2019-10-06 15:44:41 +00:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PushOnMouseClick : MonoBehaviour
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{
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2019-10-07 11:44:26 +00:00
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public int mouseButton = 1;
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public float pushForce = 0;
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public float pushRadius = 0;
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2019-10-06 15:44:41 +00:00
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protected Vector3 GetWorldMousePosition() {
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return Camera.main.ScreenToWorldPoint(Input.mousePosition);
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}
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2019-10-07 11:44:26 +00:00
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protected void Update()
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2019-10-06 15:44:41 +00:00
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{
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if(Input.GetMouseButton(mouseButton)) {
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Vector3 mousePosition = GetWorldMousePosition();
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Collider2D[] affected = Physics2D.OverlapCircleAll(mousePosition, pushRadius);
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foreach(Collider2D collider in affected) {
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float distance = Vector3.Distance(mousePosition, collider.transform.position);
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Vector2 direction = (collider.transform.position - mousePosition).normalized;
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collider.attachedRigidbody?.AddForce(direction * pushForce / Mathf.Pow(distance, 2));
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}
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}
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}
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}
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