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slime-blood-and-pain/Assets/Scripts/EntityItemHeart.cs
2019-04-29 14:35:35 +02:00

21 lines
491 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EntityItemHeart : EntityItem
{
public int regen;
public override string Name {
get {
return "Heart";
}
}
public override void OnPickup(EntityPlayer player) {
messageBar.Write("Picked up: " + Name, Color.green);
player.hp += regen;
if (player.hp > player.hpMax) player.hp = player.hpMax;
Destroy(gameObject);
}
}