27 lines
No EOL
761 B
C#
27 lines
No EOL
761 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class EntityItemPoisonHeart : EntityItem
|
|
{
|
|
public int damage;
|
|
protected EntityPlayer player;
|
|
public override string Name {
|
|
get {
|
|
return "Poisonous Heart";
|
|
}
|
|
}
|
|
// Start is called before the first frame update
|
|
protected new void Start() {
|
|
base.Start();
|
|
player = GameObject.FindGameObjectWithTag("Player").GetComponent<EntityPlayer>();
|
|
}
|
|
|
|
// Update is called once per frame
|
|
public override void OnPickup(EntityPlayer player) {
|
|
messageBar.Write("You used: " + Name, Color.yellow);
|
|
player.hp-=damage;
|
|
if (player.hp <= 0) player.Die();
|
|
Destroy(gameObject);
|
|
}
|
|
} |