2019-10-05 13:59:17 +00:00
|
|
|
|
using System;
|
|
|
|
|
using System.Collections;
|
|
|
|
|
using System.Collections.Generic;
|
|
|
|
|
using UnityEngine;
|
|
|
|
|
|
|
|
|
|
|
2019-10-06 17:04:47 +00:00
|
|
|
|
public class MusicManager : MonoBehaviour
|
|
|
|
|
{
|
2019-10-06 17:40:54 +00:00
|
|
|
|
public float changeSpeed = 1f;
|
|
|
|
|
|
2019-10-07 11:44:26 +00:00
|
|
|
|
[BeforeStart]
|
|
|
|
|
public AudioSource baseLayer;
|
2019-10-06 17:40:54 +00:00
|
|
|
|
[BeforeStart]
|
|
|
|
|
public AudioSource[] layers;
|
|
|
|
|
|
2019-10-07 11:44:26 +00:00
|
|
|
|
protected bool neverStarted;
|
|
|
|
|
|
2019-10-06 17:40:54 +00:00
|
|
|
|
protected float baseLayerTargetVolume;
|
|
|
|
|
protected float[] targetVolume;
|
2019-10-05 13:59:17 +00:00
|
|
|
|
|
2019-10-06 17:04:47 +00:00
|
|
|
|
protected void Start()
|
|
|
|
|
{
|
|
|
|
|
foreach(AudioSource audioSource in layers) {
|
2019-10-07 11:44:26 +00:00
|
|
|
|
audioSource.volume = 0f;
|
2019-10-05 13:59:17 +00:00
|
|
|
|
}
|
2019-10-06 17:40:54 +00:00
|
|
|
|
targetVolume = new float[layers.Length];
|
|
|
|
|
for(int i = 0; i < layers.Length; i++) {
|
|
|
|
|
targetVolume[i] = 0f;
|
|
|
|
|
}
|
|
|
|
|
baseLayerTargetVolume = 1f;
|
2019-10-06 17:04:47 +00:00
|
|
|
|
neverStarted = true;
|
2019-10-05 13:59:17 +00:00
|
|
|
|
}
|
|
|
|
|
|
2019-10-07 15:50:34 +00:00
|
|
|
|
protected GameController gameController;
|
|
|
|
|
|
|
|
|
|
protected void Awake() {
|
|
|
|
|
gameController = GetComponent<GameController>();
|
|
|
|
|
}
|
|
|
|
|
|
2019-10-06 17:04:47 +00:00
|
|
|
|
public void UpdateLayers(int maxTier) {
|
2019-10-07 15:50:34 +00:00
|
|
|
|
if(gameController.blackHole == null) return;
|
|
|
|
|
|
2019-10-06 17:04:47 +00:00
|
|
|
|
if(maxTier == -1) {
|
2019-10-06 17:40:54 +00:00
|
|
|
|
baseLayerTargetVolume = 1f;
|
2019-10-06 17:04:47 +00:00
|
|
|
|
}
|
|
|
|
|
else {
|
2019-10-06 17:40:54 +00:00
|
|
|
|
baseLayerTargetVolume = 0f;
|
2019-10-06 17:04:47 +00:00
|
|
|
|
}
|
2019-10-05 13:59:17 +00:00
|
|
|
|
|
2019-10-06 17:04:47 +00:00
|
|
|
|
if(neverStarted) {
|
|
|
|
|
foreach(AudioSource layer in layers) {
|
2019-10-07 11:44:26 +00:00
|
|
|
|
if(layer != null) {
|
|
|
|
|
layer.Play();
|
|
|
|
|
}
|
2019-10-06 17:04:47 +00:00
|
|
|
|
}
|
|
|
|
|
neverStarted = false;
|
|
|
|
|
}
|
2019-10-05 13:59:17 +00:00
|
|
|
|
|
2019-10-06 17:40:54 +00:00
|
|
|
|
if(maxTier >= layers.Length) {
|
|
|
|
|
for(int i = 0; i < layers.Length; i++) {
|
|
|
|
|
targetVolume[i] = 1f;
|
2019-10-06 17:04:47 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else {
|
2019-10-06 17:40:54 +00:00
|
|
|
|
for(int i = 0; i < layers.Length; i++) {
|
2019-10-06 17:04:47 +00:00
|
|
|
|
if(maxTier >= i) {
|
2019-10-06 17:40:54 +00:00
|
|
|
|
targetVolume[i] = 1f;
|
2019-10-06 17:04:47 +00:00
|
|
|
|
}
|
|
|
|
|
else {
|
2019-10-06 17:40:54 +00:00
|
|
|
|
targetVolume[i] = 0f;
|
2019-10-06 17:04:47 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
2019-10-05 13:59:17 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
2019-10-06 17:40:54 +00:00
|
|
|
|
|
|
|
|
|
protected void Update() {
|
2019-10-07 11:44:26 +00:00
|
|
|
|
if(baseLayer != null) {
|
|
|
|
|
if(baseLayer.volume > baseLayerTargetVolume) {
|
|
|
|
|
baseLayer.volume = Mathf.Clamp(baseLayer.volume - Time.deltaTime * changeSpeed, baseLayerTargetVolume, float.PositiveInfinity);
|
|
|
|
|
}
|
|
|
|
|
else if(baseLayer.volume < baseLayerTargetVolume) {
|
|
|
|
|
baseLayer.volume = Mathf.Clamp(baseLayer.volume + Time.deltaTime * changeSpeed, 0f, baseLayerTargetVolume);
|
|
|
|
|
}
|
2019-10-06 17:40:54 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for(int i = 0; i < layers.Length; i++) {
|
2019-10-07 11:44:26 +00:00
|
|
|
|
if(layers[i] != null) {
|
|
|
|
|
if(layers[i].volume > targetVolume[i]) {
|
|
|
|
|
layers[i].volume = Mathf.Clamp(layers[i].volume - Time.deltaTime * changeSpeed, targetVolume[i], float.PositiveInfinity);
|
|
|
|
|
}
|
|
|
|
|
else if(layers[i].volume < targetVolume[i]) {
|
|
|
|
|
layers[i].volume = Mathf.Clamp(layers[i].volume + Time.deltaTime * changeSpeed, 0f, targetVolume[i]);
|
|
|
|
|
}
|
2019-10-06 17:40:54 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2019-10-05 13:59:17 +00:00
|
|
|
|
}
|