKeyDown(KeyCode.Escape)) {
controlMode = ControlMode.Move;
messageBar.Write("Control mode: Move", Color.cyan);
animator.SetBool("IsWalking", true);
}
if(Input.GetKeyDown(KeyCode.A)) {
controlMode = ControlMode.Attack;
messageBar.Write("Control mode: Attack", Color.cyan);
animator.SetBool("IsWalking", false);
}
}

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View file

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View file

@ -45,7 +45,7 @@ TextureImporter:
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